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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. To find your log file: Windows (32-bit): See {KSP}\KSP_Data\output_log.txt Windows (64-bit): See {KSP}\KSP_x64_Data\output_log.txt Mac OSX: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log. Aka Files>~/Library/Logs>Unity>Player.log Linux: See ~/.config/unity3d/Squad/Kerbal Space Program/Player.log
  2. This isn't my mod, but it sounds like you might need to post a log file so people can take a look to see what's going on
  3. No mods like Real Fuels? I'm not sure about JSI, it might have fuel switching
  4. That kind of makes sense. I'll have to do some testing when I get time with large part-count vessels
  5. I have to merge in a very large PR, and will then see if I can do something about some new images
  6. So it is related to the number of parts, or number of mods?
  7. Oh, that makes sense then, it displays when the Center of Mass is displayed. I still think I'm going to pull it out, though
  8. Show com??? I'm probably going to pull it out into its own modlet
  9. The grid is from KVV, interesting that it appears like that. I thought it wasn't active. I'll have to take a look at it
  10. @NecroBones Is this needed anymore in 1.2? If so, are you going to recompile it ?
  11. zip will compress it a lot, and I do need it. Put it on a dropbox or google drive, let me know and I'll grab it as soon as I get the notice
  12. Meant to say "entire", phone messed it up. Please get me a copy of your entire GameData directory, thanks. Looks like you are hitting some limit, it will be easier to find if I have your directory to test with. Thanks
  13. Also, please delete the evite directory and reinstall it. If that doesn't help, could you zip up the entire GameData directory and put it somewhere I can get it? Thanks
  14. For me, once I'm ready to release, takes about 10 minutes. I keep a changelog up-to-date as I make changes, so I don't bother rewriting the read-me that often: Update .version file Rebuild release code Run script to build release package (mostly a Windows batch file, a few use a bash shell script) Commit all changes to Git Push changes to github Upload new file to Spacedock (I don't bother with curseforge) Upload new file to Github (this also tags the release for me) Update KSP-AVC web site with correct version Post in appropriate forum What takes time for me is when I'm doing an initial release for a new (or newly adopted) mod. Also, I update the version file first because part of the build process embeds the version into the assembly, so that when someone has a problem and send me the log file, I can immediately see which version they are running. This has helped solve some issues very quickly, when people say that they are running the latest and it turns out they aren't. So rather than calling someone out, I can simply point to the log file and say that they made a mistake. Anyway, regarding a quick patch, why don't you do the coding and just make an unofficial dll available?
  15. Hi Everybody, I noticed that @Leeman hasn't been around since Sept. 27. That being the case, I wouldn't mind adopting this and keeping it going. let me know
  16. Is this 1.2.1 compatible? If so, can you get the version info updated so that CKAN can install it? Thanks
  17. New release: 0.1.7: Fixed sort of sizes Added text "Adapter" to adapter sizes Moved initial window position right 100 pixels Added code so that window will have a minimum height of 10 buttons, and a maximum height of 20 Fixed sort so that: The line with "larger" appears at the end Lines beginning with "Adapter" appear after the other lines
  18. And the log file showed one issue: You don't have the latest version installed, you are running 1.5, it's up to 1.6. Anyway, might as well wait a few minutes, I'm fixing the sort and will put in something which will keep the window at a minimum size
  19. Log file please. I just installed (as a test) the latest version available through CKAN, and this is what I see: http://imgur.com/a/R3H3D that looks like an older version, but I need to see your log file to know exactly what's going on
  20. What are the specs of your system? What kind of video card? It's a resource intensive mod, I haven't heard of anyone else having problems. Please send me your log file, maybe there will be some info there. Thanks
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