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Everything posted by linuxgurugamer
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[old thread] Trajectories : atmospheric predictions
linuxgurugamer replied to Youen's topic in KSP1 Mod Releases
Could you please, it's messing up my testing Thanks -
[old thread] Trajectories : atmospheric predictions
linuxgurugamer replied to Youen's topic in KSP1 Mod Releases
@Kobymaru I notice that when it's updating, it is posting a screen message around line 800: Util.PostSingleScreenMessage("rho info", /*"preciseRho=" + preciseRho.ToString("0.0000") + " ; " +*/ "rho=" + approximateRho.ToString("0.0000") + " ; actual=" + actualRho.ToString("0.0000") + " ; ratio=" + (actualRho / approximateRho).ToString("0.00")); I don't see any way to silence it. If it's ok with you, I'm going to put in a flag which will determine whether or not screen messages get displayed, this way the Suicide Burn mod can avoid the messages while using it. Let me know if you have any problems with this LGG -
Suicide Burn Code
linuxgurugamer replied to Kobymaru's topic in KSP1 C# Plugin Development Help and Support
FYI, my Suicide Burn mod is almost done. It's working, just need to finish up some things -
It was merged in about 15 minutes ago
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Please zip up your save file directory as well Thanks
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I've just copied the current old Wiki to the new release
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Would only work with mod whose authors decide to use it. I started to write one a while ago, I might get back to it in a while
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[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
linuxgurugamer replied to dboi88's topic in KSP1 Mod Releases
Never showed up, working on it now Passed all checks, now waiting for someone to review -
Due to a licensing issue, I'm going to have to replace my flying penguin which I use both for my avator and on Twitch. So, I'm looking for feedback on a new image a user made for me, and also if anyone wishes to take a crack at it, please post your results here. So, the original image is here: and, forum user @cratercracker was kind enough to put the following together: And here are some images I just whipped up. They don't have the penguin there, but are somewhat along the lines of the original image:
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This was for the Kurrikane, which I released. My original idea was to have the original probe, and then, as more science researched, to add more capabilities to the probe itself. This had a problem in that the right-click menu got too big when all the science was there. I went a different route and created 4 new science parts, using @roverdude's model of the science package for his Sounding Rockets mod (with permission). Then I added attach nodes in appropriate spots on the Kurrikane, so now those parts become available rather than having to play around with code and adding modules on the fly.
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pasting links inline = annoying issues
linuxgurugamer replied to Waxing_Kibbous's topic in Kerbal Network
Never saw this before. Then again, I always put a return after links -
[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
My understanding is that it should. Re. the starting with it set to zero, I'll have to do some investigation, not sure about that -
[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Control the gimbal range on engines -
Highlighting Autostruts
linuxgurugamer replied to LoSBoL's topic in KSP1 Suggestions & Development Discussion
No confusion. I've gotten requests for 1.2.9, so I mention this all the time now -
The Tower of Barad-Dur
linuxgurugamer replied to Ozymandias_the_Goat's topic in KSP1 The Spacecraft Exchange
Or autostruts -
Highlighting Autostruts
linuxgurugamer replied to LoSBoL's topic in KSP1 Suggestions & Development Discussion
Thanks. But, sorry to say, I'm not doing anything with 1.2.9, waiting for 1.3 to drop