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Everything posted by linuxgurugamer
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[1.4.3] [(Re^4)visited!] Science Revisited 1.7.0
linuxgurugamer replied to zekew11's topic in KSP1 Mod Releases
Let me know if you do so I can update the OP -
How do I add more RAM to KSP?
linuxgurugamer replied to Thorn_Ike's topic in KSP1 Technical Support (PC, modded installs)
Sorry, when I saw the "long list" I just had to chime in. Not an expert on this parts, but, here are my 2 cents worth: You most likely can not add an internal video card to the laptop You can add an external, usb3-based video card/interface. It's not a great solution, and may cost more than a new PC, but you can check it out. Here is a link to start your reading: https://www.computershopper.com/feature/2017-guide-the-best-external-graphics-card-boxes-egpus -
Oddities with Reputation
linuxgurugamer replied to Starchaser's topic in KSP1 Gameplay Questions and Tutorials
Expiting missions affect rep, i think -
How do I add more RAM to KSP?
linuxgurugamer replied to Thorn_Ike's topic in KSP1 Technical Support (PC, modded installs)
My streaming game has about 225 mods installed. -
[1.4.3] [(Re^4)visited!] Science Revisited 1.7.0
linuxgurugamer replied to zekew11's topic in KSP1 Mod Releases
How have I missed this mod? It seems that these patches can be used individually or together. Would you consider using Patch Manager to make it easier to install and unistall the patches? -
Feel free to clone my repo if you want to maintain this, otherwise let me know and I'll adopt this
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How close were you to the planets. You need to be really far out.
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[1.12.x] Filter Extensions, no Localization for now
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
New beta: 3.1.1.1 Updated overwritten files Updated code for more localizations Updated version info https://jenkins.spacetux.net/job/FilterExtension/28/artifact/000_FilterExtensions-3.1.1.1.zip -
Kerbal Engineer
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For all interested parties, I have an unofficial rebuild of AGExt for 1.3.1 There are two versions: 2.3.0 Straight recompile with no significant code changes 2.3.1 Simplification and optimization of Flight.CheckActionsActiveActualCode, using code submitted in a PR by Github user @AidCoe Both can be obtained here: https://github.com/linuxgurugamer/AGExt/releases Source code is available, and the license continues to be GPLv3 You can always grab the latest build from my Jenkins server: https://jenkins.spacetux.net/job/Unofficial/job/AGExt/
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[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
I've started a new thread for this here: Please move all discussions over there -
Originally written by @Crzyrndm, he is not active and gave permission for me to continue this. Original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/93955-130-filter-extensions-304-jul-11/ Release is here: With the stock editor now supporting custom filters in a reasonable way, creating more and better filters is the next logical step. However, the requirement for categories to be managed via code is just a terrible idea. Not to mention that there is no easy way to be compatible with anyone else. Filter Extensions allows the usage of .cfg files to create, edit, or delete all categories and sub-categories. It uses standard config files allowing for patches to be applied and dependencies allowed for using Module Manager. Github - https://github.com/linuxgurugamer/FilterExtension Download: https://github.com/linuxgurugamer/FilterExtension/releases It will be available on CKAN when I do a full release, probably on Sunday License: Icons and configs distributed with FE are under CC-BY-SA 4.0 Plugin is covered by GPLv3. Configs and Icons Configs and icons contributed by users are distributed with the download. Think something is missing and you can fill the gap? Just send the cfg's or icons my way Docs are in the Filter Extensions Wiki Some additional explanation of the cfg structure Using Near Future Propulsion's Argon Gas resource as an example To remove a subcategory that you don't want to show, only specify the category (Filter by /*Insert here*/) and the title shown ingame for the offending subcategory SUBCATEGORY { category = Filter by Resource oldTitle = Argon Gas } To change the icon and title displayed, use the keys title and icon. SUBCATEGORY { category = Filter by Resource title = Wheels oldTitle = Argon Gas icon = R&D_node_icon_fieldscience } Acknowledgements stupid_chris through RealChute which I originally used as a template. Getting started would have been much more difficult without that reference. Nertea for the idea of the icon auto-loader KaiserSoze - Adapting many icons, sharing configs, and reporting bugs Mod icons are mostly adaptions of: Part Catalog icons - originally by BlackNecro Flags, manufacturer icons, and toolbar icons included with a mod. You can find links to the mods for all included icons here To everyone that has contributed icons and/or cfg's to make others life easier - Your generosity is sincerely appreciated Reporting Bugs There are two types of bugs, so depending on what your problem is, there are different steps you may need to follow Exceptions: Red text in the alt+f2 log, functionality breaks down completely, etc. I need the information specified here Functional issues: If the log shows no errors, then I need The config you were trying to use The mod that this applies to A description of the expected behaviour A description of the behaviour experienced
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[1.12.x] RetractableLiftingSurface Module released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No, a part needs to have an animation, and then the modder can use this in the config to control it. -
I can take a look, if its not too difficult I could at least do a quick compile. Regarding you doing it, you probably could do it, take a look at this thread for some pointers:
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I'm almost done with the localization for Filter Extensions, and need translations. All phrases are in this file: https://github.com/linuxgurugamer/FilterExtension/blob/master/FilterExtension/Lang/en-us.cfg They are all stand-alone, meaning they are mostly tooltips above icons
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[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
Please note, this is NOT yet available via CKAN. Once localization is finished, I'll do a final CKAN release -
[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
New test release, 3.1.1, for KSP 1.3.1: Localization release Available here: https://jenkins.spacetux.net/job/FilterExtension/ Right now it only has en-us, I will be acceptings files for other languages Please test, there were a lot of changes in the text files, i want to be sure it;s all working -
[1.9.x] YongeTech Tech Trees Plugin Re-Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Always helps -
[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
I've started working on the localization, I'll need some translations done soon, any volunteers?