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KSP2 Release Notes
Everything posted by linuxgurugamer
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This universe has a story!
linuxgurugamer replied to Ginlucks's topic in KSP1 Suggestions & Development Discussion
Only if the license allows -
Would it be possible to get this to dump it's data to a CSV?
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[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
Soon -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] Part Wizard Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Please add this as an issue/enhancement request to github, for those tools, it's not a bad idea -
[WIP] Kerbal Science Innovation [1.3.1]
linuxgurugamer replied to Ourshinigami's topic in KSP1 Mod Development
@Ourshinigami No problem. Just an FYI, if you want to tag someone, type an AT sign (@) and then their name, the forum will present a list of matching names which you can then select. when tagged, the tagged id will get a notification -
Everything needed for c#
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Have you left kerbals to rot somewere
linuxgurugamer replied to Jack5.exe's topic in KSP1 Discussion
Poor kerbals -
[WIP] Kerbal Science Innovation [1.3.1]
linuxgurugamer replied to Ourshinigami's topic in KSP1 Mod Development
What are you trying to do? I might be able to help -
[1.12.x] TRP-Hire (formerly KSI Hiring)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Probably has the same issue -
Is there any real documentation for the ModuleResourceConverter? The wiki doesn't have anything
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Ok, thanks, I'll do that. Appreciate the help
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Ok, so what should I use instead?
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@RoverDude Here you go, hopefully this is everything you need to help. Life Support resource: RESOURCE_DEFINITION { name = LifeSupport density = 0.0045 unitCost = 40.0 flowMode = ALL_VESSEL transfer = PUMP isTweakable = true } The module definition from the part file: MODULE { name = ModuleGenerator requiresAllInputs = true isThrottleControlled = false isAlwaysActive = false activateGUIName = Turn UV Lights ON shutdownGUIName = Turn UV Lights OFF statusGUIName = UV Lights INPUT_RESOURCE { name = ElectricCharge rate = 4 } OUTPUT_RESOURCE { name = LifeSupport rate = 0.000093 } } and finally the screenshot. The problem happens both with the Deployable Solar Panel and the Generator, it shows the correct value for the Life Support, but there are no time units, so it looks weird:
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Fuel/DV safety margins for real spacecraft
linuxgurugamer replied to Tyko's topic in Science & Spaceflight
I wish I could design my ships with that close of a margin. I usually have between 1 and 2000 Delta V when I come back. -
ModuleKerbalResourceGenerator
linuxgurugamer replied to theJesuit's topic in KSP1 Suggestions & Development Discussion
There would be no need to add this to stock unless the stock was going to use it. This isn't difficult to write any decent mother would be able to write it in about an hour or so. But it's one of those things in which you need it before you write it, if there is no need no one will write it. -
This evening when I get home But, when you have a ModuleResourceConvertor, and you hover over the part in the editor, it shows PartInfo stuff in the panel, among them is how much of the resource is generated per time unit. When you show a solar panel, it gives you the EC/minute. For this, it just says: Life Support: 1.2 with no time units
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Hoping someone can help. The following resource definition works, but when the ShowInfo is showing the resource in a generator, it doesn't have any units, it just shows the number Any ideas? RESOURCE_DEFINITION { name = LifeSupport density = 0.0045 unitCost = 40.0 flowMode = ALL_VESSEL transfer = PUMP isTweakable = true }
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@JPLRepo Are you going to continue this? Looks like @jamespicone hasn't been around since May, and while it's not my favorite, I've gotten a few requests about this, I refer them to your repo when I do. Just wondering what's going on. Thanks
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[1.12.x] TRP-Hire (formerly KSI Hiring)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Issues now there -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] Part Wizard Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Define "active". Normally that means that you've clicked it, which picks it up Not a great idea, sorry. -
[1.12.x] Loading Screen Manager
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Spacedock is now updated, thanks -
[1.2] Engine Ignitor continued. (23 oct 2016)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
I'm working on this, may be a week or so