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KSP2 Release Notes
Everything posted by linuxgurugamer
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Disable Orbits
linuxgurugamer replied to brusura's topic in KSP1 C# Plugin Development Help and Support
unless the code is running before it's been set -
Too bad
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[1.9.x, 1.10.x, 1.11.x, 1.12.x] Part Wizard Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Doesn't Editor Extensions have that? -
[1.9.x] Better Science Labs Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No idea, but I'll see what I can find out -
@magico13 I've taken over the Extensive Engineer Report. I am trying to see if I can come up with a check for parachutes. Given the ability of EER (gad, going to get confused with abbreviations), to break a ship into sections, can you point me to the code in Stage Recovery which can calculate if there are enough chutes available for a safe recovery?
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This is a continuation of the Part Wizard mod, originally written by @ozraven, original thread is here: http://forum.kerbalspaceprogram.com/index.php?/topic/72468-113-part-wizard-125-22-jun-2016/ The new version for KSP 1.4.1 has new dependencies Dependencies Click Through Blocker ToolbarController CKAN has been updated to install the dependencies, if needed. Introduction Part Wizard is a vehicle design utility plugin that adds a few conveniences when building your next strut/booster carrier. Provides a list of parts with part highlighting for easier identification. Allows deleting of parts from the list on eligible parts. Allows complete control of symmetry on eligible parts. Allows selecting parts for Action Group assignment. Shows either all parts or only those that are hidden from the editor's Parts List. (Helpful in finding obsolete parts when mod authors make updates.) Shows unavailable parts in career modes with options to buy one or all necessary parts for launch. Uses the new part highlighting capability introduced in KSP 0.90. Action Group support. Career mode part purchasing support. New icons with stock toolbar support. Special colors for fuel lines and struts Pics for Clicks (Updated for 1.2.x) Download Spacedock: http://spacedock.info/mod/1148/Part Wizard Continued Source: https://github.com/linuxgurugamer/PartWizard License: Modified BSD License https://www.patreon.com/linuxgurugamer
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New release: 0.4.2 Added deleteOnExit, which defaults to false Are you sure you posted this in the right thread? KSPLogger does not do any display on it's own, it's only exporting data for other programs like OBS to use
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[1.12.x] Vessel Viewer Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks. It actually is NOT being installed correctly. For now, grab the file from Github:************ and install it by hand. I've opened an issue, it looks like this might be a ckan.exe problem -
@allista Re this: Could you, please, post the list of the mods that's still left then? Maybe I could test them some time The log file will have a complete list of all mods and mod directories, put in there by MM
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With permission of the original author, I'm reviving the Extensive Engineer Report. Ship Sections is a dependency, which can be used by other mod authors. Original thread can be found here: http://forum.kerbalspaceprogram.com/index.php?/topic/114079-105-extensive-engineer-report-v05-available-on-ckan/ The new version for KSP 1.4.1 has new dependencies New Dependencies Click Through Blocker ToolbarController CKAN has been updated to install the dependencies, if needed. Important The ShipSections MOD has been depreciated, the dll is now included with the ExtensiveEngineerReport If using CKAN, remove the ShipSections mod If not, then delete the following directory: GameData/ShipSections Extensive Engineer Report Extensive Engineer Report is a Kerbal Space Program mod that extends the Engineer's Report in the Vehicle Assembly Building and the Spaceplane Hanger with additional checks to ensure that your vessel has everything you need. Dependencies (automatically installed w/ CKAN) ShipSections v1.1 or newer Can be downloaded from https://github.com/linuxgurugamer/ShipSections/releases ModuleManager (any recent version) Downloads available from the forum thread. Special Features (v0.5) Launch Button Color If any checked tests (applicable and severity enabled) fail, the launch button will turn red. It will still work, but it should catch your eye and get you to check your tests. Applicable Tests Tests only show up if they are considered applicable (required mods installed, has first part type of a combo) Download Spacedock: