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KSP2 Release Notes
Everything posted by linuxgurugamer
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Leaving community, dropping mod support.
linuxgurugamer replied to RealGecko's topic in KSP1 Mods Discussions
No need to worry about NetKAN. Just change the license in the repo. And I prefer to keep my own repos, it's mainly a personal preference. Thanks -
[1.9.x] EvaFuel Continued. No more infinite EVA Fuel!
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Nope, no need, thanks -
Major new release, 0.2.0 Thanks to Github user @arekbulski for doing a lot of the refactoring Target vessel is also FTL target. Can select targets using the window or Engineer Redux mod. Optimum altitude is min altitude over current body that has 100% success provided EC supply. Analysis window shows all beacons and their force requirements and optimal altitudes. Uses CommunityTechTree mod (10.000sc to unlock largest drive). Uses TweakScale mod (2x drive has 2x force but 8x mass and 8x cost). FixedUpdate changed back to Update OnStart changed back to Start Calculations of the totalGeneratedforce, totalChargeRate an, totalChargeCapacity and totalChargeTime into a separate function Added back visual message when jump not possible Implemented code to hide Jump button when drive not spinning Added context info in editor Source body is changable by clicking the left/right arrows Starting orbit is configurable with slider, going from just above the atmosphere to the edge of the SOI Added "x" to allow the window to be closed Changed FindAllSourceDrives to function, so it can be used both in Editor and in Flight Added settings window driveStopsUponVesselSwitch autoJump = false multipleDriveExponent = 1.4f Hide the Execute Jump button after a jump is executed Removed double debug.log line in LogsManager Added code to save window position, both in Editor and in Flight (separate values)
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[1.9.x] EvaFuel Continued. No more infinite EVA Fuel!
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.6.3: Fixed nulrefs when changing eva fuel -
[1.9.x] EvaFuel Continued. No more infinite EVA Fuel!
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I can't download it yet, it's still uploading, But, Are you running the latest version? and, is the error happening when in game, or only when the settings window is open? Oh, i see the problem. It's only when you are in the settings, so don't worry about it. I'll get a fix out in a day or so -
[1.11.0] Airline Kuisine v2.5.0 ~ [Jan 2, 2021]
linuxgurugamer replied to JadeOfMaar's topic in KSP1 Mod Releases
@JadeOfMaar I think the OP needs updating here- 146 replies
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- life support
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Leaving community, dropping mod support.
linuxgurugamer replied to RealGecko's topic in KSP1 Mods Discussions
Change it to a CC_BYNC_SA and I'll take it over. Also, it makes sense for me to do FlightPlan as well, since they work well together. It just keeps adding up. I'll need to also do the UI Framework, since Flightplan depends on it -
Leaving community, dropping mod support.
linuxgurugamer replied to RealGecko's topic in KSP1 Mods Discussions
@snark and @RealGecko according to this post he has full permission: -
[1.12.x] Through The Eyes of a Kerbal
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
What other mod does FPEVA? -
Leaving community, dropping mod support.
linuxgurugamer replied to RealGecko's topic in KSP1 Mods Discussions
Thank you @Snark for the clarification. I think, however, that most people will respect his wishes. I certainly will. -
I'll add some code which will disable it in here if either of those two mods,are installed
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[1.12.x] Through The Eyes of a Kerbal
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Assuming you are referring to First Person EVA, are you trying to use this while in an external command seat? if so, I'm not sure it will work -
[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
linuxgurugamer replied to Papa_Joe's topic in KSP1 Mod Releases
Let me know when you have a new release, and I'll get CKAN updated -
[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
linuxgurugamer replied to Papa_Joe's topic in KSP1 Mod Releases
I did a PR on github. Glad to see you are back -
[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
There is more in the log file than MM errors. In general, when asking for help, always provide a log file. If not needed, then fine, but unless it's an obvious (to me) issue, I always want the log file -
Leaving community, dropping mod support.
linuxgurugamer replied to RealGecko's topic in KSP1 Mods Discussions
Can you keep the OP updated with the names of the people who have said they will take over specific mods? Thanks -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks. -
[1.12.x] Through The Eyes of a Kerbal
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
What is FPEVA? -
Leaving community, dropping mod support.
linuxgurugamer replied to RealGecko's topic in KSP1 Mods Discussions
I think you need to say which mod(s) you want to pick up :-) -
Leaving community, dropping mod support.
linuxgurugamer replied to RealGecko's topic in KSP1 Mods Discussions
Since I've worked with it in the past, I'm willing to pick up KEI Same name on Spacedock & Github Sorry to see you go. FYI, the only reason I usually change names is because I don't have access to the original distribution network, so the name change is needed to avoid issues. Since you are willing to provide access to Spacedock, I'll be very happy to continue KEI as is. -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I dont follow, can you make a small test vessel for me?