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KSP2 Release Notes
Everything posted by linuxgurugamer
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Looks like something was off with KSPWheel, see these log entries: Cannot find a PartModule of typename 'KSPWheelAnimationRemoval' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Cannot find a PartModule of typename 'KSPWheelDeployCollider' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Cannot find a PartModule of typename 'KSPWheelAnimation' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Cannot find a PartModule of typename 'KSPWheelMultiMotorUI I'm guessing the wrong version of KSPWheel, those partmodules were added for the CritterCrawler
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@lttito I made a PR this afternoon with the following changes: Changes Replaced the StringBuilder code with simple concatenation for speed. The old code is still there, but commented out. See below for explanation Added configurable significant digits Moved toolbar code into same DLL (saves 7 k, and no need to multiple DLLs) Added simple settings page which can disable the toolbar button in a save Explanation I recently was running some tests on various methods of string concatenation with regards to speed. While StringBuilder is definitely the cleanest in terms of readability, it has a significant performance impact, especially when used in conjunction with String.Format. I found that the StringBuilder is the slowest of the methods, and since this gets called at least 20x a second, it actually was causing problems for me on my big install, where I have about 220 mods installed. In some places you actually were using both String.Format AND StringBuilder, which was adding a lot of overhead. See the following for the results of my testings: Beginning timing tests Timing results: Operator + Time: 551 ms/1_000_000 calls Timing results: String.Format Time: 995 ms/1_000_000 calls Timing results: StringBuilder Time: 653 ms/1_000_000 calls Completed timing tests
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Spaceship Endurance: The Anywhere Lander
linuxgurugamer replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
I did that for the previous challenge. It got down, and got back up into orbit. No isru, etc. It wasn't an ssto, but it did work -
Spaceship Endurance: The Anywhere Lander
linuxgurugamer replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
The part which landed got back into orbit by itself, therefore it was an ssto. I was only referring to your comment that an ssto couldn't get into orbit on Eve. -
Spaceship Endurance: The Anywhere Lander
linuxgurugamer replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Its been done -
Your welcome
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This is definitely the problem. Do you have Firespitter installed, cause FSCoolant comes from that
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Ok, couple of things: I wonder if you might have more than one copy of MM installed, that text overwriting other text is something indicative of that Please remove the SETIrebalance and try again. Your screen is showing errors specific to that mod, so might as well remove those errors before troubleshooting this After that, if it still happens, then send me the output_log.txt
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I hear my name @cratercracker
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[1.12.x] Vessel Viewer Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks for posting the followup, always appreciated -
Why no one has mentioned the Saturn V I’ll never understand. I think it still holds the record as the most powerful rocket successfulky launched, and performed perfectly. All done with sliderules, no fancy CAD
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I have run into issues where too many people downloaded a file from Dropbox, so they cut it off. CKAN and Dropbox are unrelated, why do you keep mixing them together? I'm not going to argue about CKAN, it's your opinion. But I suggested possibly using Github instead of Dropbox, it is faster, and has source control so you can go back to older versions if you want. Thanks for fixing the permissions
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FYI, clicking on the Assorted Patches link gors to a dropbox login
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It wouldnt be, but why Because it is required by the forum rules. You dont need to put the full license, just the name. Dropbox and CKAN are unrelated. Dropbox is file storage, CKAN is a mod manager. why not use Github, its free and very fast?
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New release, 0.0.12 Fixed nullref if patch file missing