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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Hi all, I'm going to be writing a small part module, called ModuleSelectableDataTransmitter. It's going to inherit from ModuleDataTransmitter, the change will be that in the editor, you will be able to select the antennaType, so that a single antenna can be used either for a DIRECT or a RELAY antenna. I was thinking about making it possible to flip it in flight. Before I get started, I'd like any input or comments as to the viability and usability of this. Thanks
  2. New release, fixes a bug with the Map view, 0.2.7: Fixed issue with Mapview not showing button folders Fixed issue with mapview and mods which show their buttons on the mapview only (ie: PreciseManeuver) you may want to redo it, see the release I just did
  3. Strange the projectPath isn't being set in my system.
  4. Try adding the following: if (Celestial.orbitDriver != null && Celestial.orbitDriver.Renderer != null) Celestial.orbitDriver.Renderer.drawMode = ......
  5. ok, let me know if you run into any issues. I don't think there was anything 1.2.2 specific
  6. You would have to compare the dates, sorry. or, look at the .version file in each. Do you need this for 1.2.1?
  7. Probably not going to do this. I found Haystack instead
  8. This is a continuation of the NEBULA Space Engeneering Decals mod, old thread is here Thanks to @MeCripp for providing an update This mod allows to place decals on your crafts! Theres 5 parts - 1 flat, 1 curved decal, 1x2, 1x4 and 1x8 decals. You can switch the textures of the decal and rescale it. DOWNLOAD Spacedock: http://spacedock.info/mod/1132/NEBULA Decals Continued Github: https://github.com/linuxgurugamer/NEBULA_Decals https://www.patreon.com/linuxgurugamer This mod INCLUDES Firespitter plugin by Snjo (only the plugin is included)! His forum thread is here: http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-3-5-(Sep-1st)-for-KSP-0-24-2 Tweak Scale plugin is recommended so you can rescale the decals! Get it here Making Your own decals: Make your desired texture with size by power of two - 128x128, 256x256, 512x512 etc.. pixels and save it as YourTexture.png in " \GameData\NEBULA\decals\textures\ " directory. Open the config.cfg and configc.cfg. Find the line " textureNames = " and add your texture name at the end of line with a semicolon before it. Example: If your texture is named "Yourtexture.png", the line should look like: textureNames = dcl2;nebula;esa1;esa2;nasa1;nasa2;roskosmos1;roskosmos2;energia1;euflag;usflag;ruflag;Yourtexture Restart the game and enjoy your new decal License: CC BY-NC-SA 4.0
  9. I gave up on the light, but the part works. Can always be revisited later
  10. Gaaah!!!!!! PLEASE DO NOT POST THE ENTIRE LOG INTO THE FORUM!!! It's unusable, and makes the viewing experience on mobile devices impossible. Make sure everything is fully up-to-date
  11. Ummm, in the last release, it is available from the start. If CTT is changing that, take it up with them
  12. Glad you like it. I'd appreciate feedback as to how well it's working
  13. New release: 0.2.6: Added 10 buttons to Modfilter window, to save settings Fixed issue where if editor was exited with the mod filter window showing, it stayed showing Fixed issue where if menu popup was showing when exiting editor, it would be reshown when reentering
  14. New release: 1.9.3 added the DPLD (Data Packer Loss Detector)
  15. That does not look like a legitimate download link.
  16. Then I'd suggest changing the title to indicate that.
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