-
Posts
24,950 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by linuxgurugamer
-
[1.11] RemoteTech v1.9.9 [2020-12-19]
linuxgurugamer replied to tomek.piotrowski's topic in KSP1 Mod Releases
@tomek.piotrowski I've written a mod called SelectableDataTransmitter, which is being used in the Octosat mod on two antennas. This mod allows an antenna to switch between DIRECT and RELAY mode. It's been brought to my attention that this is not really compatible with RT. @ICirceI posted a patch which removed it. Is there any way to have RT be able to use this, or at least emulate it? ise ethere are two ranges, Mode0DishRange and Mode1DishRange, could these be used for it? Thanks -
Sure. It's actually much easier than you think, because if you use the builtin settings class, you have very little coding to do. The following mods are ones that I maintain, extend, etc, and use this: Look for the following text: GameParameters.CustomParameterNode DangIt! KerballaunchFailure TestFlight VesselViewer Also, read the following, search for "Mod integration into Stock Settings:
-
When I posted that, I had just successfully downloaded it via CKAN. If you didn't refresh, it won't see it
-
Unfortunately, the way it used to work depended on the way KSP dealt with EVA fuel. That has totally changed.
-
I'm working on bring forward the functionality of the old EVAManager mod. Specifically, the EVA Propellent. I haven't figured out any way to stop the auto-loading of EVA Propellent. What I've done for now is to simply bypass it, and after the kerbal goes EVA I update the values on both the Kerbal and the vessel. But the message is still posted that 5 units of EVA Propellent are loaded. So, the best way would be to intercept the automatic loading. Alternatively, if I could just prevent that message from displaying, I could just continue to work around it. Thanks in advance
-
Flying Wing SSTO
linuxgurugamer replied to Ultrop's topic in KSP1 Modelling and Texturing Discussion
Understood. Let me know when you've repackaged it in the layout I suggested. One thing I didn't mention, if you could add a .version file in the FlyingWing directory, that would be great. -
[1.4.x] Stock Antenna Balance - July-29-2018
linuxgurugamer replied to WuphonsReach's topic in KSP1 Mod Releases
I used to run on Linux, but the development tools are better for this on Windows. -
Would you consider putting the EvaFuelSettings into a config window, so rather than editing a file, it could be done in-game? Would also allow a per-game setting
-
[1.4.x] Stock Antenna Balance - July-29-2018
linuxgurugamer replied to WuphonsReach's topic in KSP1 Mod Releases
Done, will get accepted in the next day or so. Thanks. The FOR and AFTER also work on directory names I'll be in touch regarding the patches for the antennas in the mods I'm supporting. -
[1.4.x] Stock Antenna Balance - July-29-2018
linuxgurugamer replied to WuphonsReach's topic in KSP1 Mod Releases
CKAN file is independent of your mod, I'll take care of that Re. the antennas, I maintain a few mods with antennas, I want to make patch for them which will make those antennas compatible with this mod. -
I'm working on bringing that back
-
[1.4.x] Stock Antenna Balance - July-29-2018
linuxgurugamer replied to WuphonsReach's topic in KSP1 Mod Releases
Would it be ok if I added this to CKAN? -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Sometime in the next 3 hours Just forced an update, it's there on CKAN now -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Those parts were supposed to have been included. I'll add the cfg right now, and later will redo it adding the actual parts files Thanks New release: 3.1.1.1 Added missing cfg file for new parts @StarRider This should fix it -
This mod is now available again in CKAN
-
The version numbering system is messed up on Spacedock. You went up to 1.13 and then switched to 1.2.1 (etc) and the 13 comes before 2. @flywlyx I'm fixing it on CKAN, please be more careful in the future with your version, or, if you do make a mistake, notify the CKan people so we can fix it.
-
Flying Wing SSTO
linuxgurugamer replied to Ultrop's topic in KSP1 Modelling and Texturing Discussion
Very....interesting??? anyway, the file is badly laid out, somewhat confusing. I'd like to suggest that you use the following directory layout, this is pretty much what most mods use: Top level directory: GameData-> FlyingWing-> Parts/ ReadMe License (missing in current file) Screen 4.png (is this necessary in the download?) Screen 3.png (also, is this necessary?) Ships-> SPH-> FlyingWingRef.craft