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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. The mod as written does a pretty good job of having a reasonable cost to hire. Yes, the base cost is higher, but with what you propose, the 150*n*n+12350*n where n = number of kerbals already hired, makes it very exponentially more expensive to hire more kerbals, which doesn't make sense. The mod eliminates that by establishing a base cost of 25000 to hire, which is more than it costs to hire your first kerbal, but after the second kerbal is hired, the cost just gets unrealistic. I also don't understand what you mean by the entire expression, commas are not part of any mathematical expression that I know of. If you like the stock way, then use stock. This is a well balanced alternative which I did not write, am just maintaining. Why not contact @TheReadPanda and discuss this with him, since he is the original author, and is still around.
  2. It depends on how the systems are set up. Without being able to get on , I can't say more than that
  3. You weren't root? No wonder. Glad you got it working
  4. And you are free to write that code. :-) Not going to be done by me, sorry EEX only modifies existing behaviour, it doesn't add new behaviour.
  5. Oh, I guess you aren't a Linux person. Sorry Mysql user = mysql on most systems. So: chown -R mysql.mysql /var/www/html/DATAB/mysql/ should do it for you
  6. please keep in mind that ckan is a fully volunteer organization. People do this in their spare time, and especially during the summer, people didn't have time to keep up with it.
  7. On mobile right now, but it sounds like you downloaded the wrong person of the mod. This is the only mod that has a very specific requirement of a compiled version for each version of KSP. What version of KSP are you running and what version of The Mod do you have installed?
  8. It's probably a permissions issue, but would need to see the log file to be sure. Make sure that theMySql directory is owned by the MySql user
  9. I wish there was a way to follow while on mobile, but this post will have to do.
  10. Feel free to do so, it's probably just a MM config. But if it's hitting all engines, then they will all be the same.
  11. Not really. For example, if a mod uses the stock settings pages, then a 1.3.1 version will not work on 1.3.0 and same the other way
  12. You need to put the complete path of the .version file into the line in the AssemblyVersion.tt file I forget the specific line, but it's near the beginning, after all the comments
  13. new release, 3.3.16 Removed compound part check, was not working Hotkeys no longer trigger while text input field has focus
  14. New release, 0.6.12: Hotkeys no longer trigger while text input field has focus
  15. He said he was running 1.2.2 And you said it was added in 1.3.0 so no way he can have it
  16. What is the delay? Assuming the delay is speed of light, is it from the space center or nearest kerbal?
  17. There is a problem with this release, causing an exception and preventing offsets from working I have it fixed, just need to do some testing with this and another fix to eliminate the issue of typing in the editor boxes (ie: disable hotkeys)
  18. OK. I'm about done with some other work, so I hope to be able to look at this in the next few days. Thanks all for your patience
  19. @gomker Thank you very much. I hope you took my post in the way it was meant I don't need any more mods at this time, really appreciate what you do for the community
  20. Very sad about this. Hey. Maybe somebody could adopt it? I wonder who would do that? @Papa_Joe is still around, so is @gomker, can either of you get a 1.3.1 compile? I see that the last commit to the repo was on July 6, and there is another PR waiting
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