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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. https://github.com/BahamutoD/CritterCrawler And here are the files: https://www.dropbox.com/s/855v5kuw1g9po58/Bahamuto_Dynamics_Parts_pack-v1.2.0.zip?dl=1 https://www.dropbox.com/s/6ysk05j6kqtaprs/Bahamuto_Dynamics_Parts_pack_v1.1-v1.1.1a.zip?dl=1
  2. What @politas said. I had the problem. Specifically, the following is exactly what I did this morning. I would recommend backing up the KSP directory first: Start CKAN File->Export Installed Mods... (save to a known location) Uninstall ModuleManager (most likely will NOT uninstall the other mods at this time) Exit CKAN Start CKAN Refresh File->Install from .ckan... (select the file you saved earlier. Will most likely uninstall all the other mods which depend on MM now) File->Install from .ckan... (again, select the same file you saved earlier, will reinstall all missing mods)
  3. And how is CKAN supposed to know how to update a mod which hasn't been registered in CKAN?
  4. His points about the Castellated ports being more difficult makes a lot of sense
  5. Ok, since I haven't heard about any other problems, I'll be releasing this later this evening as an official release
  6. I'd really love that also. Are you willing to write the code? Seriously, I didn't write this, I'm only maintaining it. If someone would write the code, I'd gladly incorporate it
  7. Sounds like you may not have ModuleManager installed. Please verify, then post a link to the log file
  8. @politas I redid the netkan for HorizonAeronautics, https://github.com/KSP-CKAN/NetKAN/pull/5176 but the problem with the .version file is still there, although now it sees the .version file in another directory. Not sure to to ping on this, I just copied your comment from the previous message
  9. That's kind of what I was expecting. I still have the directory backed up, so let me know if you'd like me to sent you anything from it (or the whole thing)
  10. Very scary, but I didn't think about the Save As. When I did the install from .ckan, it first uninstalled everything that depended on MM, and only installed MM, so I had to do that a 2nd time. Might be an idea to put ths in the wiki? What I'm puzzled about is why it wasn't updating MM, even though it saw that there was a later version
  11. @Delta_8930 Could you please fix the download file? It is causing problems
  12. Done So I'm so happy for backups. Ran into this problem: Career install, lots of mods installed. Some mods installed were done using the 1.2.1 compatibility mode Now I see that ModuleManager is at 2.6.5, but I have 2.6.4 installed. Refreshed, and what is really strange is that it thinks that the installed version is 2.6.25, and latst version is 2.7.5, but it won't update it. I have the entire install, not sure what is needed to debug this See this image for more info:
  13. New release: 0.1.4 Fixed MM configs for RealPlumes and ScanSat, thanks @BureauJaeger
  14. New release: 1.4.8 Now finds the best kerbal in the seats Good to know, I'll take care of that. But, it's not nice to recommend an editor to a professional programmer. :-) There are reasons I use ViM, it works exactly the same on Windows, Unix, Linux, etc. And the release I just uploaded has those files removed In the case of ViM, those are backup files, not lock files. So when you save a file, it saves the originial with the tilde at the end. ViM uses files beginning with a dot (ie: .lockfile) for it's lock files
  15. I would assume that if it is in the file. It could be displayed Could you open an issue on Github?
  16. Could you first remove it, make sure that the directory has been removed and then try reinstalling it? If that doesn't work, use this for now: https://www.dropbox.com/s/bm9608zi1toi4tl/TakeCommand-1.4.8.zip?dl=0 This is a test build, but has been verified to work in most cases
  17. New release: 0.0.3 Changed initialName to be initialized as "none" rather than an empty string to avoid log spam
  18. There still may be a problem when a part has two seats. I haven't had a chance to test it that way yet. There is at least one part in a mod (SXT, I think) which does that, maybe others
  19. New release: 1.4.7: - Added Akita rover seat from USI Konstruction/MKS, thanks Aelfhe1m - Added code to override UpdateControlSourceState, to report correct state for external seats
  20. Quoting Wikipedia: Thesaurus.com: and here is a link to an article on space.com, talking about the heatshield for the Orion spacecraft: http://www.space.com/22046-nasa-orion-spacecraft-heat-shield.html While in all cases the heat shield is designed to be heated by atmospheric friction, heat is heat, and if it gets heated other ways, it will cook off. Now, in KSP, it's quite possible that too much heat is being generated.
  21. It's Not friction. Ablator vaporizer with the heat generated by friction. So it doesn't matter as long as there is heat
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