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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Cool. I give you permission to make an ad for SpaceTux Agency (mine), as well as KW Rocketry (one I support now). Frankly, you can do ads for any of the mods that I support.
  2. Will this understand non-stock experiments? Will this have ads for non-stock companies?
  3. Ok, no problem. Let me know if you change your mind. Anyway, looks really nice, I look forward to trying it out in my big career game
  4. Hi all, Here is a BETA release of the updated SXTContinued:https://www.dropbox.com/s/t4tqvic00hsa2vw/SXTContinued-Beta.zip?dl=1 This includes the RetractableLiftingSurface, so the folding wing will actually work properly.
  5. Ok, I can respect that. But would you mind if I submitted it to CKAN? If you do, no problem. Oh, another suggestion: Add a .version file and the MiniAVC.dll so that people can be notified at game start if there is an update. Go to the http://ksp-avc.cybutek.net/ site to register and genrate a file. It's very simple, and all you need to do is update the info when you do a new release.
  6. Thanks, will add it to the file. All, I hope to do a test release in the next day or so.
  7. Let's start off with you describing how you installed it. Also, please provide a log file. Thx
  8. I looked at the zip file, and would like to make the following suggestions: Put everything inside a directory called GameData Under that, put the agency name (Knes) Under that put the following directories: Agencies, Flags, KrakenScience See the following for a visual description of what I'm suggesting: GameData \->Knes |->Agencies |->Flags \->KrakenScience This will make it much easier to install and update. Also, that will make it much easier to write a .netkan file for CKAN (which, btw, i'd be very happy to do for you)
  9. Unfortunately, L-Tech did it in code, it wasn't a simple config. That being said, here is a working version of L-Tech for 1.1.3: https://www.dropbox.com/s/e7hjvnr0xahyhy9/LTechRevived.zip?dl=1
  10. Here is a working version of this mod for KSP 1.1.3: https://www.dropbox.com/s/e7hjvnr0xahyhy9/LTechRevived.zip?dl=1 Feedback is very welcome
  11. I have the science working, need to get the electricity to work properly
  12. You are correct, my mistake, I thought he had custom code for the new parts
  13. Looks like a very nice mod with great textures, but you need to supply source code per the forum rules
  14. I have this compiled and kind of working, but it isn't giving out any science yet. Please let me know if you (or anyone) would be interested in this
  15. Yes, although it will be listed in the (in your example) the KW Rocketry leaderboard. I added a clarification
  16. This is interesting. I think I'll mock up some configs to see how it works, and if it even makes sense
  17. I'll take a look at recompiling this later this evening
  18. Don't know. I just took a look at the LTech mod, a port is currently underway by someone else
  19. If he removed parts mod, and then started the game, when he tries to load the save the game itself will delete the ships due to the missing parts
  20. Since I don't really use RPM, I can't really say. Can you describe a test case I could do to set up and demonstrate this problem? Thanks
  21. I suppose that technically it could, but it's a scientific instrument, not a flight instrument. No offense, but I'm not going to do anything like this. My feeling is that something like this should be done in kOS
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