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Everything posted by linuxgurugamer
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Cool. I give you permission to make an ad for SpaceTux Agency (mine), as well as KW Rocketry (one I support now). Frankly, you can do ads for any of the mods that I support.
- 48 replies
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Will this understand non-stock experiments? Will this have ads for non-stock companies?
- 48 replies
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[1.1.3] KrakenScience 0.3 [2016-08-26] - Dev
linuxgurugamer replied to Well's topic in KSP1 Mod Development
Ok, no problem. Let me know if you change your mind. Anyway, looks really nice, I look forward to trying it out in my big career game -
[1.1.3] KrakenScience 0.3 [2016-08-26] - Dev
linuxgurugamer replied to Well's topic in KSP1 Mod Development
Ok, I can respect that. But would you mind if I submitted it to CKAN? If you do, no problem. Oh, another suggestion: Add a .version file and the MiniAVC.dll so that people can be notified at game start if there is an update. Go to the http://ksp-avc.cybutek.net/ site to register and genrate a file. It's very simple, and all you need to do is update the info when you do a new release. -
Revived a mod called L-Tech
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[1.1.3] KrakenScience 0.3 [2016-08-26] - Dev
linuxgurugamer replied to Well's topic in KSP1 Mod Development
I looked at the zip file, and would like to make the following suggestions: Put everything inside a directory called GameData Under that, put the agency name (Knes) Under that put the following directories: Agencies, Flags, KrakenScience See the following for a visual description of what I'm suggesting: GameData \->Knes |->Agencies |->Flags \->KrakenScience This will make it much easier to install and update. Also, that will make it much easier to write a .netkan file for CKAN (which, btw, i'd be very happy to do for you) -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Unfortunately, L-Tech did it in code, it wasn't a simple config. That being said, here is a working version of L-Tech for 1.1.3: https://www.dropbox.com/s/e7hjvnr0xahyhy9/LTechRevived.zip?dl=1 -
[1.2] L-Tech Scientific Industries V4.2
linuxgurugamer replied to ludsoe's topic in KSP1 Mod Releases
Here is a working version of this mod for KSP 1.1.3: https://www.dropbox.com/s/e7hjvnr0xahyhy9/LTechRevived.zip?dl=1 Feedback is very welcome -
[1.2] L-Tech Scientific Industries V4.2
linuxgurugamer replied to ludsoe's topic in KSP1 Mod Releases
I have the science working, need to get the electricity to work properly -
[1.1.3] KrakenScience 0.3 [2016-08-26] - Dev
linuxgurugamer replied to Well's topic in KSP1 Mod Development
You are correct, my mistake, I thought he had custom code for the new parts -
Looks like a very nice mod with great textures, but you need to supply source code per the forum rules
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[1.1.3] KrakenScience 0.3 [2016-08-26] - Dev
linuxgurugamer replied to Well's topic in KSP1 Mod Development
You need to provide source code -
[1.2] L-Tech Scientific Industries V4.2
linuxgurugamer replied to ludsoe's topic in KSP1 Mod Releases
I have this compiled and kind of working, but it isn't giving out any science yet. Please let me know if you (or anyone) would be interested in this -
Collecting gas from a planet by skimming the atmosphere
linuxgurugamer replied to SomeGuy123's topic in Science & Spaceflight
This is interesting. I think I'll mock up some configs to see how it works, and if it even makes sense -
Collecting gas from a planet by skimming the atmosphere
linuxgurugamer replied to SomeGuy123's topic in Science & Spaceflight
Would still be nice and fun to be able to do this -
[1.2] L-Tech Scientific Industries V4.2
linuxgurugamer replied to ludsoe's topic in KSP1 Mod Releases
I'll take a look at recompiling this later this evening -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Don't know. I just took a look at the LTech mod, a port is currently underway by someone else -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Since I don't really use RPM, I can't really say. Can you describe a test case I could do to set up and demonstrate this problem? Thanks -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
linuxgurugamer replied to Firov's topic in KSP1 Mod Releases
I suppose that technically it could, but it's a scientific instrument, not a flight instrument. No offense, but I'm not going to do anything like this. My feeling is that something like this should be done in kOS