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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. A little more info is needed. KSP version? Log file List of mods
  2. I also needed to be able to change the lift of the wing as it retracted
  3. This is a small module which allows you to have a folding wing or other retractable lifting surface. It allows for an integrated control surface (only one at this time). Additionally, the integrated control surface is eased in once the wing is deployed, so that it doesn't kick in instantly It's available here: https://github.com/linuxgurugamer/RetractableLiftingSurface/releases License: MIT The following mods use this: Kerbonov Kn-2 Cockpit Module: http://forum.kerbalspaceprogram.com/index.php?/topic/60380-* REKT Escape Pod Mod: http://forum.kerbalspaceprogram.com/index.php?/topic/150837-* CONTARES 1.8.1 with addons for Tantares and TantaresLV: http://forum.kerbalspaceprogram.com/index.php?/topic/122102-* SXT Continued: http://forum.kerbalspaceprogram.com/index.php?/topic/151129-* Tunda Exploration: https://forum.kerbalspaceprogram.com/index.php?/topic/166915-*/ KNES: https://forum.kerbalspaceprogram.com/index.php?/topic/164035-173-knes-13/ Instructions for use: Add the following module to the cfg file ( which replaces the ModuleLiftingSurface): MODULE { name = RetractableLiftingSurface retracted = 1 // this value comes from the animation If you find that you are getting // lift when retracted, and no lift when extended, set this to 0 retractedDeflectionLiftCoeff = 0 extendedDeflectionLiftCoeff = 1.37 // 4.83m^ useInternalDragModel = True // If no control surface as part of this lifting surface, then no need for // following two lines retractedCtlSfcDeflectionLiftCoeff = 0 extendedCtlSfcDeflectionLiftCoeff = 1.25 }
  4. Solved. For anyone who is interested, the var: animation.animTime goes from 0 to 1. You need to figure out whether 0 is deployed or retracted, depending on the model
  5. You are correct. My mistake, I'll update spacedock. In the meantime, I'll add this as an issue. Here is the link to Github: https://github.com/linuxgurugamer/HullcamVDSContinued
  6. I'm working on an animation module for a retractable wing. The wing can be either open or closed, but I don't know how to determine it's current state. This is the module cfg for the part: MODULE { name = ModuleAnimateGeneric animationName = foldingWingAnim startEventGUIName = Fold endEventGUIName = Unfurl } So, the way it is working is that it will be launched in the same stage as it is in the SPH. So, when the wing is open, the event says "Fold", and when it is closed, the event says "Unfurl". How can my code know what state it is in? Thanks in advance
  7. Released: http://spacedock.info/mod/885/HullcamVDS Continued
  8. Oh, so I need to install Scatterer? I'll try that, otherwise I'll try your suggestion You should set it up with a ModuleManager cfg to do that automatically Thanks
  9. Got a problem with this mod. When it's installed, the sun is tiny, almost like a star. When I removed this, it went back to normal. This happened in a fairly small install, which didn't have any other visual enhancements installed. I first noticed it in my career game, and it took a while to track it down.
  10. Yes. Ignore the Kolniya orbit contracts right now, there is an update in the works for ContractConfigurator which I'm waiting for to fix a problem.
  11. Ok. Sounds reasonable. When will the new version be released?
  12. I made a MM patch to apply a thrust curve to all SRBs: @PART[*]:HAS[@MODULE[ModuleEngines*]]:FINAL { @MODULE[ModuleEngines*]:HAS[#EngineType[SolidBooster]] { useThrustCurve = True thrustCurve { key = 1 0.8 // 100% propellant, 80% fuelFlow key = 0.8 1 // 80% propellant, 100% fuelFlow key = 0.3 1 // 30% propellant, 100% fuelFlow key = 0.15 0.75 // 15% propellant, 75% fuelFlow key = 0.05 0.2 // 5% propellant, 20% fuelFlow } } }
  13. I have one problem, cloning a save doesn't work. It leaves an empty directory
  14. Actually, it just happened to me. A Kolniya orbit around the Mun, Ap is 3,584,159m, I believe the Mun has an SOI of 2,429,559 M. OK, zip file link follows, containing the following: Picture of Mission Control showing the contract in question 2nd screenshot showing accepted contract Complete copy of save file https://www.dropbox.com/s/1eo2x8makafpnz7/ccerrors.zip?dl=0
  15. Regenerate is good :-) actually better This was reported to me, by MatoroIgnika on Twitch. I'll see if he still has that save around, and I'll also see if I can get it to happen for me.
  16. Would it make sense to put in a check to see if the Ap is > the SOI, and if so, to reject the contract?
  17. Thanks, I'll get those incorporated in LLL This is a bit beyond my skills right now, I'll need someone with modeling skills to fix
  18. I am getting some exceptions at startup: NullReferenceException: Object reference not set to an instance of an object at AnyRes.AnyRes.Start () [0x00000] in <filename unknown>:0 . . . NullReferenceException: Object reference not set to an instance of an object at AnyRes.AnyRes.OnDisable () [0x00000] in <filename unknown>:0 . . . MissingMethodException: Method not found: 'PopupDialog.SpawnPopupDialog'. (Filename: Line: -1) [AnyRes] Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) NullReferenceException: Object reference not set to an instance of an object at AnyRes.AnyRes.Start () [0x00000] in <filename unknown>:0 here is a link to the full log: https://www.dropbox.com/s/k8h6qhz9xo8m9ah/anyres_exception_output_log.txt?dl=0
  19. @nightingale I just raised an issue for you: https://github.com/jrossignol/ContractConfigurator/issues/554 While not critical, please let me know if you are going to take a while to fix, if you are, then I'm going to have to remove the Kolniya orbits from my Unmanned Contracts Thanks
  20. Just released new update: 0.5.19 Fixed issue where exiting KSP after never having used KRASH gets an exception and KSP never exits 0.5.20 Fixed nullref when KRASHCustom.cfg is missing
  21. There is a known bug where you can be asked to put a probe into a kolniari (?) orbit, where the Apple is outside the SOI. No solution at this time other than to not take those contracts.
  22. Took over another mod, rescued 2 kerbals from opposite orbits with a single ship
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