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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Why is this nonoperational without reaction wheels. I play with MandatoryRCS, and I use this
  2. This is really fleshing out into a nice mod. Have you thought about adding a Community Tech Tree config for it?
  3. New release, 0.1.2.5 Updated patch in AtomicAge to IntakeAtm being duplicated, thanks forum user @AccidentalDisassembly
  4. Thanks, but I ended up working on a different one, and am using many of the models from this in a different manner. Unfortunately, it's just too complicated a mod for me to update and support, I don't even understand how it is supposed to work. I'm keeping it around, and may get back to it in the future.
  5. And what sort of conflicts are there, or, I suppose I should say, were there?
  6. No idea, I don't really use this right now. Are those cfg files? and if so,do you know the names of them?
  7. Can someone explain what this WBI fuel switcher is? I don't use this mod, and the "Deconflict new WBI fuel switcher" was referenced by someone in one of my threads Thanks
  8. Does this mean you have Nertea's mods installed? Because that is a patch in the Kerbal Atomics mod, which was updated 5 hours ago, you have the previous one, and this was explicitly mentioned in the release note: If you think that's the problem, then please do the following: 1. Update Kerbal Atomics and test again 2. Remove Kerbal Atomics and test Actually not, there is another:
  9. New release, 0.6.7 Updated orbital.cs with updated code from @yalov's dev branch, improves eclipse calculation code Fixed calculation of location to use ScaledSpace.LocalToScaledSpace Split localization into individual files
  10. Nuts, I thought I had fixed that, thanks. And yes, as I work on mods, they get moved to Jenkins. Re. Spacedock, the API is currently broken, if/when it's fixed, I'll add that as well
  11. PR made with 4 new patch files for the following mods: Atomic Age FTmN FTmn-New RSCapsuledyne which are all included in the Spacetux Industries Recycled Parts mod
  12. New release, 0.1.2.4, the Heat update: Fixed heat production of LV4N, it was way too low Reduced the heat production of the FTmN40 Increased heat production of FTmN-160 Increased heat production of the FTmN-280 Reduced heat production of the LtBY 18K Reduced heat production of the BL-40n Increased heat production of the FTmN-80 Increased heat production of the FTmN-180 Increased heat production of the FTmN-400 Reduced heat production drastically on the KANDL Reduced heat production on the LANTR Increased heat production on the NuclearJetEngine Increased heat production of the taurusNuclearEngine Changed secondary engines to conventional engine (Fuel+Ox) on taurusNuclearEngine
  13. New release, 3.2.0.2: Updated subcategories: Subcategories_Science SubCategories_Landing Updated categories: Mod_NearFutureTechnologies Mod_B9 New category: 00_Fuel New subcategory: Subcategories_Fuel
  14. New beta, 1.17.16.4, Localization Beta 5 Added spanish thanks to user @fitiales https://github.com/linuxgurugamer/ksp_toolbar/releases/tag/1.17.16.4 I will make this a full release if no bug reports are received by the end of the day today
  15. The human brain works best at an internal temperature of 98.6 degrees. The body will fight to maintain that temperature until death. Think how you feel and think when you have even a small temperature.
  16. You need to put the license in the OP, as well as the zip
  17. I know, and if you look, you can see that I was in the process of updating it. Kind of Ninja'd me.
  18. My very first SSTO, not stock, Tweakscale was used to make engines smaller. Extra unnecessary parts are there for looks, I was taking some pics of it. It gets to orbit, and can even reenter and land. KerbalX says 49 parts, but if you remove the fluff, it's less than 38 parts https://kerbalx.com/linuxgurugamer/Spacetuxs-SSTO
  19. Yes, I have. It's odd, I don't know what's happening, and I haven't had time to look at it. Since it's visual only, it's a low priority for me.
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