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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. It's in my sig: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  2. Are you asking for a way to hide the tanks and recycling parts in the editor? If so, it's doable, and I haven't yet written a status window for the editor, so I can certainly add that when I do.
  3. I'm not the right one to ask, I don't do 3d modeling. Better to ask someone like @RoverDude or @Angel-125
  4. Well, it was a quickie, I'll see if I can look at it later, kind of busy now
  5. Next time, in the SXT thread or whatever mod it is. Anyway, all fixed and released
  6. Fine. But you must remember that the typed word does not have any inflection. At least a smiley would have given a clue, which is IMHO the only reason for emoticons existence. Or, possibly, the word "please" would also have softened it. I suggest you go back and re-read your post, thinking of how it may come across to someone a thousand miles away from you.
  7. New release, 0.3.19: Updated FAR patch for compatibility with updated ModuleManager 3.0.0
  8. @blowfish Deleted, was a false alarm. Edit: I just realized that the Tweakscale directory was there, but nothing in it, will try again.
  9. Please re-read my message. You are on Windows, you need to supply the output_log.txt, NOT the KSP.log
  10. Would be best to do the following: Contact the authors of the mods Include a link to the output_log.txt (if Windows), or KSP.log (if Mac or Linux)
  11. Oh yuck. I'll have to take a look at SXT this weekend Log file, description
  12. Not without rewriting it. Sorry, I didn't write this, am just maintaining it. The ShipSections was intended to be used by other mods, but it never got used.
  13. I'll have to check, but I think this is ok, it just uses the defaults. I'll take a deeper look later, in the meantime, I'm logging it as an issue Not a bug, I confirmed. It is looking for the file, but it isn't there, so it uses the defaults.
  14. Are you willing to pay someone $500 to 1000 to make a mod like this? Or even more? Demanding something be done isn't going to get it done.
  15. It may have helped but I was running into the issue of how to make it all work. This seemed like the best solution, to have higher levels need the additional resources. And the toggle was a great suggestion, see the latest beta to be able to use it.
  16. Once this is done, and it's very close now, I'll be starting to think about habitats. I don't intend to add any parts, there are sufficient habitat mods around, but I will be writing configs for them, starting with the Tokamak Refurbished Parts. So I'm looking for some ideas as to what you think various habitats should do regarding life support. I've identified the following minor issues which need addressing, all related to the status display window: Fix status display of EVA kerbals to status window using EVA values for the status, currently using vessel values for the status For eval kerbals, don't' show sludge or slurry if no recyclers, don't show recycle rates Beyond this, I have nothing else for the initial release; unless I hear more, I expect to be able to reelase this over the coming weekend
  17. Read the OP, it seems you have not read the OP in full. I'll quote the relevant section:
  18. The problem is that we are trying to calculate and angle of multiple bodies not disturb and we are getting very strange results
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