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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Filter Extensions, no Localization for now
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
Home stretch beta: https://jenkins.spacetux.net/job/A-F/job/FilterExtension/70/artifact/000_FilterExtensions-original-3.1.0.11.zip Fixes a null ref if engines are included which don't a have a corresponding filter rename line for the fuel mixture Following contributed by @Aelfhe1m: Add repulsors category to landing filter Update filter for KSPWheel modules Add SSTU parachutes module to filter Add SSTU module types to heat shield and fairing filters Add SSTU module types to solar panels filter -
Mod directory listed in parts menu?
linuxgurugamer replied to a topic in KSP1 Technical Support (PC, modded installs)
Here are the steps: At the space center, hit Escape key Click the button Settings At the top of the Settings window, click the button Difficulty Options... In the left column, click Janitor's Closet In the General Settings column, unset the option Always show the parent mod in a tooltip Click Accept Click Accept again Click Resume- 7 replies
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[1.9-1.10] Throttle Controlled Avionics
linuxgurugamer replied to allista's topic in KSP1 Mod Releases
@allista Could you update the OP? -
Part failures & radiation
linuxgurugamer replied to Cassel's topic in KSP1 Suggestions & Development Discussion
At least 4 different mods exist for this -
How to view CoM and CoT in flight?
linuxgurugamer replied to Mine_Turtle's topic in KSP1 Mods Discussions
Probably because there isnt a stock way to do it. I would suggest looking at Throttle Controlled Avionics mod -
Did you restart the game after making the changes?
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[1.1.3] Kerbal Animation Suite
linuxgurugamer replied to MrHappyFace's topic in KSP1 Mod Development
Ummm, I mean, really? Can you read? Did you read the post RIGHT ABOVE YOURS? -
I finally found the wiki page for it, and it is not as complete as this Thanks
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I'm not aware of anything like that
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I prefer a blank line in front of the sections, so if you can do that, that would be great.
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[1.12.x] Filter Extensions, no Localization for now
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
Which is why I fixed it I'll take a look at the PR, thanks. -
[1.2.2] Space Shuttle System new release 26.01.2017
linuxgurugamer replied to DECQ's topic in KSP1 Mod Releases
Not really, sorry. I'm more of a coder, would be better to find someone who would be passionate about this -
Also, I'm looking for a complete explanation of the different fields in the RESOURCE_DEFINITION, the wiki doesn't say anything and I haven't found it yet anywhere else Thanks
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So, I'm finally able to have some time to get back to this. Looking for some opinions on these two new resources. First, to define what these two resources are: Organic Slurry is the immediate byproduct of using Life Support Sludge will be the left-overs after the Organic Slurry is processed by a Greenhouse. I'm going to use the resource definition of Water from the Community Resource Pack as a reference: RESOURCE_DEFINITION { name = Water density = 0.0010000000 hsp = 4183 // specific heat capacity (kJ/tonne-K as units) flowMode = ALL_VESSEL transfer = PUMP unitCost = 0.0008 color = .5,.5,1 volume = 1 } The Life Support resource is defined as follows, and I'm not going to change this: RESOURCE_DEFINITION { name = LifeSupport density = 0.0045 unitCost = 40.0 flowMode = ALL_VESSEL transfer = PUMP } I'm pretty sure that this means that the density is 4.5 greater than water. My feeling is that Organic Slurry will need to take more volume than the LifeSupport. I'm pretty sure the default of "volume" is 5, but have asked for clarification on the forum. So, my thought is that LifeSupport is turned into OrganicSlurry on a 1:1 basis, but the needed volume will increase by 20%; the Sludge will be denser, and will therefore have a higher density and lower volume. This produces the following, I think: RESOURCE_DEFINITION { name = LifeSupport density = 0.0045 unitCost = 40.0 flowMode = ALL_VESSEL transfer = PUMP isTweakable = true volume = 1 } RESOURCE_DEFINITION { name = OrganicSlurry density = 0.00225 unitCost = 40.0 flowMode = ALL_VESSEL transfer = PUMP isTweakable = true volume = 1 isTweakable = true } RESOURCE_DEFINITION { name = Sludge density = 0.009 unitCost = 40.0 flowMode = ALL_VESSEL transfer = PUMP isTweakable = true volume = 1 }
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[1.12.x] Filter Extensions, no Localization for now
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
The last build left out a file, I've deleted it, please use this instead: https://jenkins.spacetux.net/job/A-F/job/FilterExtension/68/artifact/000_FilterExtensions-original-3.1.0.10.zip -
Is the default value for Density = 1? Is the default volume = 1 ? I see some indications that it may be 5 Thanks in advance (haven't had coffee yet)
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So do I, but that's easy enough to put back
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That's actually because of the format, I'm pretty sure they are in Unix format, which ends lines with a CR, while Windows uses CR-NL You can use Notepad++ or GVim to view it properly on Windows If you do make changes, pull down the branch and make PRs against the branch, will make it easier for me.
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Given that its flying, its unlikely to be an antique. Could be a Harrier Jump Jet; shoulder wings, dark green, etc all fits