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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I did that on my very first launch, back on 0.25
  2. As long as the mod doesn't save files outside the main KSP directory, you are fine. Congrats on the mod, it's a new take on the craft naming idea. Feel free to look at Persistent Dynamic Pod Names for ideas.
  3. Already there, go to settings and select either/or "Always hide the button"/"Hide the button in the flight scene"
  4. I'm making a science probe, which will initially only have a couple of experiments, but I'd like to be able to upgrade it over time with other sensors. Can this be done via the upgrade system?
  5. I don't think the right-click has been working for a long time, I have a note that it was not working properly. Regarding the other stuff: What other mods are you running? I need a log file.
  6. That would be some sort of G force sensor. Anyone want to make a model, the code isn't that difficult.
  7. ok. I'm going to be releasing a couple of parts mods in the next day or so,I'll let you know so you can add them to the ETT.
  8. How does ETT deal with part which have upgrade options?
  9. and I had to put it back, but I lowered it since the decouplers are tiny I hope to release this in a day or so, I'll be demoing it on my stream Sunday night
  10. Oh. duh! I'm going to remove it, because the mod is including a decoupler for it :-)
  11. Thanks a lot, now I can finish this and demo it on Sunday. I'll research the surface attach,but I thought it was definied in the cfg here: node_attach = 0.0, 0.20, 0.0, 0.0, 1.0, 0.0, 1 Edit: And I see you fixed the COM as well, so I can remove the adjustment.
  12. Looks much better! I already have a correct COM offset (I used Nodehelper to figure it out), but what do you mean about the surface attachment postition being wrong?
  13. That's actually not easy, I'm going to have to take a long look to see how to deal with this. The mod was written to accommodate only a single type of EVA propellent in a game
  14. Unfortunately, that didn't fix the problem not only that, but I just noticed that trying to show the COM in the editor doesn't work on it, no COM is shown until I attach another part. Yet the Engineer's report shows the mass Also, if the parts are being symmetried around the collider, how does changing the COM fix the symmetry problem? Edit: I found the problem about the COM, Physics was disabled for the part
  15. @pizzaoverhead Two things. First, the patch have here will prevent this from being attached to anything with KSPWheel, apparently it already does this and there is some sort of incompatibility there. Second, is it ok to add this back to CKAN? Thanks
  16. How do I do that? I can't change the model, the original isn't available
  17. You should see: Sound Toggle Master Toggle Master Volume Tolerance Min Speed Min Vertical Speed Alarm Enabled If you don't see all of these in the settings, try updating and check again
  18. Just to let you know, I've added your explanation to the OP (with credit)
  19. I'm reviving an old mod, the Kurrikane. I'm having a problem with the symmetry, you can see the issue in the below image. I want the symmetry to go around the cylinder, but as you can see, it doesn't. I tried placing the new fin at each end, and you can see how awful it looks. Here is a link to the part: https://www.dropbox.com/sh/931osajbb16sw19/AABSn2QaW4wiPZPEqCd7o-P-a?dl=0 Try any fin, I'm using a small adaptation of the basic fin, but this happens to anything I try. Any help is appreciated. Thanks in advance
  20. I won't have time to look at this until tomorrow evening, maybe someone else can see what's going on
  21. Full instructions are included, see this PDF which explains it: https://github.com/linuxgurugamer/KWRocketryRedux/blob/master/KW Redux Install for Dummies Manual Install.pdf
  22. Not too difficult. The only issue will be to find the correct propellants, I may just show a list of all resources in game. For now, you can edit the save file, look for the string EvaPropellantName and change the value to what you want. I've added this as an enhancement request, but it will probably wait until after 1.3 drops
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