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KSP2 Release Notes
Everything posted by linuxgurugamer
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What @politas said. I had the problem. Specifically, the following is exactly what I did this morning. I would recommend backing up the KSP directory first: Start CKAN File->Export Installed Mods... (save to a known location) Uninstall ModuleManager (most likely will NOT uninstall the other mods at this time) Exit CKAN Start CKAN Refresh File->Install from .ckan... (select the file you saved earlier. Will most likely uninstall all the other mods which depend on MM now) File->Install from .ckan... (again, select the same file you saved earlier, will reinstall all missing mods)
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[1.4.3] PicoPort, the Micro Docking Ports - v0.1.4
linuxgurugamer replied to steedcrugeon's topic in KSP1 Mod Releases
His points about the Castellated ports being more difficult makes a lot of sense -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, since I haven't heard about any other problems, I'll be releasing this later this evening as an official release -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'd really love that also. Are you willing to write the code? Seriously, I didn't write this, I'm only maintaining it. If someone would write the code, I'd gladly incorporate it -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Sounds like you may not have ModuleManager installed. Please verify, then post a link to the log file -
Very scary, but I didn't think about the Save As. When I did the install from .ckan, it first uninstalled everything that depended on MM, and only installed MM, so I had to do that a 2nd time. Might be an idea to put ths in the wiki? What I'm puzzled about is why it wasn't updating MM, even though it saw that there was a later version
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[1.2.X] Horizon Aeronautics - Zenit 3SLB Redux
linuxgurugamer replied to Delta_8930's topic in KSP1 Mod Releases
@Delta_8930 Could you please fix the download file? It is causing problems -
Done So I'm so happy for backups. Ran into this problem: Career install, lots of mods installed. Some mods installed were done using the 1.2.1 compatibility mode Now I see that ModuleManager is at 2.6.5, but I have 2.6.4 installed. Refreshed, and what is really strange is that it thinks that the installed version is 2.6.25, and latst version is 2.7.5, but it won't update it. I have the entire install, not sure what is needed to debug this See this image for more info:
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New release: 1.4.8 Now finds the best kerbal in the seats Good to know, I'll take care of that. But, it's not nice to recommend an editor to a professional programmer. :-) There are reasons I use ViM, it works exactly the same on Windows, Unix, Linux, etc. And the release I just uploaded has those files removed In the case of ViM, those are backup files, not lock files. So when you save a file, it saves the originial with the tilde at the end. ViM uses files beginning with a dot (ie: .lockfile) for it's lock files
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Preventing ablator burning up when mining?
linuxgurugamer replied to Foxster's topic in KSP1 Gameplay Questions and Tutorials
Quoting Wikipedia: Thesaurus.com: and here is a link to an article on space.com, talking about the heatshield for the Orion spacecraft: http://www.space.com/22046-nasa-orion-spacecraft-heat-shield.html While in all cases the heat shield is designed to be heated by atmospheric friction, heat is heat, and if it gets heated other ways, it will cook off. Now, in KSP, it's quite possible that too much heat is being generated. -
Preventing ablator burning up when mining?
linuxgurugamer replied to Foxster's topic in KSP1 Gameplay Questions and Tutorials
It's Not friction. Ablator vaporizer with the heat generated by friction. So it doesn't matter as long as there is heat