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KSP2 Release Notes
Everything posted by linuxgurugamer
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For me, once I'm ready to release, takes about 10 minutes. I keep a changelog up-to-date as I make changes, so I don't bother rewriting the read-me that often: Update .version file Rebuild release code Run script to build release package (mostly a Windows batch file, a few use a bash shell script) Commit all changes to Git Push changes to github Upload new file to Spacedock (I don't bother with curseforge) Upload new file to Github (this also tags the release for me) Update KSP-AVC web site with correct version Post in appropriate forum What takes time for me is when I'm doing an initial release for a new (or newly adopted) mod. Also, I update the version file first because part of the build process embeds the version into the assembly, so that when someone has a problem and send me the log file, I can immediately see which version they are running. This has helped solve some issues very quickly, when people say that they are running the latest and it turns out they aren't. So rather than calling someone out, I can simply point to the log file and say that they made a mistake. Anyway, regarding a quick patch, why don't you do the coding and just make an unofficial dll available?
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[1.1] Navball docking alignment indicator (Community Edition)
linuxgurugamer replied to Leeman's topic in KSP1 Mod Releases
Hi Everybody, I noticed that @Leeman hasn't been around since Sept. 27. That being the case, I wouldn't mind adopting this and keeping it going. let me know -
New release: 0.1.7: Fixed sort of sizes Added text "Adapter" to adapter sizes Moved initial window position right 100 pixels Added code so that window will have a minimum height of 10 buttons, and a maximum height of 20 Fixed sort so that: The line with "larger" appears at the end Lines beginning with "Adapter" appear after the other lines
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[1.12.x] Vessel Viewer Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
What are the specs of your system? What kind of video card? It's a resource intensive mod, I haven't heard of anyone else having problems. Please send me your log file, maybe there will be some info there. Thanks -
Well, that isn't really a bug, it a factor of the way the game works. and it's not worth the time to code around it. when a vessel is not in focus, essentially nothing is going on, very few of the modules do anything while the vessel is on rails
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Not at the present time. I'm not aware of the issue with timewarping, but if you could try it out (since you know what you are looking for) and let us know, that would be great
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[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Vid would be useful. Not sure, I'll have to look at the code -
Understood, thanks.