-
Posts
24,950 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by linuxgurugamer
-
Help troubleshooting hard CTDs.
linuxgurugamer replied to Djohaal's topic in KSP1 Technical Support (PC, modded installs)
well, that's always a good option. Sorry I can't help more -
Yes, it would be. Do you want to do the work?
-
Help troubleshooting hard CTDs.
linuxgurugamer replied to Djohaal's topic in KSP1 Technical Support (PC, modded installs)
Are you running 32 or 64 bit Windows (& KSP)? -
[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll look into it, may take a day or so Refresh your CKAN, I just updated it to CKAN, apparently I missed that one. -
Which radiator panels, specifically, please. Regarding the USI LS, would be better to speak to @RoverDude about that. I'll add compatibility for mods which extend stock functionality (such as science experiments), but not going to add a module specifically for one mod. Note that I'm including my mods in that statement, so that IFI-LS will not be added to this, etc.
-
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.3: Added optional patches: Add KER & Mechjeb to KAL9000 Add TexturesUnlimited patch thanks to @MeCripp Fixed typo in Farscape patch -
First impression, looks like I need to clean my glasses
- 1,022 replies
-
- 14
-
-
- beautify
- visualoverhaul
-
(and 1 more)
Tagged with:
-
I love MM for what it does, but it's syntax is, ummm, obscure? Another, supposedly simple patch isn't working. This one should add the module if ANY of the specified modules are in the mod. Doesn't work, so what did I miss this time?: @PART[*]:HAS[@MODULE[DMReconScope]|@MODULE[DMSIGINT]|@MODULE[DMAsteroidScanner]|@MODULE[DMModuleScienceAnimate]|@MODULE[DMSoilMoisture]|@MODULE[DMSolarCollector]|@MODULE[DMBathymetry]|@MODULE[DMBioDrill]|@MODULE[DMRoverGooMat]|@MODULE[DMSeismicSensor]|@MODULE[DMSeismicHammer]|@MODULE[DMXRayDiffract]|@MODULE[DMAsteroidScanner]|@MODULE[DMAnomalyScanner]] { MODULE { name = AYA_Science } }
-
A little help, please I'm writing a patch which should be applied to fuel cells, but I don't want to use the name. So, it's looking for ModuleResourceConverter which has Electric Charge as an output resource, and not having engine modules, see below: @PART[*]:HAS[!MODULE[ModuleEngines],!MODULE[ModuleEnginesFX],@MODULE[ModuleResourceConverter]:HAS[@OUTPUT_RESOURCE[ElectricCharge]]] //@PART[*FuelCell*] { MODULE { name = AYA_FuelCell } } But it's not working. If I use the name, it works, but I don't want this to be tied to a part name. Thanks in advance
-
Are you sure the Bluedog is available in CKAN? I'm pretty sure that @Angel-125 doesn't allow it, which would mean that it's a manual install, and not CKAN related CKAN is a tool. If you misuse it, it will break. Once you start mixing manual installs with CKAN, the chances of problems increase. Personally, I do installs of over 200 mods with CKAN, without any problems.
-
They were originally designed for tiny sized probes
-
Take a look at this:
-
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I've added this to the PatchManager directory, it will be available in the next release. I'm not sure about the SAS levels, I'll look into it