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KSP2 Release Notes
Everything posted by linuxgurugamer
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[WIN] Flyby Finder V0.86 [KSP1.3]
linuxgurugamer replied to PLAD's topic in KSP1 Tools and Applications
Ok. I understand the code, just needed pointers It's going to be a bit, but when I get started, i'll want you to test what I do -
I know that there is a way to create and display dialogs without using the OnGUI methods, by designing the dialog in the Unity editor. Can someone point me to a tutorial on how to do this? I've been looking, but haven't found it (probably just haven't put the right search in) Thanks
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[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No problem, it should be good no2 -
[WIN] Flyby Finder V0.86 [KSP1.3]
linuxgurugamer replied to PLAD's topic in KSP1 Tools and Applications
That's fine,take your time. I won't be able to do anything until the weekend at the earliest. What is TOT? never mind, found it -
[WIN] Flyby Finder V0.86 [KSP1.3]
linuxgurugamer replied to PLAD's topic in KSP1 Tools and Applications
So, I just looked at it, may not be that difficult to do. Can you explain what exactly happens which you click the "Begin Search" button? All I have access to is the pascal code, and you seem to use the compiled resource script for most of the graphics. This may actually give me a good reason to learn the Unity GUI stuff -
[WIN] Flyby Finder V0.86 [KSP1.3]
linuxgurugamer replied to PLAD's topic in KSP1 Tools and Applications
Yes, i do that (and many other mods). Right now I'm somewhat busy, getting ready for 1.3 to drop. But this would be an interesting idea, maybe we can collaborate later Oh, BTW, would be better to use something other than Dropbox for this, I'd suggest Github, if possible. -
Ok, for all patches where type = surface, I'm changing the default scale from 1 to 1.25 However, there are number of parts which don't have a default scale, so I'm not adding any to those, could you please check once I get the new release (shortly) New release, 0.3.11.1: Updated patch for tweakscale, setting defaultScale to 1.25 where it is currently set = 1 for those patches where type = surface
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I'll see if I can get to that soon. A patch or PR would be helpful, I'm rather busy right now
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[1.3.x] MacLuky Space Solutions [0.4]
linuxgurugamer replied to MacLuky's topic in KSP1 Mod Releases
Please be aware that due to changes in the dimensions between these parts and the parts in Better Science Labs, the included patch has the potential to break craft which are already built with BSL. -
New release, 0.3.11: Updated description of wheels Update Clyde internals with fixed textures, converted remaining png to dds, thanks to @Drew Kerman
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[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.9.5: Thanks to @rakkhin for these changes: Fixed missing persistence on trigger direction code cleanups Log class changed to non-static to allow module specific titles Fixed speedometer speed never being zero Fixed multiple timers not working -
[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.9 Removed EVA fuel code (probably causing those NREs) @Warezcrawler Please ping me when you post, otherwise I might miss reports (like I missed this one) Let me know if the new release fixes it. -
Ultimate Challenge - Bill's Tour Operator
linuxgurugamer replied to -DDD-'s topic in KSP1 Mission Reports
Kudos, but I wonder how difficult it really would be to swap engines like that. Regardless, a magnificent feat. -
Another Star System
linuxgurugamer replied to Scotskerb's topic in KSP1 Suggestions & Development Discussion
Use CKAN to install your mods, and then use it to keep them updated. Only use mods that are up-to-date. Use mods from well known authors, and authors who are active. I running a 200+ modded game with no problems.- 22 replies
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This was talked about in another thread. There are so many problems with this, I can't even begin to start
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[1.12.x] KSPCasher: Cash Economy Rebalance, Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Then all I can say is, looks like an incompatibility. I'll add it to my Todo list, but it's pretty far down, especially with 1.3 around the corner. I will get the OP updated later to reflect this -
[PLANNING] KSP Real Space Shuttle Mod
linuxgurugamer replied to Low-Poly's topic in KSP1 Mod Development
That's great! Either they will learn how to, or they will learn how hard it really is. A win for everybody. -
I'm pleased to announce the release of a new mod which better integrates the two mods FMRS and Stage Recovery. More details to come, but essentially, right-click on decouplers to show the properties, and click the Stage-Recovery button to cycle between the different available mods. This will enable you to select which mod controls the decoupled stage. Available settings are: auto - Let FMRS decide depending on it's options whether it will take control or not none - No mod should control this stage after staging FMRS - FMRS has control of this stage Stage Recovery - Stage Recovery has control of the stage License is MIT Source Code: https://github.com/linuxgurugamer/RecoveryController (folder inside FMRS) Download: https://spacedock.info/mod/1311/RecoveryController Mod will be installed automatically when you install the FMRS mod, no need to install separately. Available via CKAN as well. While initially targeted at FMRS and StageRecovery (because they are the only mods which deal with recovering stages after staging), the mod has been designed to work with any mod which would want to do the stage recovery. For modders, there is a file called "RecoveryControllingWrapper.cs", which works in the same way as the Blizzy Toolbar wrapper works. The file is documented, feel free to ask any questions here.
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New release, 1.2.3.8 Added integration with RecoveryController (new mod, integrates both SR & FMRS together when both installed) RecoveryController is a new mod I wrote to provide better integration between FMRS and StageRecovery, details are below. This is a brand new thing and there's a non-zero chance for bugs. If you test it out, let me and @magico13 know.
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[WIN] Flyby Finder V0.86 [KSP1.3]
linuxgurugamer replied to PLAD's topic in KSP1 Tools and Applications
What would it take to rewrite this in c#, and have it inside the game? -
[PLANNING] KSP Real Space Shuttle Mod
linuxgurugamer replied to Low-Poly's topic in KSP1 Mod Development
Best to post, so that more than one person can help