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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. @Padishar Might I make a small suggestion? Add a .version file and the MiniAVC.dll so that it is easier to know when the mod gets updated (see http://ksp-avc.cybutek.net/ for details) CKAN would also be nice
  2. While I don't understand why it was happening, (shouldn't have happened), I suppose a bad RPM install might cause issues. So I've added a simple check to avoid the errors and uploaded a new release.
  3. I would also suggest that you install VV via CKAN as well. CKAN will make sure everything is installed properly, and in most cases is fine for installs. That being said, I see where it is happening, and will add a check to avoid the error message.
  4. The whole log file. A description on how you installed it. And the craft files might be useful.
  5. What application do you need 500 Gigameters? You are aware that: Earth's average distance from the Sun is 149.6 Gm or 1 AU. Jupiter's average distance from the Sun is 778.5 Gm or 5.2 AU. It almost seems that you are looking for a distance from the sun, and that is outside the ability of this mod. I shudder to think of what would happen. I don't even know how KSP would react to that. It's possible that it would work, but have no idea, nor do I know how to easily test this. Also, keep in mind that these parts only work on the active vessel. It sounds like you want to have something happen when the vessel gets out far beyond most planets. I hate to be a downer, but I really thin you should look into using Kerbal Alarm Clock, since it will usually take years to get that far out. Regarding the setup, I assume you are on Windows, so first, download and install Microsoft Visual Studio Community 2015. Then, you can open the solution (.sln file) in the mod directory. You will need to update the references to point to where you have a working KSP directory. After that, you should be good to go
  6. If that's true, then I'll get to it. I'm going to add it to all the parts where the mass is <= 0.05, I'm leaving it in the others. Look for a release later this evening
  7. Ok. Please let me know when that is. May I also suggest you include the miniavc dll as well?
  8. I assume the typo fixed the problem? I'll look at #1 #3 is currently not doable, especially with your comment of #1. Kind of opposite each other.
  9. You don't need the .netkan file, that is a one time thing. I would strongly recommend, that you update the .version file (it still references kerbalstuff) I'll get to the netkan tomorrow, I think.
  10. Looks great. when will you release a version for 1.1.3? (on CKAN)?
  11. For # 1, use the templates For #2, not at the present time For #3, not at the present time, and not sure if it even makes sense. At a quick glance, you misspelled template as "templete", try fixing that first. Not sure about the rest, will have to take a look at it tomorrow. But see if fixing the spelling mistakes helps
  12. Updated smart parts, only change is the addition of tags so they show up in searches better
  13. Nope, wrong. Look inside the SEP_v1.4.2 directory, you should see two directories: DMagicScienceAnimate SurfaceExperimentPackage Put BOTH of those in the GameData directory, NOT in the SEP_.... dir. Delete the SEP_v1.4.2 directory
  14. Why? The are small, adding physics to them will impact performance Glad you found the problem. In the future, when asking for help, always provide the log file.
  15. You aren't barging in. First, we will need to know what version of the game you are playing, and which version of SmartParts you downloaded and installed. Also, please provide the log file (output_log.txt on Windows) from the appropriate game data directory (KSP_x64_Data/output_log.txt if playing 64 bit, KSP_Data/output_log.txt if 32 bit). Also, make sure you have the correct version of ModuleManager installed (should be GamaData/ModuleManager.2.6.25.dll) If you don't have FilterExtensions installed, try searching for "trigger" If you do have FilterExtensions installed, try searching for "Orbital"
  16. @Eleusis La Arwall This mod is currently not available in CKAN, among other things, the netkan is referencing kerbalstuff. Would you mind if I write a working .netkan file for CKAN?
  17. The new version is now available on CKAN @MOARdV I don't know if you removed VV from the list of recommended mods, but I'm maintaining it now, and it is fully compatible with 1.1.3
  18. I have taken over the VesselViewer mod in a maintenance mode. CKAN has been notified (I updated the netkan file), and the new thread is located here:
  19. Hi Everybody, This is an announcement that as of now, I'm taking over maintenance of this mod. I have started a new thread for it: Please move all discussion to this new thread. Moderators, please lock this thread so no confusion will happen. Thanks
  20. @PeteTimesSix has not been around since November, 2015. @RealTimeShepherd had been doing some maintenance and partially updated it to 1.1.3 I (@linuxgurugamer) fixed a problem on 1.1.3 related to the toolbar, and, after chatting with RealTimeSheperd, am taking over maintenance of this mod. Please note that for now, it's merely a maintenance mode, in which I'll fix bugs and keep it working for the current version of KSP. The new version for KSP 1.4.1 has new dependencies New Dependencies Click Through Blocker ToolbarController JSIPartUtilities CKAN has been updated to install the dependencies, if needed. Download full version: https://github.com/linuxgurugamer/VesselViewer/releases Download RPM-only version: Go to the release and download the file VesselView-RPM-**** Download Toolbar-only version: Go to the release and download the file VesselView-toolbar-**** Source Code: https://github.com/linuxgurugamer/VesselViewer License: MIT Donations gratefully accepted https://www.patreon.com/linuxgurugamer (The following has been copied from the original OP) Introducing (again) Vessel Viewer Continued! Ever fly an IVA mission, happened to hear an explosion and wished you knew if it was antenna no. 54 or your main engine that just blew up? Like to fly without the GUI but also a fan of knowing how much fuel there is in your tanks? Wondering just how hot is Deadly Reentry making those wings? Perhaps you'd like a more visual way of telling whenever your wings are stalling when running Ferram Aerospace? Ever wished you could activate engines and take science reports without having to go into external view, but too lazy or forgetful to setup action groups? I've got you covered. Complete edition download (requires Toolbar, RasterPropMonitor) Available on Spacedock Comes with a User manual! Source code. License. Current list of extensions: DISCO MODE example plugin (included) Part Selector (included)
  21. The speed limitation must be higher than 400mph, cause I had my Garmin on a plane, and once it got the signal, it showed me our location in real time. Speed was somewhere between 350 and 450 mph.
  22. Sure, if you give us the information we need. Log files, please.
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