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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] RetractableLiftingSurface Module released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not yet, but there will be shortly -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks, I'll add it to the mod. -
I was using AntennaRange as described above, and was getting errors, so I've recompiled it against 1.1.3. I also recompiled the other two DLLs and repackaged the whole thing, you can get it here: (updated download link here): https://github.com/linuxgurugamer/AntennaRange/releases/tag/1.11.3-lgg Please note that this is totally unofficial. Other than fixing one syntax error and adding a single "if" to avoid an exception at startup, there are no changes to the files. I can say that I am NOT getting any more errors in the log from this.
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I'm trying to learn how to use this, and am having problems. On at least one plane,I start on the runway, and set the altitude to about 2000, speed to 150 and direction to 90. It starts (once I stage the engines), brings the engines to full speed, but about 1/2 way down the runway, and before it is even at the target speed, it cuts the throttle. no messages show up. I also tried getting this plane to altitude and then engaging, but it would set the thhrottle to 0 Any idea what I should be looking for?
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Got a bunch of errors for you. I have a highly modded game. usually ok, but this just came up: I launched a rover from the SPH (no action groups created at all), and the following errors started spamming: AGX Flight Update Error 7i System.NullReferenceException: Object reference not set to an instance of an object at ActionGroupsExtended.AGXFlight.LoadVesselDataFromPM (ActionGroupsExtended.ModuleAGX rootAGX) [0x00000] in <filename unknown>:0 at ActionGroupsExtended.AGXFlight.Update () [0x00000] in <filename unknown>:0 Here is a link to the full log file: https://www.dropbox.com/s/35lmaa9wjfu706v/agx errors.zip?dl=0 I know there are other errors in there, but this one seemed to be totally unrelated to anything else. KSP 1.1.3 Most mods installed via CKAN, AGX is 2.0b For this log, I entered the game, went into the SPH to create the rover, added a crew module to it attached via a decoupler. Then I put the crew into the crew module (2 of them), and launched. Once launched, I disembarked the crew and had them mount the external command seat. Then I decoupled the crew module and recovered it. After recovery, I made the rover active again (flew the rover from the space center scene)
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
That was the problem, it was halfway around Kerbin, and I'm in a slow plane. thanks -
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Is the ability to see waypoints in flight view based on some sort of level? -
[1.11.+] ESLD Jump Beacons Revived (1.4.0)
linuxgurugamer replied to Booots's topic in KSP1 Mod Development
You could also try using this mod (another FTL mod I'm maintaining): https://spacedock.info/mod/835/FTL Drive Continued It should work in 1.1.2, if it doesn't, let me know and I can do a quick 1.1.2 build -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Thank you Got it done, will do a better job testing this time before releasing- 5,225 replies
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[1.10.0] S.A.V.E - automatic backup system - 1.10.0-3173
linuxgurugamer replied to Nereid's topic in KSP1 Mod Releases
@Nereid Are you going to be continuing with S.A.V.E.? It currently has two issues: Not compiled for 1.1.3, although it does seem to work. At the least, the .version file needs to be updated Cloning doesn't work -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
@nightingale, I see that the notes say that the Kolniya method has been added, but I'm getting an error. So, before I start with the debugging, can you tell me if this is correct. the following is in the CONTRACT_GROUP: DATA { type = CelestialBody hidden = true requiredValue = false // Following line works UnmannedMissionPlanet = Prestige() == Trivial ? @/easyPlanets.Random() : Prestige() == Significant ? @/mediumPlanets.Random() : @/hardPlanets.Random() Following line seems to generate error KolniyaMissionPlanet = Prestige() == Trivial ? @/easyPlanets.CanHaveKolniyaOrbit().Random() : Prestige() == Significant ? @/mediumPlanets.CanHaveKolniyaOrbit().Random() : @/hardPlanets.CanHaveKolniyaOrbit().Random() } and the following is in the contract: DATA { type = String hidden = true uniquenessCheck = GROUP_ALL requiredValue = true uid = KolniyaOrbitalSatellite:@STGUnmannedMissions:KolniyaMissionPlanet.Name() }- 5,225 replies
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Sal, It would be wonderful if either/or/both KRASH and/or Persistent Dynamic Pod Names was highlighted and yes, I am the author of both
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
linuxgurugamer replied to Firov's topic in KSP1 Mod Releases
I've asked him for permission open a github issue, on my fork -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
linuxgurugamer replied to Firov's topic in KSP1 Mod Releases
I will take a look at it. Sounds interesting -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
It was released yesterday.- 5,225 replies
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[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It was described a few posts above: To view through the eyes of your Kerbal(s): EVA the Kerbal Right-click on it Select "Activate Camera" Press "Backspace" to deactivate the view. I suggest doing this in space, as walking around on Kerbin ... well ... the view can be quite dizzying. lol Please read this post for what information you need to supply. This post if from the stock, but the information required is the same: -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
How did you install it? Is the latest module manager installed? Please provide logs, otherwise I can't help you -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll contact him to see what needs to be done There was and then there wasn't. I accidently uploaded a file to the Quiztech spacedock entry; it was the wrong upload. I've deleted it and things should be back to normal. -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The mod (I believe) adds the docking camera to ALL docking ports Some more information please. Please remember that since I just took it over, I may not be aware of things like this glitch, so a fuller description would be helpful. Thanks