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Everything posted by linuxgurugamer
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Hi, I'm maintaining a number of mods, one of them is Smart Parts. I'd like to be able to create some new models, but don't know how, and don't have the time to learn. I'm looking for someone who would be able to take an existing model and make some relatively minor changes and end up with a new model. If interested, please contact me. thanks Linuxgurugamer
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[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The LogsThese are text files that the game spits out for debugging purposes as it runs; if something broke horribly in-game, there will be something in here about it. You should upload the entire log as a file (i.e. not to pastebin); you can use dropbox or an equivalent host to upload the file. Make sure the entire file gets uploaded; you may have to zip it first, as logs can be very long. Here is where you can find the log: Windows: KSP_win\KSP_Data\output_log.txt (32bit) or KSP_win64\KSP_x64_Data\output_log.txt (64bit) Mac OS X: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log ( Files>~/Library/Logs>Unity>Player.log ) Linux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
please read the first post in this thread for insructions on support. I am not "hosting" it, I am the maintainer. send suggestions to me -
[1.2] Pirates of the Keribbean v0.2 [29.10.2016]
linuxgurugamer replied to GagaX's topic in KSP1 Mod Releases
Isn't there a part somewhere like a harpoon, which you can use to "harpoon" a craft? -
[1.2] Pirates of the Keribbean v0.2 [29.10.2016]
linuxgurugamer replied to GagaX's topic in KSP1 Mod Releases
That would be Contractconfigurator, and I don't think so. -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Most likely not If you can verify which version you are running, I might be able to compile a version for you. Look at the log file for that info -
[1.2] Pirates of the Keribbean v0.2 [29.10.2016]
linuxgurugamer replied to GagaX's topic in KSP1 Mod Releases
I see that there is a pirate cockpit, ARR-01, I suppose the contract can require that part, and then I can see the following types of contracts: Using the PoK agency Capture crew of ship and return to kerbin Dock & transfer cargo to station Dock & transfer cargo to base Intercept & destroy a ship Establish a pirate base, must have a part (PoK fuselage, PoK_CP, PoK Flag) And yes, I'm thinking about writing it Other suggestions would be useful. These shouldn't take too long to do -
[1.2] Pirates of the Keribbean v0.2 [29.10.2016]
linuxgurugamer replied to GagaX's topic in KSP1 Mod Releases
It's not a matter of what to call them, it's what sort of contracts to generate which would fit the idea of pirates. -
[1.2] Pirates of the Keribbean v0.2 [29.10.2016]
linuxgurugamer replied to GagaX's topic in KSP1 Mod Releases
Cool! Now, how to create a contract pack which involves pirates? -
The tech tree progression is ridiculous
linuxgurugamer replied to Wjolcz's topic in KSP1 Suggestions & Development Discussion
"Fairly easily" was meant relatively. Straightforward is probably more accurate -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
This is for 1.1.3: http://spacedock.info/mod/885/HullcamVDS Continued This is the older link: https://mods.curse.com/ksp-mods/kerbal/220258-hullcam-vds -
The tech tree progression is ridiculous
linuxgurugamer replied to Wjolcz's topic in KSP1 Suggestions & Development Discussion
I took a look at this. It can be done fairly easily with the current version of KSP, without needing any additional mods to make it work -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Most likely not. -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Craft file would be useful. also a picture -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That's the way that KSP works, with regards to textures. I assume you are having problems with the thrust; you will need to set reverse thrust in the SPH on the one that seems to be upside down. You can try doing this: Add the VTOL wings in symmetry mode Right-click on the one that is upside down (the flag is the "top"), and set reverse thrust -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Fixed, texted and new version released of Unmanned Contracts- 5,225 replies
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[1.12.x] RetractableLiftingSurface Module released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Same thing that a regular part needs to be a lifting body. The only thing this does is to change the amount of lift depending on how much it is deployed. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Grrrrrrr. Thank you for looking, I'll get this updated in a bit Edit: Same problem with the Tundra sat contract, will be fixed as well- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
You need to update the Unmanned Missions @nightingale If you get any more of those, please tell them that the UnmannedMission contract pack was updated, should be at version 0.3.24. This was updated 8/12 I think I need to read first and then post. I'll work on it this evening @nightingale It seems that this is the one causing the error, but why? It should only allow planets which can have the orbit: KolniyaMissionPlanet = Prestige() == Trivial ? @/easyPlanets.Where(cb => cb.CanHaveKolniyaOrbit()).Random() : Prestige() == Significant ? @/mediumPlanets.Where(cb => cb.CanHaveKolniyaOrbit()).Random() : @/hardPlanets.Where(cb => cb.CanHaveKolniyaOrbit()).Random()- 5,225 replies
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[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Added and released -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Probably, but not sure. Best way to find out is to try it Right now I'm maintaining it only, but new features may come later. Please open a Github issue about this Thanks -
[1.12.x] RetractableLiftingSurface Module released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not yet, but there will be shortly