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KSP2 Release Notes
Everything posted by linuxgurugamer
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Rocket Explodes at "log in"
linuxgurugamer replied to Zosma Procyon's topic in KSP1 Gameplay Questions and Tutorials
A little more info is needed. KSP version? Log file List of mods -
This is a small module which allows you to have a folding wing or other retractable lifting surface. It allows for an integrated control surface (only one at this time). Additionally, the integrated control surface is eased in once the wing is deployed, so that it doesn't kick in instantly It's available here: https://github.com/linuxgurugamer/RetractableLiftingSurface/releases License: MIT The following mods use this: Kerbonov Kn-2 Cockpit Module: http://forum.kerbalspaceprogram.com/index.php?/topic/60380-* REKT Escape Pod Mod: http://forum.kerbalspaceprogram.com/index.php?/topic/150837-* CONTARES 1.8.1 with addons for Tantares and TantaresLV: http://forum.kerbalspaceprogram.com/index.php?/topic/122102-* SXT Continued: http://forum.kerbalspaceprogram.com/index.php?/topic/151129-* Tunda Exploration: https://forum.kerbalspaceprogram.com/index.php?/topic/166915-*/ KNES: https://forum.kerbalspaceprogram.com/index.php?/topic/164035-173-knes-13/ Instructions for use: Add the following module to the cfg file ( which replaces the ModuleLiftingSurface): MODULE { name = RetractableLiftingSurface retracted = 1 // this value comes from the animation If you find that you are getting // lift when retracted, and no lift when extended, set this to 0 retractedDeflectionLiftCoeff = 0 extendedDeflectionLiftCoeff = 1.37 // 4.83m^ useInternalDragModel = True // If no control surface as part of this lifting surface, then no need for // following two lines retractedCtlSfcDeflectionLiftCoeff = 0 extendedCtlSfcDeflectionLiftCoeff = 1.25 }
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[1.1]Hullcam VDS - mod adopted by linuxgamer
linuxgurugamer replied to Albert VDS's topic in KSP1 Mod Releases
I will, probably on Tuesday -
[1.1]Hullcam VDS - mod adopted by linuxgamer
linuxgurugamer replied to Albert VDS's topic in KSP1 Mod Releases
You are correct. My mistake, I'll update spacedock. In the meantime, I'll add this as an issue. Here is the link to Github: https://github.com/linuxgurugamer/HullcamVDSContinued -
I'm working on an animation module for a retractable wing. The wing can be either open or closed, but I don't know how to determine it's current state. This is the module cfg for the part: MODULE { name = ModuleAnimateGeneric animationName = foldingWingAnim startEventGUIName = Fold endEventGUIName = Unfurl } So, the way it is working is that it will be launched in the same stage as it is in the SPH. So, when the wing is open, the event says "Fold", and when it is closed, the event says "Unfurl". How can my code know what state it is in? Thanks in advance
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[1.1]Hullcam VDS - mod adopted by linuxgamer
linuxgurugamer replied to Albert VDS's topic in KSP1 Mod Releases
Maybe, could you please open a github issue? -
[1.1]Hullcam VDS - mod adopted by linuxgamer
linuxgurugamer replied to Albert VDS's topic in KSP1 Mod Releases
Released: http://spacedock.info/mod/885/HullcamVDS Continued -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
Oh, so I need to install Scatterer? I'll try that, otherwise I'll try your suggestion You should set it up with a ModuleManager cfg to do that automatically Thanks- 1,019 replies
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- kopernicus
- svt
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(and 2 more)
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
Got a problem with this mod. When it's installed, the sun is tiny, almost like a star. When I removed this, it went back to normal. This happened in a fairly small install, which didn't have any other visual enhancements installed. I first noticed it in my career game, and it took a while to track it down.- 1,019 replies
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- kopernicus
- svt
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(and 2 more)
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Ok. Sounds reasonable. When will the new version be released?- 5,206 replies
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I made a MM patch to apply a thrust curve to all SRBs: @PART[*]:HAS[@MODULE[ModuleEngines*]]:FINAL { @MODULE[ModuleEngines*]:HAS[#EngineType[SolidBooster]] { useThrustCurve = True thrustCurve { key = 1 0.8 // 100% propellant, 80% fuelFlow key = 0.8 1 // 80% propellant, 100% fuelFlow key = 0.3 1 // 30% propellant, 100% fuelFlow key = 0.15 0.75 // 15% propellant, 75% fuelFlow key = 0.05 0.2 // 5% propellant, 20% fuelFlow } } }
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[1.10.0] S.A.V.E - automatic backup system - 1.10.0-3173
linuxgurugamer replied to Nereid's topic in KSP1 Mod Releases
I have one problem, cloning a save doesn't work. It leaves an empty directory -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Actually, it just happened to me. A Kolniya orbit around the Mun, Ap is 3,584,159m, I believe the Mun has an SOI of 2,429,559 M. OK, zip file link follows, containing the following: Picture of Mission Control showing the contract in question 2nd screenshot showing accepted contract Complete copy of save file https://www.dropbox.com/s/1eo2x8makafpnz7/ccerrors.zip?dl=0- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Regenerate is good :-) actually better This was reported to me, by MatoroIgnika on Twitch. I'll see if he still has that save around, and I'll also see if I can get it to happen for me.- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Would it make sense to put in a check to see if the Ap is > the SOI, and if so, to reject the contract?- 5,206 replies
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[1.2.1] AnyRes v1.4.1 - Closer and closer to Unity 4.6 UI
linuxgurugamer replied to a topic in KSP1 Mod Releases
I am getting some exceptions at startup: NullReferenceException: Object reference not set to an instance of an object at AnyRes.AnyRes.Start () [0x00000] in <filename unknown>:0 . . . NullReferenceException: Object reference not set to an instance of an object at AnyRes.AnyRes.OnDisable () [0x00000] in <filename unknown>:0 . . . MissingMethodException: Method not found: 'PopupDialog.SpawnPopupDialog'. (Filename: Line: -1) [AnyRes] Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) NullReferenceException: Object reference not set to an instance of an object at AnyRes.AnyRes.Start () [0x00000] in <filename unknown>:0 here is a link to the full log: https://www.dropbox.com/s/k8h6qhz9xo8m9ah/anyres_exception_output_log.txt?dl=0 -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
@nightingale I just raised an issue for you: https://github.com/jrossignol/ContractConfigurator/issues/554 While not critical, please let me know if you are going to take a while to fix, if you are, then I'm going to have to remove the Kolniya orbits from my Unmanned Contracts Thanks- 5,206 replies
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Took over another mod, rescued 2 kerbals from opposite orbits with a single ship