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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Well, I don't know Curse, I use Spacedock & Github. Re. CKAN, it's a matter of writing a simple file (which is JSON), defining it. You can read the specs here: https://github.com/KSP-CKAN/CKAN/blob/master/Spec.md or you could ask someone (like me ) to write it for you. I would strongly suggest you use the AVC version files (http://ksp-avc.cybutek.net/), makes it much easier for CKAN to see new versions
  2. If you have IFS installed, try uninstalling and testing to see if it is an IFS problem or not Log file, please. They work fine for me.
  3. It shouldn't, it's essentially the same pack. Of course, I would recommend making a backup before trying (as usual)
  4. Small problem, the MK1 Inline Crew Cabin is available at the start, I wouldn't expect it until the same time as the MK1 Cockpit. Otherwise I can launch a kerbal immediately. Unless, of course, you left that so that science could be collected
  5. It isn't showing up in the ckan program, but I do see it in the list of .netkan files. Probably because it depends on DMagicScienceAnimate, and that is only listed to be 1.1.2 compatible. I opened a github issue on it, you may want to contact the author of DMagicScienceAnimate
  6. Try deleting the entire directory for the mod (RaptorAerospacial/CommonCorePods) and reinstall
  7. If you mean the toolbar button, if I click the Presets button, then the Presets window opens up, then when I click the toolbar button, the first window closes, but the Presets window stays open. I would expect that all windows would close when clicking the toolbar button the 2nd time I like the mod, appreciate the work you did on it, and hope these reports help
  8. The ability to load presets seems to have a couple of problems: No easy way to close the New Preset, and Load Preset window, other than by changing scenes. Please add either a close button The Load Preset window opens up right on top of the AnyRes window, and then the New Preset and Load Preset windows open up right on top of that. Again, changing scenes seems to close the windows.
  9. Getting the following: [ModuleManager] ModuleManager: 10654 patches applied, found 4 errors 4 errors related to GameData/HPTechTree/HPTechTree.cf And the relevent lines from the log are: [ModuleManager] Error - Skipping a patch with unbalanced square brackets or a space (replace them with a '?') : @PART[SpaceXLegs-S|SpaceXLegs-S (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [ModuleManager] Error - Skipping a patch with unbalanced square brackets or a space (replace them with a '?') : @PART[Grid (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [ModuleManager] Error - Skipping a patch with unbalanced square brackets or a space (replace them with a '?') : @PART[SpaceXLegs-L (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [ModuleManager] Error - Skipping a patch with unbalanced square brackets or a space (replace them with a '?') : @PART[Grid And, here are the fixed lines (I just copied the entire section): //********** KERBAL REUSABILITY EXPANSION **********// @PART[SpaceXLegs-S|SpaceXLegs-S?White]:NEEDS[KerbalReusabilityExpansion,!SETIctt,!SETItechtree,!ETT,!OpenTree,!RP-0,!UnmannedBeforeManned,!CommunityTechTree]:AFTER[KerbalReusabilityExpansion] { @TechRequired = composites } @PART[Grid?Fin?M|Grid?Fin?L]:NEEDS[KerbalReusabilityExpansion,!SETIctt,!SETItechtree,!ETT,!OpenTree,!RP-0,!UnmannedBeforeManned,!CommunityTechTree]:AFTER[KerbalReusabilityExpansion] { @TechRequired = ModernAerodynamics } @PART[Heatshield-M|SmallCapsuleEngine|DragonFuelTank]:NEEDS[KerbalReusabilityExpansion,!SETIctt,!SETItechtree,!ETT,!OpenTree,!RP-0,!UnmannedBeforeManned,!CommunityTechTree]:AFTER[KerbalReusabilityExpansion] { @TechRequired = ModernCrewSupport } @PART[SpaceXLegs-L?White|SpaceXLegs-L|SpaceXLegs-XL?White|SpaceXLegs-XL]:NEEDS[KerbalReusabilityExpansion,!SETIctt,!SETItechtree,!ETT,!OpenTree,!RP-0,!UnmannedBeforeManned,!CommunityTechTree]:AFTER[KerbalReusabilityExpansion] { @TechRequired = nanolathing } @PART[Grid?Fin?S]:NEEDS[KerbalReusabilityExpansion,!SETIctt,!SETItechtree,!ETT,!OpenTree,!RP-0,!UnmannedBeforeManned,!CommunityTechTree]:AFTER[KerbalReusabilityExpansion] { @TechRequired = PremiumAerodynamics
  10. Any chance to get this in CKAN? Let me know if you need help with that, I'd be happy to help
  11. Any word on a 1.1.3 rebuild? or does it work in 1.1.3 without changes?
  12. Recompiled for 1.1.3: https://github.com/linuxgurugamer/kerbpaint/releases/tag/1.1.3
  13. You were good about that,but there are other, very good mods, where the authors have just disappeared and the license prevents a takeover
  14. No, it's there. assuming you are in career mode, you need to unlock metaMaterials
  15. Well, I double checked, and the originial didn't have the full firespitter, so I just updated the LLL-Continued with a smaller download of Firespitter. Thanks
  16. The version you are running is not compatible with 1.1.3. I would suggest trying the following: Find and delete the Klockeed dll (it's not needed) Replace the Firespitter with the current version (7.3.0) Try running, if you still get problems, try removing some of the other things that are causing problems visible in the log file. Regarding the list of other exceptions, it was simply a comment that you have other problems unrelated to Firespitter, but which may be causing problems with firespitter I know, but the original LLL did that as well.
  17. I see exceptions from B9, ModuleDeployableSolarPanel, IsolatedStorageExceptions, etc. I think he got the Firespitter from the Quiztech mod
  18. Did you try deleting the firespitter in the Quiztech pack instead of the one in LLL? Also, regarding Quiztech, are you running the latest (1.3.0.1)? If so, then that's something I maintain as well, and will be updating the Firespitter pack to 7.3.0 I suspect you are hitting a conflict between the two firespitters. Re. the log file, Dropbox or Google drive would be fine, just post a link to the file
  19. My understanding is that they should work, but updates will help. I know about the changes, have been very busy with other stuff, will get around to it soon.
  20. Send me the log file anyway, it has information not necessarily related to the crash which would be useful. However, one thing I don't see in any of your messages is what version of KSP you are running. I need to know, because, some of what I see (specifically BDarmory) is not compatible with 1.1.3. Also, look for another version of Firespitter in some of the other directories
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