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Everything posted by linuxgurugamer
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[1.1]Hullcam VDS - mod adopted by linuxgamer
linuxgurugamer replied to Albert VDS's topic in KSP1 Mod Releases
Bug found and squashed. Now I need to run it through my normal packaging process. -
[1.1]Hullcam VDS - mod adopted by linuxgamer
linuxgurugamer replied to Albert VDS's topic in KSP1 Mod Releases
Hi everyone, I'll be taking over this mod. I have it recompiled and working, but I found a bug which I'd like to fix before doing a release. The bug is that if you have a camera active and you switch to map mode, it starts throwing lots of NRE's, probably because the camera isn't there. it shouldn't take too long to find, I hope to release a version on Sunday, if RL doesn't interfere -
[1.2.x] Rocket Factory 1.2x - LeBeau Space Industries
linuxgurugamer replied to RaendyLeBeau's topic in KSP1 Mod Releases
@Felbourn I absolutely love your videos. Even watched them with my wife Like @CobaltWolf I've received a total of 3 donations, which basicly paid for a couple of lunches I write the mods I do for fun. I do pick up and maintain some others, because I like them and it's not too much work. When it's not fun, I stop. Like right now, I'm actually playing the game for the first time in 3 months of modding. Your models are amazing, I wish I could do the same. Would you be willing to let someone else pick them up ?- 183 replies
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No rush, I'm rather busy with other stuff. But if'/when you do, don't forget the hatch. Would be cool if the door could open and close, and if you could even get the light on top to flash....
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[1.1]Hullcam VDS - mod adopted by linuxgamer
linuxgurugamer replied to Albert VDS's topic in KSP1 Mod Releases
If nothing else, I'll need the source for this version. It's not available on the OP -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
I have a couple of rescue contracts on a fairly new game.- 5,206 replies
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[1.1]Hullcam VDS - mod adopted by linuxgamer
linuxgurugamer replied to Albert VDS's topic in KSP1 Mod Releases
This would be in a maintenance mode, as you can guess, I'm rather busy with other stuff. I'd actually prefer if some other modder would be able to step forward, but if not, I can do it -
[1.1]Hullcam VDS - mod adopted by linuxgamer
linuxgurugamer replied to Albert VDS's topic in KSP1 Mod Releases
Gaaah, I can't believe I'm saying this I might be interested in picking it up. What is the latest stable version? I see there is a test build (?) for 1.1, what is it's status? -
it would be cool if someone would actually build a Tardis. Outside, it would be big enough to visibly fit one Kerbal. Inside, an IVA should be huge. And there would be a way to select various places to go, along with the sounds that the Tardis makes. I could do the code, i suppose, but someone else needs to do the models
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I know, you are making a Tardis! Seriously, looks really nice, I'm looking forward to seeing your future work. Now following on Spacedock
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
It might help if you posted the complete contract group and the contract types so we can see it all- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
I understand, although they are also acting as requirements; at a minimum, I think you need to update the documentation to reflect that. I wonder if I'm using the DATA groups in ways others aren't; I'm setting lots of variables in a single group. It works, but, in the case of (for example) a list, what happens if there are several lists in the group, and some have values and some don't? I hope I'm not abusing you Figuring out that one was a bear, because when I tried creating a test install and testing, it would work. I don't know how I realized it was related to the root part, but I do remember the light coming on. I was slowly working my way through about 200 mods trying to find the conflicts. Really, I am very impressed by the new release, and hope to help you with these reports. Thank you- 5,206 replies
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Nuts, a file got left out. Add the following to a file "group.cfg" in the directory ContractPacks/Spacetux/RoverMissions: CONTRACT_GROUP { //trace = true agent = Space Penguins, Inc minVersion = 1.15.0 // Name of the contract group name = RoverMissionsGroup displayName = Rover Missions } I'm working on an upate
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
linuxgurugamer replied to Firov's topic in KSP1 Mod Releases
Thats because you are looking on the wrong page, try this: https://github.com/linuxgurugamer/KerbalSmartParts/releases -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Is it possible to develop custom stratagies? I'm thinking of something like a Goverment Funding strategy, where you get a set amount of money each month (maybe increasing over time), but the contract rewards are much less -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
I've figured out what's happening: It has to do with the root part being in the part of the rocket which is below the decoupler. This test will show the problem: This craft file: https://www.dropbox.com/s/sismussknpcb2bi/goodrootpart.craft?dl=0 works This one shows the problem: https://www.dropbox.com/s/9luidhu8w8zlfbz/badrootpart.craft?dl=0 Test as follows: Install the following mods: Unmanned Missions HyperEdit Contracts+ (makes it easier to see the reqs) Create new save, give yourself lots of science & money, you will need to unlock the first few levels of science Download the craft files, put them into your VAB folder Go into Mission Control, select the Unmanned Mission "Let's get a probe into orbit and return it" Put craft on launch pad Open HyperEdit, then open the Orbit Editor. Make sure the active ship is selected, and that the altitude is >70000 Set throttle to full Quickly launch, wait a second, then kill the throttle When engine has stopped, click the HyperEdit "Apply" button to move the craft into an orbit Close Hyperedit Open the Contracts window See in the contracts window that the Orbit has been achieved In orbit, wait until the craft is pointing retrograde (it doesn't have reaction wheels), then activate the engine, enough to deorbit Shut down the engine Stage For the craft file labeled "goodrootpart", it will be unchanged. For the craft file labeled "badrootpart", the Orbit requirement will become unfilled Umm, refresh CKAN, it has the latest, I have 1.16.2 installed via CKAN- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Testing my unmanned contracts: Contract to get probe to orbit and back again It seems to work until I get in orbit, the contract shows the the orbit part is fulfilled, then, I decelerate, and decouple from the rocket, and all of a sudden the orbit parameter is unfilled again. CONTRACT_TYPE { // For debugging //trace = true name = First Return from Orbit group = STGUnmannedMissions title = Let's get a probe into orbit and return it safely home topic = orbit subject = HomeWorld() motivation = Because.... notes = Complete the following: synopsis = Send a probe to space and get it into orbit around our homeworld and then get it back completedMessage = You did it! You've successfully gotten a probe into orbit and returned it home agent = Space Penguins, Inc cancellable = true declinable = true prestige = Exceptional targetBody = HomeWorld() maxCompletions = 1 maxSimultaneous = 1 rewardScience = 25.0 rewardReputation = 5.0 rewardFunds = Random(18000.0, 22000.0) advanceFunds = Random(9000.0, 11000.0) PARAMETER { name = VesselParameterGroup_1 type = VesselParameterGroup completeInSequence = true PARAMETER { name = Orbit type = Orbit situation = ORBITING minInclination = 0 minEccentricity = 0.0 disableOnStateChange = true completeInSequence = true } PARAMETER { name = ReturnHome type = ReturnHome completeInSequence = true } } } Here is a link to all relevent files: https://www.dropbox.com/s/gp90ohwpto7b06v/ContractConfigurError.zip?dl=0 I'm thinking there might be a conflict with something, but have no idea what.- 5,206 replies