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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Just ran into a small bug: Mostly new install, new save. Lots of mods. While I had never started AnyRes in this save, I think I did use it in a different save. But that save was deleted. Started game, first thing i did was go into Settings. The AnyRes window showed up. It did go away when I returned to the main menu. It should be prevented from displaying on the settings screen
  2. Just an FYI, I've gotten the netkan file fixed for CKAN, so it should hopefully show up soon
  3. Hi, I was looking at the bad .netkan file generated by Spacedock, and would like to make the following suggestions: Put everything into a GameData/CentauriDreams directory Do NOT have spaces in the directory name. Either do it as I suggested above, or use a non-space character, such as an underscore or a dash Add an AVC .version file, will allow CKAN to automatically see new versions (see the site: ksp-avc.cybutek.net to easily generate the file), and keep it updated As it is, I'm not sure if it can be properly indexed in CKAN, but if you make these minimal changes, it will be much easier to index, and incidentally, make it easier to install manually
  4. http://spacedock.info/mod/836/QuizTechAeroPackContinued It's also on Github, and CKAN as well
  5. Sorry, while the checkbox is there. most mods won't get a good netkan file. I've been helping out with that, correcting many of the bad netkan files so they can be used. If I do see it generated by Spacedock and it's broken, I'll just go and fix it. And I can say right now, after looking at the zip file, that Spacedock will not be able to create a good file. Among other problems, you should put everything into a folder called KSPCraftOrganizer inside the zip file. Many people do the following when creating their zip: Folder structure inside zip: GameData/ModName GameData/ModName/Plugins GameData/ModName/icons GameData/ModName/LICENSE.txt GameData/ModName/ModName.version (from the KSP-AVC web site, very useful) GameData/ModName/MiniAVC.dll (from the KSP-AVC web site) This way if you would, for example, want to include some sample ships, you could have those in the root: Ships/VAB/shipname.craft This is a small amount of extra work, but the benefits far outweigh the minimal work. And using the AVC version file makes it possible to have CKAN automatically know when new versions are published.
  6. I updated the netkan, and have asked that a version file be included to avoid this in the future Yes
  7. Well, I don't know Curse, I use Spacedock & Github. Re. CKAN, it's a matter of writing a simple file (which is JSON), defining it. You can read the specs here: https://github.com/KSP-CKAN/CKAN/blob/master/Spec.md or you could ask someone (like me ) to write it for you. I would strongly suggest you use the AVC version files (http://ksp-avc.cybutek.net/), makes it much easier for CKAN to see new versions
  8. If you have IFS installed, try uninstalling and testing to see if it is an IFS problem or not Log file, please. They work fine for me.
  9. It shouldn't, it's essentially the same pack. Of course, I would recommend making a backup before trying (as usual)
  10. Small problem, the MK1 Inline Crew Cabin is available at the start, I wouldn't expect it until the same time as the MK1 Cockpit. Otherwise I can launch a kerbal immediately. Unless, of course, you left that so that science could be collected
  11. It isn't showing up in the ckan program, but I do see it in the list of .netkan files. Probably because it depends on DMagicScienceAnimate, and that is only listed to be 1.1.2 compatible. I opened a github issue on it, you may want to contact the author of DMagicScienceAnimate
  12. Try deleting the entire directory for the mod (RaptorAerospacial/CommonCorePods) and reinstall
  13. If you mean the toolbar button, if I click the Presets button, then the Presets window opens up, then when I click the toolbar button, the first window closes, but the Presets window stays open. I would expect that all windows would close when clicking the toolbar button the 2nd time I like the mod, appreciate the work you did on it, and hope these reports help
  14. The ability to load presets seems to have a couple of problems: No easy way to close the New Preset, and Load Preset window, other than by changing scenes. Please add either a close button The Load Preset window opens up right on top of the AnyRes window, and then the New Preset and Load Preset windows open up right on top of that. Again, changing scenes seems to close the windows.
  15. Getting the following: [ModuleManager] ModuleManager: 10654 patches applied, found 4 errors 4 errors related to GameData/HPTechTree/HPTechTree.cf And the relevent lines from the log are: [ModuleManager] Error - Skipping a patch with unbalanced square brackets or a space (replace them with a '?') : @PART[SpaceXLegs-S|SpaceXLegs-S (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [ModuleManager] Error - Skipping a patch with unbalanced square brackets or a space (replace them with a '?') : @PART[Grid (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [ModuleManager] Error - Skipping a patch with unbalanced square brackets or a space (replace them with a '?') : @PART[SpaceXLegs-L (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [ModuleManager] Error - Skipping a patch with unbalanced square brackets or a space (replace them with a '?') : @PART[Grid And, here are the fixed lines (I just copied the entire section): //********** KERBAL REUSABILITY EXPANSION **********// @PART[SpaceXLegs-S|SpaceXLegs-S?White]:NEEDS[KerbalReusabilityExpansion,!SETIctt,!SETItechtree,!ETT,!OpenTree,!RP-0,!UnmannedBeforeManned,!CommunityTechTree]:AFTER[KerbalReusabilityExpansion] { @TechRequired = composites } @PART[Grid?Fin?M|Grid?Fin?L]:NEEDS[KerbalReusabilityExpansion,!SETIctt,!SETItechtree,!ETT,!OpenTree,!RP-0,!UnmannedBeforeManned,!CommunityTechTree]:AFTER[KerbalReusabilityExpansion] { @TechRequired = ModernAerodynamics } @PART[Heatshield-M|SmallCapsuleEngine|DragonFuelTank]:NEEDS[KerbalReusabilityExpansion,!SETIctt,!SETItechtree,!ETT,!OpenTree,!RP-0,!UnmannedBeforeManned,!CommunityTechTree]:AFTER[KerbalReusabilityExpansion] { @TechRequired = ModernCrewSupport } @PART[SpaceXLegs-L?White|SpaceXLegs-L|SpaceXLegs-XL?White|SpaceXLegs-XL]:NEEDS[KerbalReusabilityExpansion,!SETIctt,!SETItechtree,!ETT,!OpenTree,!RP-0,!UnmannedBeforeManned,!CommunityTechTree]:AFTER[KerbalReusabilityExpansion] { @TechRequired = nanolathing } @PART[Grid?Fin?S]:NEEDS[KerbalReusabilityExpansion,!SETIctt,!SETItechtree,!ETT,!OpenTree,!RP-0,!UnmannedBeforeManned,!CommunityTechTree]:AFTER[KerbalReusabilityExpansion] { @TechRequired = PremiumAerodynamics
  16. Any chance to get this in CKAN? Let me know if you need help with that, I'd be happy to help
  17. Any word on a 1.1.3 rebuild? or does it work in 1.1.3 without changes?
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