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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Both of those are great for interplanetary probes.
  2. This should show us exactly which version of KSP you are running. The mod is very version specific.
  3. Open up the output_log.txt file, and look for a line which looks like: [KSP Version]: 1.1.3.1289 (WindowsPlayer) (x64) ==============================
  4. Let's back up a bit. What version of KSP are you running?
  5. I've fixed the following problems: Fixed exceptions caused by adding to toolbar when toolbar wasn't there Fixed all windows opening up on top of each other Closing main window will now close all windows I've created a PR for the author, in the meantime, you can get my unofficial build from the following link: https://github.com/linuxgurugamer/AnyRes/releases/tag/1.3.1a My unofficial update fixes your problems
  6. Here is a working copy: https://github.com/linuxgurugamer/VesselViewer/releases/tag/B1 You will have to install it yourself. Have CKAN do a rescan, it should pick it up.
  7. Here is a new build of VV, fully updated for 1.1.3: https://github.com/linuxgurugamer/VesselViewer/releases/tag/B1 Here is a link to the github code: https://github.com/linuxgurugamer/VesselViewer/tree/update-to-KSP-1.1
  8. I found the correct repo, and am fixing it. I'll make a zip file available tomorrow.
  9. Ok. Now, try this: On the launchpad, do NOT go internal With the toolbar, configure the visible buttons and add the buttons for VV to the toolbar Click either of the buttons, you will get the error You will get the error I'm seeing. I followed your instructions and saw that it was working in the IVA, but the problem is external. It's easy enough to fix, if I could get the source code for that version, i could fix it in 5 minutes I cloned the repo from PeteTimesSix and have it working, except that the vessel is not displaying properly; but the rendermanager error is fixed.
  10. Could yo do the following: Upload a current log file somewhere Zip up the VV directory and upload it somewhere for me Before I do any digging, I'd like to compare the files you have with the ones that I have. Thanks
  11. If you are doing it manually: Open the zip file Find the folder: GameData/HullCameraVDS, and copy it to the GameData directory Find the file : Modulemanager.2.6.25.dll and copy it to the GameData directory
  12. PR done. I also updated the .version file to 1.1.2, you will need to update the ksp-avc site to match:x For anyone who wants, here is a version for 1.1.3: https://github.com/linuxgurugamer/boosteriferous/releases/tag/1.1.2-beta
  13. It won't break your computer, and won't break the save. I don't have any other versions available, sorry
  14. They came in when I cloned the repo. I'll upload my changes this evening.
  15. I've sent configs to the @MOARdV to add some of the missing cameras. Right now, they will all act like normal cameras inside the IVA, this will be until I get around to writing some code so that RPM will be able to interface with this mod. Try this: https://mods.curse.com/ksp-mods/kerbal/220258-hullcam-vds This link is for 1.0.5.
  16. Take a look at this mod: http://spacedock.info/mod/777/TRP-Hire You may want to work with @TheReadPanda to make sure this is compatible
  17. Can you please do the following: Add a .version file (see the http://ksp-avc.cybutek.net/). I see you did create an entry on the site, but you need to download and include the file with the mod (in the mod directory). Then, put it up on Github. Right now, the Github you reference doesn't have the file Skillz_MM.cfg Then let me know and I'll be able to get the .netkan file updated (for CKAN) Thanks
  18. The file I downloaded is labeled [1.1.3] Vessel View 0.7 The errors are: NullReferenceException: Object reference not set to an instance of an object at RenderingManager.AddToPostDrawQueue (Int32 queueSpot, .Callback drawFunction) [0x00000] in <filename unknown>:0 at VesselView.VesselViewPlugin.<Awake>b__17_0 (Toolbar.ClickEvent e) [0x00000] in <filename unknown>:0 at Toolbar.Command.click () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Toolbar.Log:log(LogLevel, Exception, String, Object[]) Toolbar.Log:error(Exception, String, Object[]) Toolbar.Command:click() Toolbar.Button:click() Toolbar.Button:drawInToolbar(Rect, Boolean) Toolbar.Toolbar:drawButtons() Toolbar.Toolbar:draw() Toolbar.ToolbarManager:OnGUI() which tells me this is NOT a 1.1 version. RenderingManager is not a valid class anymore, the AddtoPostDrawQueue was replaced with OnGUI calls in 1.1
  19. Just tried this on a 1.1.3 install, it throws exceptions
  20. Can you upload the source code for your compiled version somewhere?
  21. Going to have to contact the Vessel Viewer author, the dropbox link is bad
  22. After reading the docs, I figured out what was wrong, the cameraContainer wasn't correct.
  23. Ok, so I'm trying to write the patch for the cameras which aren't yet supported. What do the following fields mean: cameraContainer rotateCamera translateCamera The following is what I wrote for one of the cameras, but it doesn't seem to work. I can right-click and get the dialog with the id buttons, but the id doesn't get assigned. Camera works properly outside, but isn't accessable in the IVA @PART[hc_nightvision] { MODULE { name = JSIExternalCameraSelector cameraContainer = hc_nightvision rotateCamera = -90,0,0 translateCamera = 0,0.008,0 cameraIDPrefix = ExtCam } } I checked the MM cache, and it was added to the part.
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