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KSP2 Release Notes
Everything posted by linuxgurugamer
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Can you explain? Was the "collect science at 4" one of the tasks, if so, then the "4" was a location. What is "tree"? Thanks
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No luck, I put that config in where you told me to and the engines are still in the Fuel Tanks tab. EDIT: Just wanted to add that @undercoveryankee config did work. Ok, I wasn't sure if the "or" would work. I was going to include that in KW, so I'll include the following in KW instead: @PART[*]:HAS[#category[0],@MODULE[ModuleEnginesRF]]:FINAL { @category = Engine } @PART[*]:HAS[#category[0],@MODULE[ModuleEnginesFX]]:FINAL { @category = Engine } At least until RF includes the one with ModuleEnginesRF. Please try this, it should work. This should work both with and without RF installed. @CoriW Thanks for testing @undercoveryankee Thanks for the research and the original config you put up -
There will be a new thread, soon. For now, I released it on github and spacedock. In what I released, the firespitter plugin is current. The BahaAnimationsModules are recent and compiled for 1.1.3 Regarding changelog, I actually didn't change anything, yet, other than updating the plugins and testing. You can get the release here: http://spacedock.info/mod/836/QuizTechAeroPackContinued
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That sounds easy enough for me to add to the current KW Ok, for now, for KW, try adding this to a file: Gamedata\KWRocketry\KWCommunityFixes\KW-engine-cat.cfg @PART[*]:HAS[#category[0],@MODULE[ModuleEnginesFX]|@MODULE[ModuleEnginesRF]]:FINAL { @category = Engine } Since I don't use RF, please try this out and let me know how it works. -
LLL - Lack Luster Labs - Development Thread
linuxgurugamer replied to Lack's topic in KSP1 Mod Development
Make sure you have the latest Firespitter -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
First, remove RealFuels and see what happens -
I created a ship which is available here: https://kerbalx.com/crafts/15338/edit Mods used for this test were: HyperEdit MechJeb Mechjeb for All KW Rocketry Redux Kerbal Alarm Clock Picture below. The main stage has two tanks. The FT-400 is disabled, is used merely to add mass to the vessel The ship is two stages. I did the following steps for each of the tests below: Use HyperEdit to get orbit to 1Mm altitude Use MechJeb SmartASS to point Retrograde F5 to save The following steps are repeated for each test: Use MechJeb Maneuver Planner to drop orbit to test Pe Once maneuver is complete, decouple (decouple force is set to 0 to avoid any impact to the Pe) Switch to tug section, use RCS to back away from main test stage Use KAC to warp to 1 minute before Pe Use MechJeb SmartASS to point Prograde Pause at Pe -5, record speed At Pe, engage engine When tank is empty, record Ap F9 to return to test start, ready for next test Very interesting And here are the results: Orbital start: 1,000,000m Tug used to drop Pe, which then disengages with 0 force Total Dv: 323 Pe (km) Speed at Pe (m/sec) Final Ap (Mm) 70.095 2725.7 4.38876 94.985 2661.7 4.33023 104.999 2637 4.30865 125.003 2589.2 4.26857 175.033 2477.7 4.18364 249.998 2329.5 4.08814 349.995 2159.9 4.00367 500.003 1950.7 3.93731
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[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
Is there a way to have multiple filters active? For example, I want to see all 1.25m Engines -
OK. The version I have work fine in 1.1.3, it's a recompiled copy of what someone did for 1.1.2. My download includes the source. In this case, I will NOT release a new version, but will keep this copy around until you do your formal release: https://www.dropbox.com/s/g2z5104fshgwvnd/BetterTimeWarp.zip?dl=0 @MrHappyFace I was going to look into these issues I observed before releasing, figured I'd let you know: possible bug: after deleting profile, delete window stays open possible enhancement: make window(s) dragable possible enhancement/limitation: Limit physics warp to min of 0.1 and max of 100?
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Yes
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
linuxgurugamer replied to Ven's topic in KSP1 Mod Development
I don't remember the specifics, but he did some balancing and some things are different. I'd have to spend some time looking into it to have more specifics -
[1.1] StrutFinder 0.2, Updated April 19, 2016
linuxgurugamer replied to kujuman's topic in KSP1 Mod Releases
Ok, after talking to the moderators, it turns out that the license listed in the OP is also the default license on github, meaning that it is an "All Rights Reserved", and I can't take it over without permission. So, until I hear and get permission, I can't do anything about this. I'll leave the beta there, but won't be doing an official release -
[1.0.2] FTL Drive (Updates on development)
linuxgurugamer replied to krh42's topic in KSP1 Mod Development
Will be doing a release on Sunday -
[RETIRED] PEBKAC Industries: Launch Escape System
linuxgurugamer replied to Kurld's topic in KSP1 Mod Releases
Great! Github would be awesome. Let me know when you do the next release, I'll get the netkan updated- 118 replies
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I saw your pull re. the Vesta, I'd like to get other people's opinions before I make any changes.