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KSP2 Release Notes
Everything posted by linuxgurugamer
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I haven't gotten around to updating them, so let me know if you do manage to get it done. I have no problem with you continuing to develop, and my doing the cfg & basic support
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[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I've asked someone to help, it may still happen -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
linuxgurugamer replied to DasPenguin85's topic in KSP1 Mod Releases
Unfortunately, that is correct. I had looked at this mod inthe past, but the license prevents me from doing anything. -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Unfortunately, it uses the old ModuleWheel code, which was replaced. Would need a lot of work to redo. -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Just tested it: Stock looks good CTT had 1 error, it is advIonPropulsion, not advancedIonPropulsion So no need for you to do anything, I have it working. I should be able to release this by tomorrow. -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Oh, ok. Anyway, if you can do a PR, fine, but I may get it done sooner. Just check github before you start working, I don't want you doing needless work. Not sure if I have time right now, but I may later today -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No need for a PR, this is good enough. I'll have to validate it, based on your comments, but thanks for the work. No need for the "NEEDS[RecycledParts]", though, since it will be included with the mod. And no need for the FINAL either. -
And your point is?
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I support over 110 mods. I always accept help, and when some makes a suggestion like yours, I see no problem in asking them if they can/want to write it. If you don’t like it, you don’t have to use the mod. There is no reason to be insulting just because I asked you if you could do it. A simple “no” would have sufficed. I'm not a 3D modeler, and I have stated that many times. I'm maintaining this mod, keeping it working, mainly by keeping the configs up-to-date, but changes to 3D models need someone else to do the work.
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[1.12.x] Interstellar Flight Inc. Life Support
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Upload log to a file sharing site, or google drive or dropbox, then post a link -
[1.12.x] Filter Extensions, no Localization for now
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
I am, additions would be welcome -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Probably not, but send me a link and I’ll take a look. Do you thing you can write a patch? -
Help troubleshooting hard CTDs.
linuxgurugamer replied to Djohaal's topic in KSP1 Technical Support (PC, modded installs)
Remove half of them, if it happens again, you know the problem is with ine of the installed mods. If it doesn't, then it is in one of mods you removed. Keep removing half and test, it won't take to many tries -
Maybe I'm missing something, but when I get a body from: Where int i = the index of Minmus FlightGlobals.Bodies.referenceBody even though the body may be orbiting something else (ie: Mun, Minmus), the referenceBody always seems to be the Sun. It works correctly in Flight scene. Is there a better place to get this from?