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Everything posted by linuxgurugamer
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Solved: Why does my rocket not liftoff?
linuxgurugamer replied to Ellegon's topic in KSP1 Discussion
I did that on my very first launch, back on 0.25 -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That would be some sort of G force sensor. Anyone want to make a model, the code isn't that difficult. -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
linuxgurugamer replied to Probus's topic in KSP1 Mod Releases
ok. I'm going to be releasing a couple of parts mods in the next day or so,I'll let you know so you can add them to the ETT.- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
linuxgurugamer replied to Probus's topic in KSP1 Mod Releases
How does ETT deal with part which have upgrade options?- 1,028 replies
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Issue with symmetry
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Modelling and Texturing Discussion
and I had to put it back, but I lowered it since the decouplers are tiny I hope to release this in a day or so, I'll be demoing it on my stream Sunday night -
Issue with symmetry
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Modelling and Texturing Discussion
Oh. duh! I'm going to remove it, because the mod is including a decoupler for it :-) -
Issue with symmetry
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Modelling and Texturing Discussion
Thanks a lot, now I can finish this and demo it on Sunday. I'll research the surface attach,but I thought it was definied in the cfg here: node_attach = 0.0, 0.20, 0.0, 0.0, 1.0, 0.0, 1 Edit: And I see you fixed the COM as well, so I can remove the adjustment. -
Issue with symmetry
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Modelling and Texturing Discussion
Looks much better! I already have a correct COM offset (I used Nodehelper to figure it out), but what do you mean about the surface attachment postition being wrong? -
[1.9.x] EvaFuel Continued. No more infinite EVA Fuel!
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That's actually not easy, I'm going to have to take a long look to see how to deal with this. The mod was written to accommodate only a single type of EVA propellent in a game -
Issue with symmetry
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Modelling and Texturing Discussion
Unfortunately, that didn't fix the problem not only that, but I just noticed that trying to show the COM in the editor doesn't work on it, no COM is shown until I attach another part. Yet the Engineer's report shows the mass Also, if the parts are being symmetried around the collider, how does changing the COM fix the symmetry problem? Edit: I found the problem about the COM, Physics was disabled for the part -
Issue with symmetry
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Modelling and Texturing Discussion
Thank you!!!! See below -
@pizzaoverhead Two things. First, the patch have here will prevent this from being attached to anything with KSPWheel, apparently it already does this and there is some sort of incompatibility there. Second, is it ok to add this back to CKAN? Thanks
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Issue with symmetry
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Modelling and Texturing Discussion
How do I do that? I can't change the model, the original isn't available -
[1.9.x] EvaFuel Continued. No more infinite EVA Fuel!
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Each ship can use different propellant for RCS? -
[1.12.x] Danger Alerts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You should see: Sound Toggle Master Toggle Master Volume Tolerance Min Speed Min Vertical Speed Alarm Enabled If you don't see all of these in the settings, try updating and check again -
I'm reviving an old mod, the Kurrikane. I'm having a problem with the symmetry, you can see the issue in the below image. I want the symmetry to go around the cylinder, but as you can see, it doesn't. I tried placing the new fin at each end, and you can see how awful it looks. Here is a link to the part: https://www.dropbox.com/sh/931osajbb16sw19/AABSn2QaW4wiPZPEqCd7o-P-a?dl=0 Try any fin, I'm using a small adaptation of the basic fin, but this happens to anything I try. Any help is appreciated. Thanks in advance
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Full instructions are included, see this PDF which explains it: https://github.com/linuxgurugamer/KWRocketryRedux/blob/master/KW Redux Install for Dummies Manual Install.pdf -
[1.9.x] EvaFuel Continued. No more infinite EVA Fuel!
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not too difficult. The only issue will be to find the correct propellants, I may just show a list of all resources in game. For now, you can edit the save file, look for the string EvaPropellantName and change the value to what you want. I've added this as an enhancement request, but it will probably wait until after 1.3 drops