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Everything posted by linuxgurugamer
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
It was released yesterday.- 5,206 replies
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[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It was described a few posts above: To view through the eyes of your Kerbal(s): EVA the Kerbal Right-click on it Select "Activate Camera" Press "Backspace" to deactivate the view. I suggest doing this in space, as walking around on Kerbin ... well ... the view can be quite dizzying. lol Please read this post for what information you need to supply. This post if from the stock, but the information required is the same: -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
How did you install it? Is the latest module manager installed? Please provide logs, otherwise I can't help you -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll contact him to see what needs to be done There was and then there wasn't. I accidently uploaded a file to the Quiztech spacedock entry; it was the wrong upload. I've deleted it and things should be back to normal. -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The mod (I believe) adds the docking camera to ALL docking ports Some more information please. Please remember that since I just took it over, I may not be aware of things like this glitch, so a fuller description would be helpful. Thanks -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It was available as a WIP, but I'm only doing it in a maintenance mode, with minor updates. So this does belong here -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You do have the latest ModuleManager installed? -
[1.12.x] RetractableLiftingSurface Module released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That should be taken care of by stock. Regardless, this mod wouldn't have anything to do with that. -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Can you be a little more specific? For example, tell me what you did, and provide a log file. Naming specific cameras, and what isn't working would also be useful. Thanks -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
If you could open a github issue, and put in as much info as you can, it will help me when i get back to this -
[1.12.x] RetractableLiftingSurface Module released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That can be done to any wing out there, it's merely a matter of writing the config. I would suggest, however, that the cost should be equal to the sum of the wing and an equivalent tank, to account for the extra cost in developing and building a hollow, strong wing -
@Quiznos323 has graciously given me permission to continue supporting this mod pack. As I am not a modeler, I'm supporting it in a maintenance mode, fixing bugs, keeping it working. WARNING There is a bug 1.4.* (and possibly in 1.3.1) which causes a plane with certain parts to immediatly jump to 1000m in height upon launching, and then slowly descend to the runway. It can be fixed by installing the WorldStabilizer mod, available at the following link. Note that the 1.3.1 version DOES work in 1.4.*, although the author will be coming out with a 1.4.* version soon Donations gratefully accepted https://www.patreon.com/linuxgurugamer Please delete the QuizTechAero folder from previous versions to avoid any issues! Please read the included installation document before posting about missing parts and installation problems. If you have followed those instructions and still have issues let me know. Thanks! QuizTech Aero Pack v1.3.3 An expansion for stock and modded spaceplane parts! Parts: Videos: WIP: Recommended Mods: RastorPropMonitor Throttle Control Avionics B9 Procedural Parts/Wings Adjustable Landing Gear Mk2 Essentials Bundled Plugins: -BDAnimationModules.dll -km_Gimbal.dll -Firespitter.dll No plugins are bundled anymore. The following are required: ModuleManager Firespitter Core (https://github.com/snjo/Firespitter/releases) BahamutoD Animation Modules (https://github.com/raidernick/BDAnimationModules/releases/) Download: http://spacedock.info/mod/836/QuizTechAeroPackContinued Source code: https://github.com/linuxgurugamer/QuizTechAeroPackContinued/releases/tag/1.3.0 License: CC-BY 4.0 International @SpaceCommanderNemo Please define "Modular fuel tank compatibility". There are lots of fuel tank mods out ther Thanks to @flx for writing a patch for FAR
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[1.1]Hullcam VDS - mod adopted by linuxgamer
linuxgurugamer replied to Albert VDS's topic in KSP1 Mod Releases
Please move all conversation about this mod to the new release thread here: -
@Albert VDS has passed the mod over to me, please consider this the official forum now for the Hullcam VDS Continued mod. The original thread can be found here: https://forum.kerbalspaceprogram.com/index.php?/topic/42739-11hullcam-vds-mod-adopted-by-linuxgamer/ Hullcam VDS - A Mechjeb hullcam fork Hullcam let's you add different cameras(black and white, grainy tv, nightvision, etc) to any part of your vehicle or construction. Docking ports have special docking cameras now and you can also see through the eyes of your Kerbals in EVA. Scroll down for a video demonstration of the new filters. Controls: Next camera: - (Minus) Previous camera: = (Equals) Exits hullcam view: Backspace Holding down the modifier key (Alt on Windows) while doing the Next/Previous/Exit will change the control point to the new camera You can change these keys by editing \Gamedata\HullcameraVDS\Plugin\settings.cfg To view through the eyes of your Kerbal(s): EVA the Kerbal Right-click on it Select "Activate Camera" Press "Backspace" to deactivate the view. I suggest doing this in space, as walking around on Kerbin ... well ... the view can be quite dizzying. lol Also, first person view does work with no problems on a a command chair. Also, if you right-click and drag while in the view, you can 'look around' a little. Keep in mind that if you are cycling through all the cameras, then you will cycle through ALL the docking ports in range, not just those on the active vessel. So if you have a space station with 10 docking ports, you will cycle through all 10. Please don't forget to delete any previous version before installing the latest one and back up your saved game Download: http://spacedock.info/mod/885/HullcamVDS Continued Source available: https://github.com/linuxgurugamer/HullcamVDSContinued License: GPLv3 https://www.patreon.com/linuxgurugamer If you are having a problem, please read this and follow the instructions BEFORE posting a bug report: Action groups: Zoom in Zoom out Activate Camera Deactivate Camera Next Camera Previous Camera Command Pod MK-1 with hullcam on the bottom looking at dropping heatshield. Hullcam view of the bottom of a rocket Videos
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[1.12.x] RetractableLiftingSurface Module released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It will, once we release SXT Redux -
What is the biggest mission failure you have ever had?
linuxgurugamer replied to JacobJHC's topic in KSP1 Discussion
For me it was my first real space station. Built with 1.25m parts, it was longer, skinny and had reaction wheels in several places. Switched to it, and watched on disbelief as it started oscillating back and forth until it exploded -
[1.12.x] RetractableLiftingSurface Module released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Wet wings, as in wings with tanks? -
[1.12.x] RetractableLiftingSurface Module released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That's the idea. It was written to support SXT, but should be flexible enough for a lot more Yup. Now all you modelers, get to work :-) -
[1.3.1] Persistent Dynamic Pod Names release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The blizzy code isn't well tested, and I don't recommend it at this time. I did raise it as a Github issue so I won't lose track of it -
Rocket Explodes at "log in"
linuxgurugamer replied to Zosma Procyon's topic in KSP1 Gameplay Questions and Tutorials
While I don't think is relevant, make sure you are running the latest mechjeb