http://spacedock.info/mod/1147/ExtensiveEngineerReportContinued (includes ShipSections & Module manager) Source: https://github.com/linuxgurugamer/Extensive-Engineer-Report and https://github.com/linuxgurugamer/ShipSections License: MIT https://www.patreon.com/linuxgurugamer Pics: Ship which passes all tests Note the green launch button and the green app launcher icon. Ship that fails at least one test Note the red launch button and the red app launcher icon. The EER Window You can enable and disable either severities or just individual section-wide tests. Also note that failing tests have extended information about the problem directly below them. Disabled Notice Tests See that the ship is given the "green light" since Notice tests are ignored. Disabled Tests A disabled test has an off "light" and has white text. Current tests
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Great! If I may be so bold as to make a couple of suggestions: I see that the session.settings file contains the values from the main log screen. There doesn't seem to be a UI for the KSPDev.settings file, having one would be useful The ExactMatchFilter I see has several control characters in it, i see the following: ^H^D ^W^E ^X^E ^Y^E Are these intentional, or a mistake? Either way, I've tried to find documentation on the file (KSPDev.settings) and failed. And some questions: How are the various sections used: Logfilter ExactMatchFilter PrefixMatchFilter LogInterceptor ExactMatchOverride PrefixMatchOverride Anyway, thanks for a great tool, I've made it one of my Must-have for development
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Yes. If there is an embedded .version file, CKAN will use that since you have the following in the .netkan: "$vref" : "#/ckan/ksp-avc", I could remove that and override it, but then what's the use of it? Don't forget, the AVC mod uses it to check for the correct versions, so if it is incorrect in the file, it's a problem. You could just update the file on Github without doing a new release, if you do, let me know and I'll make sure CKAN rechecks it
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[1.1.3] Part Wizard (1.2.5) [22-Jun-2016]
linuxgurugamer replied to ozraven's topic in KSP1 Mod Releases
Make a directory/folder called PluginData inside the PartWizard folder That should solve the problem Since @ozravenhasn't been around in a month, and hasn't bothered to respond to any of the messages I've posted (the last time I heard from him was Dec. 6), I'm going to go ahead and adopt this mod. If @ozraven does come back, I'll gladly relinquish it to him, but in the meantime, I want to keep this going. Watch for a more-official release in a day or so. Also, here is a new beta file with the missing folder added: https://github.com/linuxgurugamer/PartWizard/releases/download/1.2.2a/PartWizard-4-1.2.2a.zip -
Are you referring to the (unfortunate) log spam such as this: LOG 15:21:46.027] QuantumStrut: Found raycast hit. Fetching target part. [LOG 15:21:46.028] QuantumStrut: Found target part Part on Dedalus Mk1. [LOG 15:21:46.029] QuantumStrut: Target part is in our vessel and we have the energy to continue. [LOG 15:21:46.031] QuantumStrut: Built a new strut, setting material, colors, and sizes. [LOG 15:21:46.033] QuantumStrut: Strut all done! [LOG 15:21:46.033] QuantumStrut: Checking for ray hit. [LOG 15:21:46.034] QuantumStrut: Enabled, continuing. [LOG 15:21:46.035] QuantumStrut: strut is null [LOG 15:21:46.036] QuantumStrut: Got transforms. Checking for raycast hit. [LOG 15:21:46.037] QuantumStrut: Found raycast hit. Fetching target part. [LOG 15:21:46.038] QuantumStrut: Found target part Part on Dedalus Mk1. [LOG 15:21:46.040] QuantumStrut: Target part is in our vessel and we have the energy to continue. [LOG 15:21:46.041] QuantumStrut: Built a new strut, setting material, colors, and sizes. [LOG 15:21:46.042] QuantumStrut: Strut all done! [LOG 15:21:46.043] QuantumStrut: Checking for ray hit.
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Sal, I know that and it's more of an annoyance than a real issue, It was driving me crazy while doing some debugging, until I realized it was KSP and not the mod I'm updating. There were some unusual coding stuff in it, and I have been jumping on every null ref, because, up until this one, it was the mod. So, I added it to the bug tracker. I put it as normal, but I assume you can make it a low priority. I just don't like seeing those messages when they are meaningless, I work very hard to get them out of my code.
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[1.12.x] Vessel Viewer Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks for the notice, it will get fixed. Looks like the recent update to CKAN is part of the problem, because this used to work. May take a day or so to get this straightened out