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Everything posted by linuxgurugamer
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Well, I find the following: The part "LLL Skid" (LLLSkid), uses ModuleLandingGear "Landing Leg - Underside" (LLLUnderLeg) uses ModuleLandingLeg "Landing Leg - Small Underside" (LLLUnderLeg2) uses ModuleAnimateGeneric So I assume that I should change all to use ModuleAnimateGeneric (The LLLUnderLeg2 already uses ModuleAnimateGeneric, so it isn't needed in this patch): @Part[LLLUnderLeg] { @MODULE[ModuleLandingLeg] { -name = ModuleLandingLeg +name = ModuleAnimateGeneric } } @Part[LLLSkid] { @MODULE[ModuleLandingGear] { -name = ModuleLandingGear +name = ModuleAnimateGeneric } } Edit: This patch isn't working (yet), I'll keep working on it
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Right now I'm just getting it working for myself. So far as I can tell, these are the only changes needed. The landing gear even works for me :-) I'd be happy to do a community supported version, if @Lack isn't going to be coming back. I already do the KWRocketryRedux (with the original author's blessings). I love these parts, although I'm not a fan of the weaponry :-( LGG
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
linuxgurugamer replied to Thomas P.'s topic in KSP1 Mod Releases
I'm curious about something. There are several ways to generate a fractal planet, both online and in commercial programs. Is there any way to use something like this to create a more complex planet without needed to manually do height maps? For example, I have a program called Fractal Terrains, which I've used in the past for RPG campaigns. The worlds which are generated are full featured and can be very complex, I would like to be able to take what's generated and make a planet out of it. For those interested, here is a link to this product: https://secure.profantasy.com/products/ft.asp Another free one is: http://donjon.bin.sh/world/ and there are others. -
[1.2.2] Centauri Dreams - Explore Alpha Centauri
linuxgurugamer replied to hikoriyami's topic in KSP1 Mod Releases
Great! Let me know when you have the next update, so I can get CKAN updated properly. -
Ok. What was interesting is that when I was adding those two lines to the CLS.cfg, I found that one was already there for several of the patches: @PART[LLLCBMAnim]:NEEDS[ConnectedLivingSpace]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } } @PART[LLLCBM]:NEEDS[ConnectedLivingSpace]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } } I would guess that the "passable = true" is a holdover from ancient times
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@Lack Would be very welcome if you continued supporting this. There are still some tga files in the download you listed above: ./GameData/LLL/Models/Propulsion/LLL2x1/StripeBlue.tga ./GameData/LLL/Models/Propulsion/LLL2x1/StripeGrey.tga ./GameData/LLL/Models/Propulsion/LLL2x1/StripeJet.tga ./GameData/LLL/Models/Propulsion/LLL2x1/StripeKeth.tga ./GameData/LLL/Models/Propulsion/LLL2x1/StripeLFO.tga ./GameData/LLL/Models/Propulsion/LLL2x1/StripeYellow.tga ./GameData/LLL/Models/Structural/2x1Cargo/model000.tga ./GameData/LLL/Models/Structural/2x1Cargo/untitled.tga ./GameData/LLL/Models/Utility/2x1Greenhouse/model000.tga ./GameData/LLL/Models/Utility/2x1Greenhouse/model000334_NRM.tga ./GameData/LLL/Parts/Command/MkVII/railing.tga ./GameData/LLL/Parts/Command/NoseProbe/model000.tga ./GameData/LLL/Parts/Command/NoseProbe/model002_NRM.tga ./GameData/LLL/Parts/Command/NoseProbe/Untitled-1.tga ./GameData/LLL/Parts/Control/RCSRack/model005.tga ./GameData/LLL/Spaces/Hog/dash.tga ./GameData/LLL/Spaces/Hog/DASHTOP.tga ./GameData/LLL/Spaces/Hog/EMSS.tga ./GameData/LLL/Spaces/Hog/Untitled-1.tga
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[1.2.2] Centauri Dreams - Explore Alpha Centauri
linuxgurugamer replied to hikoriyami's topic in KSP1 Mod Releases
Can you PLEASE do NOT have spaces in the directory names? It causes problems in CKAN and on Linux/Unix systems I would also suggest you put it inside a GameData directory in the zip, such as: GameData/Centauri_Dreams I would also suggest you look at ksp-avc with an eye towards including a .version file in it Thank you -
+ [Part] [1.6] Davon supply mod v025
linuxgurugamer replied to PrivateFlip's topic in KSP1 Mod Releases
@PrivateFlip have you gotten this updated for 1.1.3? Most likely it will work, if not, then will probably just need a recompile