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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Huh? Where did kOS come from? And waht do you mean about the “state”? what it says is that the ModuleTweakableParachute will NOT be installed if either RealChute or FAR is installed
  2. Did you notice that the thread had been inactive for 2 1/2 years? Might want to find out if he is still doing it. it is a pretty neat idea, I may do something like this for my stream in the future.
  3. So what you do is to do a close all panels, do the undocking, then open them again. and that is “one” issue, what others are you having?
  4. Put a bicoupler upside down below the engines
  5. And thanks for that. watch for some updates and releases this weekend
  6. Nope, it’s a "he", you can see me on Sunday nights (us eastern, 7-12) on Twitch
  7. You have to have run the experiment in the biome where you want to use the greenhouse. Also, I'll be updating it this weekend, the stock tech tree settings for the experiments were reversed
  8. At least in this case, nothing to do with MM. The latest MM is a bit more strict on the syntax, errors which were ignored earlier are now being enforced. @Tau137 See my post in the TweakableEverything thread about this and my tests
  9. So I just did a set of tests. Test bed: Stock plane with a Mk16 surfacemounted on the left wing, and a Mk16-XL surfacemounted on the right wing. I made sure the staging was such that the chutes weren't deployed (my first test had them deploying). This is a rough test, using the Mk 1 Eyeball with the aero drag being shown: With both TweakableEverything and Realchutes installed Drag from both chutes, flying at 1309 m/s at 4147, was about 1 1/2 - 1 2/3 times as long as the ship With Tweakable Everything only Drag from both chutes, flying at about 1299 m/s at 4300, was about 1 1/3 times as long as the ship With Realchutes only Drag from both chutes, flying at 1309 m/s at 3720, was about 1 1/2 - 1 2/3 times as long as the ship Without either Drag from both chutes, flying at about 1300 m/s at 4000, was about 1 1/2 times as long as the ship The Mk1 Eyeball results showed that the drag when not using RealChutes was identical to each other, and that when using RealChutes they were identical to each other. The drag lines were noticeably longer when RealChutes was installed than when it wasn't. Please back up your statement with some better facts. While this was a quick series of tests, I'd be very happy to take screenshots to show the results later on. If I do that, I'll get an autopilot to get them all at the same speed and altitude to get a better comparison. Also, it's easy to demonstrate that TweakableParachute isn't active When TweakableParachute is active, when you right-click on a stock chute in the editor, you should see two additional lines: Deploy Factor Semi-Deploy Factor Adding RealChute, the right-click shows: A button saying "Toggle Info"
  10. Ummm, if you looked at the configs, you would see that TweakableParachutes isn't installed if RealChutes is. Look at the moduleManager.configcache file: @PART[*]:HAS[@MODULE[ModuleParachute]]:FOR[TweakableEverything]:NEEDS[!RealChute,!FerramAerospaceResearch] { MODULE { name = ModuleTweakableParachute deploymentFactor = 1 semiDeploymentFactor = 2 } } I'm postring results of some tests in the TweakableEverything thread
  11. Very strange, since this was just a recompile. I wonder if anything changed in RC. Also, log files are needed, it's also possible there is another mod interfering, and as of now, your report is "something isn't working" without any hard data behind it. Thanks Just an FYI, there were a number of changes in RC for 1.3.1: Entirely possible that what he is now doing is interfering with this mod. Actually, what version of MM are you running? Because, this may be a result of the latest MM rather than anything else. Which would have been visible in the log file (which is why you should ALWAYS include a log file)
  12. The license for HooliganLabs is ARR, which means that the dll can't be included with the mod. not a big deal, just something to keep in mind, and, it's not guaranteed to work with 1.3.1. I took a quick look at the code, and didn't see anything which would be an issue, but until it's recompiled for 1.3.1, I'd probably stay away from it
  13. If I were to do this, I'd use the Retractable Lifting Surface mod. Any idea where the HLAirships.dll comes from? But the lack of colliders in the wings is an issue, I won't release it if that is still a problem. Also, I really don't want to have to decompile that dll, I've emailed the author about the source
  14. Got it. I'll probably add this to my SpaceTux Industries Recycled Parts, trying to keep the total number of mods to a somewhat reasonable number, it's only two parts
  15. Just waiting for the updated license now Also, Spacedock access for Kartographer, FlightPlan and UI Framework (is the UI Framework a mod at all, or is it called the UICore?)
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