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KSP2 Release Notes
Everything posted by linuxgurugamer
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If I get some time, I'll add it to Smokescreen and create a PR for you. Use it or not, no problem either way
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Disconnect science from tech research
linuxgurugamer replied to Wjolcz's topic in KSP1 Suggestions & Development Discussion
The game is fine for many people. Sorry it isn't fine for you. But that's why there are mods, to let you customize it for what you want. It really sounds like you are looking for KSP to be like other games. It isn't. Take a look at Strategia, and the contract packs. -
+ [Part] [1.6] Davon supply mod v025
linuxgurugamer replied to PrivateFlip's topic in KSP1 Mod Releases
LOL Thanks -
will do.
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@sarbian Suggestion was made to fold this into smokescreen, any interest? The mod is really tiny, about a dozen lines of code plus the graphics. Let me know. Someone has offered to update the steam/smoke, so I'm waiting for that, other than that, I'd be happy to let you fold this in.
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Keep in mind that currently the animation is on a 5 second loop.
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It's a 320 meg download, seems like more than a text file Oh, the beta is a 320 meg download, the other two are not. Offhand, I'd say this shouldn't be allowed
- 2,176 replies
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- totm july 2019
- spacedock
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(and 3 more)
Tagged with:
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Absolutely! I don't do graphics, all I did was revive the mod. send it to me via a PM with a link, I'll get it updated Thanks
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[1.8.x] KerboKatz - SmallUtilities - 18.10.2019
linuxgurugamer replied to SpaceTiger's topic in KSP1 Mod Releases
Any chance to get the Afterburner mod updated for 1.1.3? -
Could you put a description in the mod on spacedock.infi? I saw it earlier, Han no idea what it was for
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All my probes are gone
linuxgurugamer replied to Nyden's topic in KSP1 Technical Support (PC, modded installs)
Do you have [email protected] or antenna range instslled?- 5 replies
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- probe
- persistent.sfs
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(and 1 more)
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CKAN soon, it's been submitted
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Please don't count, I will get depressed
- 205 replies
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I am happy to present the revival of the most essential mod ever. This was originally published by @Dr_Goddard as T-MEME, but the author has disappeared, and the mod wasn't updated for 1.1.3. I would like to extend my apologies to @Dr_Goddard, apparently when I tried to contact him, the messages went missing. He is still around. I've been in contact with him, and he is fine with my continuing to support the mod. Mistakes happen, it's nice when we can sort things out with a couple of emails. I did offer to return control to him, he is fine with the status-quo. Seriously though. How could we continue to play a space game that didn't depict the rocket with wispy vapor trails swirling all around before launch? That is all this part does, nothing more. The vapour is configured to blow in the same direction as the flag in the main Space Centre launch pad area. As such, you should locate the part so the vapour does not pass through the spacecraft. No warranty expressed or implied. Installation 1. Copy the files into GameData License: MIT Source: https://github.com/linuxgurugamer/VaporVent/ SpaceDock: http://spacedock.info/mod/931/VaporVent https://www.patreon.com/linuxgurugamer
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[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
LOL. Didn't even look at the tech tree. But I'm trying to understand the numbers right now -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Also, can you explain your spreadsheet? I'm trying to see how you calculated the thrust column. -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
What would you think about this; A lower level engine, which would be available at the highAltitudeFlight tech level, which would be mode 1 A high level engine, mode 1 & mode 2, available at the supersonicFlight tech level -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
So you are suggesting I add an afterburner mode, correct? -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
linuxgurugamer replied to Firov's topic in KSP1 Mod Releases
It is, please download and install Visual Studio Community 2015 -
Ok, the netkan has passed the checks, when they next do a merge, it should become available. Part of the problem was the Unlicense, there was another issue as well.
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No idea. Other than seeing that it failed the checks, I don't know. I have a script at home which will create a good file, if I get some time this fternoon I'll see if I can remote into my home system and do this.
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So how is this different from Filter Extensions?
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It's not going to be, some work needs to be done on the netkan file. If no one else gets to it, I'll work on it this evening
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Nope. Sounds like you installed by hand, and missed a step. Please re-read the OP for full instructions. The clue is the missing part.cfg files, which is intended, you MUST follow the instructions in order to get the correct files -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Re. #1, I'm slowly adding tags to all the mods I'm maintaining, I'll add this to the list Re. #2, keeping in mind that this is a mod, and that stock isn't necessarily a good indicator, also keep in mind the tech level, can you suggest some better values?