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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Oh yes, but the link to your repo was giving a 404 -
This is a plugin that creates blue-print-like images (into your <KSP Root>Screenshots/ directory) from the KSP Editor (VAB/SPH). As featured in Scott Manley's Video. Note: At this time, the 1.5.1 release only supports the legacy KAS, not the KAS 1.0. Dependencies Click Through Blocker ToolbarController CKAN has been updated to install the dependencies, if needed Big thanks to @Kerbas_ad_astra for updating the shaders for me Once the panel is up click 'Part Config' button and check the items you wish to 'explode apart' or 'Offset'. Once you've checked 'Offset checkboxes' and you enter a value between 3 and 0.1 (3(or higher)-0.1(minimum) click the 'Offset View' button. Once you have set your configuration settings you can toggle the broken apart view by clicking 'Offset View' and 'Revert' buttons respectively. If you are 'Exploded/Offset' the Save & Exit buttons are disabled. Ensure that you click 'Revert' so that you can Save/Exit the Editor. This lets you make images such as the following: Availability Spacedock: http://spacedock.info/mod/1092/Kronal Vessel Viewer Continued Github: https://github.com/linuxgurugamer/ksp-kronalutils Soon to be on CKAN License: Unlicense Credits This was originally written by @kronal, who actually is still around. The original repo is here: https://github.com/shrx/ksp-kronalutils It was then taken over by @bigorangemachine, who got it updated and working (mostly) for 1.1. He seemed to stop development and releases back on April 3. His last activity in the repo was apparently in July of this year. His repo is here: https://github.com/bigorangemachine/ksp-kronalutils My fork is of @bigorangemachine's repo, and is compatible with 1.2.1. Just for reference, there is another fork, made by ayan4m1 (github name) which was made off of @bigorangemachine's repo, but he doesn't seem to have it working fully Changes When closing the window, the vessel will now revert so that you aren't left with an exploded vessel in the Editor Now uses Unity bundles to store shaders Added stock fairings
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[1.0.4] SteamGauges V1.7.2 - 27 July '15
linuxgurugamer replied to Trueborn's topic in KSP1 Mod Releases
Are you planning on doing a 1.2.1 version? -
Try this:
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[1.12.x] Vessel Viewer Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
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Without further ado: I present the first public BETA of the updated Kronal VesselViewer: https://www.dropbox.com/s/oan8e2dnehhut7j/KronalUtils.zip?dl=0 Due to the way that Unity has changed, I had to change some internals. Source is not yet uploaded, I still have some work to do before a final release. But as of now, I think I got all bugs squashed.
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@Dman979 One thing I noticed was that it appeared that you are using a very old toolbar wrapper. If that is the wrapper for the Blizzy toolbar, you need to update it, it has a bug.
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@Dman979 What's the problem you are having? I took a very quick look at the github, doesn't seem to be anything difficult.
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Not incompatible per se, but unaware of it. They don't work together, so it is conceivable that the same part can fail in each mod You can make a part reliable by adding a NoFailureModules, for example, look in the directory: DangIt/ModuleManager/Entropy/Ignores, one is as follows: @PART[KWsrbUllageLarge]:BEFORE[DangIt] { MODULE { name = NoFailureModules } } @PART[KWsrbUllage]:BEFORE[DangIt] { MODULE { name = NoFailureModules } } And yes, you could add more resources to the blacklist using a MM patch
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[1.12.x] Vessel Viewer Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I've started looking at it