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Everything posted by linuxgurugamer
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Make electricity make sense
linuxgurugamer replied to John FX's topic in KSP1 Suggestions & Development Discussion
Fusebox is your friend -
Get The Janitors Closet, you can mark pars as hidden, and using the Permaprune option you can keep the unused parts from being loaded
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Planet/Star Remover Utility
linuxgurugamer replied to Destructogaming's topic in KSP1 Mods Discussions
Of course anything is possible; if you want to spend enough money and time to get it done. Of course there are three wheeled cars, but they are designed for it. So, you can wait until some crazy modder(not me) decides to waste time doing something which nobody else is going to use, or you can spend a little time and learn how to do it yourself properly. I leave it to you to decide the best way to get done what you want.- 41 replies
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
linuxgurugamer replied to FreeThinker's topic in KSP1 Mod Releases
It's not tech level based, it is a user selectable level of difficulty for the entire game.- 1,187 replies
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- fuel switching
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Planet/Star Remover Utility
linuxgurugamer replied to Destructogaming's topic in KSP1 Mods Discussions
Your comment was: Which is why I replied the way I did. And @Galileo already answered you with the correct way to do it- 41 replies
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Planet/Star Remover Utility
linuxgurugamer replied to Destructogaming's topic in KSP1 Mods Discussions
You don't want much, do you?- 41 replies
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
linuxgurugamer replied to FreeThinker's topic in KSP1 Mod Releases
I am working on IFI Life support. It now has three levels of difficulty (unrelated to the KSP settings), basic, intermediate, and advanced. The basic level only has the resource: LifeSupport The intermediate level has the resources: LifeSupport and OrganicSlurry The advanced level has the resources: LifeSupport, OrganicSlurry and Sludge The code I wrote works as follows: The 4 resource strings are renamed, with IFI in front of each Each string is split into an array Then, depending on the level, the available resource sets are added to the IFS strings and in the cfg, I reference my module and renamed the resource strings- 1,187 replies
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
linuxgurugamer replied to FreeThinker's topic in KSP1 Mod Releases
Gaaaahhh!!!! This is really stupid. I renamed the directory for my mod so it would be after IFS, and it works. Why, oh why is C# so stupid?- 1,187 replies
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
linuxgurugamer replied to FreeThinker's topic in KSP1 Mod Releases
@FreeThinker I need to be able to change the available configs for some parts (see the post above), and have tried to do it by creating a new class and having it inherit from IFS using the following code: public class IFI_IFS : InterstellarFuelSwitch.InterstellarFuelSwitch { [KSPField] public string IFIResourceGui; void Start() { //stuff here } } I added the IFS as a reference and it compiles cleanly. This is for KSP 1.3.1, I am using the latest version downloaded from Spacedock. I'm getting an error when trying to run: ADDON BINDER: Cannot resolve assembly: InterstellarFuelSwitch, Culture=neutral, PublicKeyToken=null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ADDON BINDER: Cannot resolve assembly: InterstellarFuelSwitch, Culture=neutral, PublicKeyToken=null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AssemblyLoader: Exception loading 'IFILifeSupport': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.IO.FileNotFoundException: Could not load file or assembly 'InterstellarFuelSwitch, Version=2.10.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'InterstellarFuelSwitch, Version=2.10.1.0, Culture=neutral, PublicKeyToken=null' This normally indicates that the version of .Net was wrong, on one side or the other, but I've verified that I am compiling for .Net 3.5, and was also able to verify that IFS was also compiled against .Net 3.5. So I tried adding the other DLL as a reference (Scale_Redist.dll), but no change. If I remove my code which references IFS, everything loads and works, but if I reference the IFS, then I get the error. All I can figure is that for some reason, IFS has another dependency which I'm not aware of, and that doesn't make sense since it works. Do you have any idea what is going on? Thanks- 1,187 replies
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
linuxgurugamer replied to FreeThinker's topic in KSP1 Mod Releases
Is it possible to, on the fly, change the configs? I have some options in a mod which disable the use of some resources, if they are disabled, I'd like to change the available config of IFS Thanks in advance- 1,187 replies
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[1.12.x] TRP-Hire (formerly KSI Hiring)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.6.5: Fixed compatibility with Kopernicus , thanks @Galileo for reporting and @Sigma88 for providing a better fix than what I had Fixed error where a kerbal could be hired even if there weren't enough funds -
[1.8.x] CraftHistory - 2.2.1 - 18.10.2019
linuxgurugamer replied to SpaceTiger's topic in KSP1 Mod Releases
Issues added: # 7: Enhancement: Save craft file in stock folder # 8: Enhancement: Add ability to copy a craft from from a different save # 9: Is there any way to have the window close after loading a craft? #10: Enhancement: Add history for the SubAssembly area -
If you make it, I will add it. I am only maintaining this, not enhancing
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[1.3.1] Persistent Dynamic Pod Names release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
They are used when staging and when you have multiple entries on a craft, to decide which one to use after staging -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Yes, it's a parts-only mod -
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
I'm going to hold off for now until this stabilizes.- 471 replies
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- kopernicus
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