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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. @Gaarst Please note, this mod is not in development, it's in a maintenance mode. @Booots did respond to my message. Can you get it updated to reflect this? Thanks
  2. When you say the longer fuel tanks, which ones are you referring to? In other words, could you specify which 1.25m tanks you have access to and which other tanks you don't?
  3. Ummm, it's not complete. I'm assuming you didn't set the option to flush the logs immediately, so you are going to have to do it again. This time, after pausing, exit the game. But, before you do, please download and install this version of FMRS: https://github.com/linuxgurugamer/FMRS/releases/download/1.2.3.1/FMRS-1.2.3.1-Debug-Beta.zip It puts more data into the log file
  4. So, just to elaborate on my earlier post, I installed the minimum number of mods needed to load your ships (specifically, #1). So now I'll need the output_log. Ok, i found the post: Specifically, I highlighted in red what you need to find:
  5. @Probus You really should add a changelog to the file, so that people can tell which version they have installed .version file would be good as well. I was checking to see what version I had installed, took me a few minutes to identify it.
  6. Well, I have not been able to get it to fail, see the following videos, I did a total of about 10 launches while I attempted to land the 1st stage:
  7. Well, you got me at a good time, I'm working on FMRS right now Oh, i assume the ship numbers (1,2,3) correspond to the pictures? Is the problem that it doesn't cut off the engines? Or is the first stage just totally ignored (on #1)?
  8. No, it would be called output_log.txt, the KSP.log is not complete. There is another place logs sometimes end up, I'll have to dig it out and get back to you. In the meantime, the craft files are enough
  9. And this is why I don't contribute to mods which have restricted licenses anymore. I've been burned before, where I contributed, the author went away and my work was essentially lost. I think that this thread, and everyone contributing to this project should be commended, It's the author who I am blaming
  10. Ummm, what os, and are you 32 or 64 bit? If 32 bit, then the directory is:KSP/KSP_Data/output_log.txt however, I probably don't need it for this, just good to know in case you need help for something else
  11. Careful with your comments. Lots of people are still playing with 7xx, and 8xx cards, and they are still available. Not everyone has an unlimited budget, the older cards are still good, and are a LOT less expensive than a newer card. Just because something is old, doesn't mean it's obsolete.
  12. That is fine. Log file will be in KSP/KSP_x64_Data/output_log.txt and would be useful Thanks
  13. Could be, but the firing shouldn't affect it. I want the craft files so I don't have to recreate a problem before troubleshooting it
  14. I was hoping against hope that nobody would reference a purple dinosaur
  15. Has anyone ever been able to contact the author of HGR? Very frustrating to maintain MM patches, I used to do it for KWRocketry, but was able to merge all patches since the license allowed. Be a real shame to see this mod die over time
  16. Ah. Ok, no problem. Just trying to be helpful. Anyway, still waiting to hear from @Booots about the mod This has been an amazing job, one which I couldn't have done. It's not perfect. Nothing is. Rudeness from anyone is not called for, but helpful suggestions are always welcome.
  17. well, it's close :=) https://www.youtube.com/watch?v=ICkWjdQuK7Q
  18. I know that reference, something about a yellow polka-dot bikini?
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