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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Anyone know why the CKAN version is for 1.0.5? and if it's wrong, would you like me to fix it?
  2. I found the basic problem, but then came up with another related to the config screen, so I'm going to fix that this evening and then get out a new release
  3. Last time I did this, he popped in and said he was still working on it. I'll wait a bit before thinking about this
  4. Ok. I finally got the time to work on this, sorry for the delay @Three_Pounds I found a few areas where KSP is behaving differently and caused problems, but this one seems much better, please try it out and let me know https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.6
  5. You could do one of two things: 1. Edit the save file and delete it, or, possibly, change it from being failed to in progress. I'm not sure exactly how to do this, contact @nightingale for help with that, he wrote ContractConfigurator 2. Just wait, I believe you will get it offered again.
  6. Rather busy with my stuff right now, sorry Besides, isn't @MrHappyFace still around?
  7. Looks great! I normally don't give special names to released, but this is the Boop release (will be that for final version as well): https://github.com/linuxgurugamer/EditorExtensionsRedux/releases/tag/3.2.15.1
  8. I haven't done anything yet, if I recall you said all the changes were in a single file? Can you upload that for me again? thanks
  9. Yes, I was sent on a wild goose chase by what someone (at Squad) said :-) A solution has been implemented in the next version, so this particular discussion can be let go.
  10. I feel like banging my head against a wall. I'm trying to trigger the event that tells a kerbal on a ladder to let go. The only events related to the ladder are: public static EventData<KerbalEVA, Part> onPartLadderEnter; public static EventData<KerbalEVA, Part> onPartLadderExit; Using the following: if (kEVA.OnALadder && kEVA.Ready) { KerbalEVA kEVA = FlightGlobals.ActiveVessel.GetComponentInChildren<KerbalEVA>(); I've tried: EventData<KerbalEVA, Part> onLadderExit = new EventData<KerbalEVA, Part>("onLadderExit"); onLadderExit.Fire(kEVA, kEVA.LadderPart); and EventData<KerbalEVA, Part> onLadderExit = new EventData<KerbalEVA, Part>("onPartLadderExit"); onLadderExit.Fire(kEVA, kEVA.LadderPart); and GameEvents.onPartLadderExit.Fire(kEVA, kEVA.LadderPart); After firing the event, I then tried waiting 5 ticks (in FixedUpdate). Nothing happens. the kerbal is on the ladder and stays there So, what am I doing wrong here?
  11. Most likely. You will need to check after each patch This was addressed a while ago. I got some grief because it wasn't working properly
  12. What I need is something which is currently not available: KerbalEVA.On_ladderLetGo But I've been told that something is going to be done soon in the game, so now I'm just waiting. I will look at that, and the OnPartLadderExit, but I need to be able to let go of the ladder, which is a bit different. Thanks
  13. @Boop check the offsets again, I found that the OnMouseIsOver is now 262, but you have it in the file as 255, others are probably off as well
  14. PLEASE,PLEASE,PLEASE keep reporting bugs. Is that clear enough? :-) Anyway, I'm not going to be able to get back to this until later today, but thanks in advance.
  15. Looking forward to the changes, I (and others) really appreciate your work. I've been busy with other mods, so this is very helpful. Once you get me the changes, I'll get a semi-official build and then compare between 1.1.3 and 1.2 to see if everything is ok.
  16. Ok, I found it, not sure if it is a KSP bug, but I worked around it: https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.5
  17. This will help. I've been testing in Sandbox, now that I've gotten it stable, I'll be able to look into the career. FYI, the two DLLs are the same version of code, just one with debugging and one without. I had some odd results between the two a while ago, just wanted to be sure it wasn't a factor
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