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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.4.1+] SelectableDataTransmitter
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I have a new beta of this, which hopefully fixes the problem: https://github.com/linuxgurugamer/SelectableDataTransmitter/releases/tag/0.1.4.1 -
I've been working on this. I found a couple of small issues, but nothing is failing for me now. This is a beta: https://github.com/linuxgurugamer/SelectableDataTransmitter/releases/tag/0.1.4.1 Just download and replace the current directory with the contents of this, and please let me know if it solves the problem. If it doesn't, then I'll need specific examples. Thanks
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Now in CKAN
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[1.2.1] TRP-Hire (formerly KSI Hiring)
linuxgurugamer replied to TheReadPanda's topic in KSP1 Mod Releases
New release, 0.6.6 Added proper checks for eclipse, rather than relying on fixed numbers, needed for planet packs Now displays which body is doing the eclipse -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
linuxgurugamer replied to K.Yeon's topic in KSP1 Mod Releases
Your log file has 99 dlls listed. then I suggest you do. Only install OPT and see what happens. The error is exactly what happens when an old mod (ie: a 1.3.0 or earlier) uses the stock settings code. I looked at your log file, but there are just too many things installed for me to even begin to figure out what's going on, other than by going with past experience. You can install several at a time. It is most unlikely that all the mods are bad, so install 10 at a time, start up, and if/when it crashes, you will know it has to be one of the last 10 mod installed -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
linuxgurugamer replied to K.Yeon's topic in KSP1 Mod Releases
Did you start with a completely fresh install? It's quite possible that there is a rogue file somewhere which you aren't aware of. Do you see the main menu, or is it crashing when trying to switch to the main menu? -
[1.9.x] Hangar Extender Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, I had to ask. Ill look into this later today -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
linuxgurugamer replied to K.Yeon's topic in KSP1 Mod Releases
Sounds like a 1.3.1 install with some old 1.3.0 mods. If you are running steam, check to see if the game didnt update -
[1.9.x] Hangar Extender Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Make sure that any old version has been removed -
[1.4.1+] SelectableDataTransmitter
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You must be thinking of some other mod, sorry Anyway, there is a bug which makes this not work, I hope to be able to work on it sometime in the next few weeks -
[1.12.x] Interstellar Flight Inc. Life Support
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Update 3.4.0.3 - Alpha 4 Renamed Basic to Classic life support Added some tooltips to the settings page Rewrite the status page Added color coding matching toolbar button Changed gui skin to KSP's skin Changed display of slurry and sludge rate to days to process I'm pretty much done with new features, now it's just a matter of testing and fixing any issues My Sunday night stream is going to be devoted to this mod -
[1.1.2] Real Solar System Expanded (0.14.0)
linuxgurugamer replied to ImkSushi's topic in KSP1 Mod Releases
Not by me, I don't do Planet packs. -
[1.3.1] Asteroid Expansion Package v.0.10
linuxgurugamer replied to FoxtrotUniform's topic in KSP1 Mod Releases
You forgot the unlicense It basically says that you can do whatever you want with it. -
Vessel mover for 1.3.1 is available here
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The beacon needs to be brought out before the drives can be used, so putting it into an earlier category makes sense, IMHO. That way a player can research it, and get it on it's way before. The biggest drives should be the hardest to get, which is why I think they need to be in the Ultra High Energy Physics
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[1.12.x] Filter Extensions, no Localization for now
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
Thanks. No, just see that it works properly.