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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. What other mods do you have installed? A log file would be useful.
  2. Try it with a clean install. You most likely have some older mods installed which out causing the crash. Make sure you have all the mods updated and compiled for version 1.3.1
  3. It's in my sig: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Please try it without OpenGL
  4. No, it's an unsupported mod. There is an alternative, see back one or two posts
  5. Some information would be helpful, starting with the log file What OS? If windows, are you using OpenGL?
  6. @SpaceTiger Just wondering if the following would be doable: Add ability to save a craft file to the stock folder Add ability to copy a craft from from a different save and a question: Is there any way to have the window close after loading a craft? Thanks in advance
  7. Oh, for some reason I thought it was doing saving of files. Ok. Well, why don't we leave it this way: Since you have a good version for 1.3.1, leave it, and when the next version comes out, I could do something then.
  8. Are you sure it was Kerbal Launch Failure and not Dang It! ? KLF doesn't do anything after launch.
  9. I do, which is why I asked. I'll be adding the ability to put craft files into the stock folder, so that they will be available for all saves. Will be a few weeks, I have several other projects on the burner right now.
  10. I remember when this was first being talked about, it was many years before KSP
  11. If you mean like another window, separate from the KSP window, then no
  12. If you can reproduce it reliably, then send the save along with a list of all mods you have installed to @DMagic. Soeaking as a developer, that would be enormously helpful to him
  13. New release, 0.3.18: Thanks to @voicey99 for these: Cut whitespace slightly replaced spaces with proper tab spacing removed superfluous lines across all parts making the configs slightly smaller and easier to follow extended float curves for all engines that didn't have them already to beyond 1atm (sorry, Eve landers, as per #35 ) correcting a few descriptions (grammar, spelling, old references etc.) increasing the fuel capacity (and dry cost/mass to match) of the Oscar-C, since its fuel capacity was terrible for its size. Thanks to @Kerbas-ad-astra for these: Adding some tags to parts (so they can be found by their nicknames) fix a couple of typos adding CLS patches for parts yet unpatched.
  14. New release, 0.2.6 Thanks to Github user @astat for this: fix for not giving budget when time acceleration is high
  15. ET go home Edit: meant to say: ET Phone Home
  16. From the Craft Organizer: Plugin that allows to search crafts in VAB/SPH by name or by tag and to load saved crafts across save games.
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