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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Known bug, or quirk: The config file is being overwritten with each release. I'm aware of it, and will be fixing it in the next release
  2. Quite possibly, I'll make a note to fix it in a future release
  3. Have you tried the launch without using FMRS during the launch? and if so, does it work? Also, what version of FMRS are you using?
  4. Log file please. Also, are you running the latest version, this was a bug which was fixed in the last release:
  5. It's been a while, but: First, decide what you want to do Then, head over to the CC thread for help. I would suggest downloading some of the existing contract packs and looking at them for inspiration. It's been a while since I did these, so I'm a bit foggy on the details
  6. See your PM, also, did you update from a previous version of the game?
  7. No automated system, this is for you to land it yourself. Right now, I believe that if you have Stage Recovery installed and you do NOT activate this, SR will work.
  8. The change to RLS is a phase in of the control surface. If you use CKAN the update will be installed automatically. If not, then the next release of SXT will have the new dll. The RLS was just updated yesterday.
  9. New release, 0.1.9: Added support for all modules in Near Electrical Added support for Surface Mounted Stock-Alike Lights Added support for KSPWheel Added partial support for SSTU, full support waiting on some changes
  10. Ok, I've added it using that, thanks. I've also broken the repulsor out from the wheels, since they are rather different. If you could ping me when you make those changes, I'll be able to incorporate the changes. One more thing about the max EC use: What I think people will really need is not what you describe as the max possible, but the max sustained, as in no springing going on. So maybe that "best guess" will be enough
  11. Ok, I've added it using that, thanks. I've also broken the repulsor out from the wheels, since they are rather different. If you could ping me when you make those changes, I'll be able to incorporate the changes.
  12. so I see a problem, the "wheel" is an internal value which I don't have access to. Could you add a way for me to get a theoretical max EC draw, based on an entered weight (or use the weight of the vessel it is on)?
  13. New release, 3.3.12: Fixed issue where changing the Reroot setting in the settings window wasn't toggling the internal reroot flag Changed SelectRoot code from being a separate MonoBehaviour to being a part of the EditorExtensions class Updated buildRelease to use local GameData directory for release Glad you found the solution. Just so you know, this mod has certain dependencies on the specific KSP version, and checks when starting. The current version is always for the current version of KSP. Some versions are able to be used on slightly different versions of KSP (ie: 1.2.0, 1.2.1, 1.2.2), but again, it needs to be compiled for that version, and there is no compatibility between major KSP versions
  14. Why not post the craft file so we can try it outselves?
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