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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
See your PM, also, did you update from a previous version of the game? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
linuxgurugamer replied to Ven's topic in KSP1 Mod Development
I believe there were a number of fixes -
The change to RLS is a phase in of the control surface. If you use CKAN the update will be installed automatically. If not, then the next release of SXT will have the new dll. The RLS was just updated yesterday.
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Ok, I've added it using that, thanks. I've also broken the repulsor out from the wheels, since they are rather different. If you could ping me when you make those changes, I'll be able to incorporate the changes. One more thing about the max EC use: What I think people will really need is not what you describe as the max possible, but the max sustained, as in no springing going on. So maybe that "best guess" will be enough
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New release, 3.3.12: Fixed issue where changing the Reroot setting in the settings window wasn't toggling the internal reroot flag Changed SelectRoot code from being a separate MonoBehaviour to being a part of the EditorExtensions class Updated buildRelease to use local GameData directory for release Glad you found the solution. Just so you know, this mod has certain dependencies on the specific KSP version, and checks when starting. The current version is always for the current version of KSP. Some versions are able to be used on slightly different versions of KSP (ie: 1.2.0, 1.2.1, 1.2.2), but again, it needs to be compiled for that version, and there is no compatibility between major KSP versions
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
linuxgurugamer replied to Ven's topic in KSP1 Mod Development
Why not use Github to host it? -
Uncontrolled flipping in space
linuxgurugamer replied to Syrius's topic in KSP1 Gameplay Questions and Tutorials
Why not post the craft file so we can try it outselves? -
Looks like the server where those images were being hosted had an account expire: http://members.shaw.ca/diazo/AGExtQuickStart1.jpg
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[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
And this is why I like CKAN. Glad you got it figured out. -
@Shadowmage I'm working on adding support for SSTU into Fusebox. Specifically the solar panels. I need to know two numbers: Max EC generation possible for use in the Editor Current EC generation I see a field: resourceAmount, but no explanation as to what it is. Can you help? Thanks
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@Shadowmage I'm adding support for KSPWheel into Fusebox. How can I see the current EC usage for the various modules? Specifically: for KSPWheelMotor: I see maxECDraw, which works in the editor, but I need the current usage when in flight. For KSPWheelRepulsor: I see energyUse, which I assume shows the energy being used, but then I also see guiEnergyUse. I need to see the max energy which it can use as well as the current amount (max energy is used in the Editor) For KFAPUController: I see energyOutput and throttle, I assume that I multiply the two together to get the current output? and for in the editor, just the energyOutput and any other modules which consume EC, I'll need to get both values (max usage as well as current usage) Thanks