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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I haven't gotten around to updating them, so let me know if you do manage to get it done. I have no problem with you continuing to develop, and my doing the cfg & basic support
  2. Unfortunately, that is correct. I had looked at this mod inthe past, but the license prevents me from doing anything.
  3. Give me a few days, and maybe there will be a surprise for New years
  4. Minor update for Chinese translation: 0.11.3.2: Added missing chinese lines
  5. Suggest a new name for this plus the throttle limiter you want, or I suppose Throttle Limiter Extended may do
  6. Unfortunately, it uses the old ModuleWheel code, which was replaced. Would need a lot of work to redo.
  7. I don't have time right now, but it shouldn't be that difficult to be able to intercept the three throttle keys.
  8. Welcome back. I already responded to you in the other thread. I'm glad you looking at This because it's not a mod that I ever intend to use. It's good to have someone looking at it who is interested in it.
  9. Easy enough to get this recompiled. However, I was thinking more of intercepting the engine shutdown key so that the throttle Keys would increase and decrease the throttle within the specified ranges, and the shutdown key would actually turn it off and set the limit to zero.
  10. New release, 0.11.13.1: Added russian translation, thanks @flart Updated Chinese translation, thanks @RonnyWu Some minor code cleanup Fixed issue where service bays weren't being controlled properly by the open/close all cargo bays Fixed initial event text to be localized
  11. Just tested it: Stock looks good CTT had 1 error, it is advIonPropulsion, not advancedIonPropulsion So no need for you to do anything, I have it working. I should be able to release this by tomorrow.
  12. Oh, ok. Anyway, if you can do a PR, fine, but I may get it done sooner. Just check github before you start working, I don't want you doing needless work. Not sure if I have time right now, but I may later today
  13. No need for a PR, this is good enough. I'll have to validate it, based on your comments, but thanks for the work. No need for the "NEEDS[RecycledParts]", though, since it will be included with the mod. And no need for the FINAL either.
  14. I support over 110 mods. I always accept help, and when some makes a suggestion like yours, I see no problem in asking them if they can/want to write it. If you don’t like it, you don’t have to use the mod. There is no reason to be insulting just because I asked you if you could do it. A simple “no” would have sufficed. I'm not a 3D modeler, and I have stated that many times. I'm maintaining this mod, keeping it working, mainly by keeping the configs up-to-date, but changes to 3D models need someone else to do the work.
  15. Upload log to a file sharing site, or google drive or dropbox, then post a link
  16. Probably not, but send me a link and I’ll take a look. Do you thing you can write a patch?
  17. Remove half of them, if it happens again, you know the problem is with ine of the installed mods. If it doesn't, then it is in one of mods you removed. Keep removing half and test, it won't take to many tries
  18. Maybe I'm missing something, but when I get a body from: Where int i = the index of Minmus FlightGlobals.Bodies.referenceBody even though the body may be orbiting something else (ie: Mun, Minmus), the referenceBody always seems to be the Sun. It works correctly in Flight scene. Is there a better place to get this from?
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