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Everything posted by linuxgurugamer
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I'm a bit confused. If I wanted to try/use HGR,exactly what do I need? I assume the original HGR, from Curseforge Then, there seems to be a redux? from a link on media fire? last one I see is: HGRbetaV0.24(Oct 20) The redux thread includes the following additional links: Alternate Service Module featuring four small nozzles instead of a single larger one. (Does not replace standard version) Original Onion (Old red stripe) and then the patches from this thread? Doesn't the redux include the original? Adding to the confusion, I looked at the file from the original HGR_V1.3.0, and it seems to include the following two directories: GameData/HGR GameData/HGR_Redux
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
linuxgurugamer replied to Ven's topic in KSP1 Mod Development
If you uninstall, then everything reverts to the stock configs, which are different -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
linuxgurugamer replied to Ven's topic in KSP1 Mod Development
I love the models with this mod, but don't like the fact that it actually changes things. So once you start playing with it, you can't just uninstall. I understand why he did it, but would have preferred if he had done two versions, one which merely contained the models ,and one which had his config changes as well -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
One of the things on my plate is to merge all the patches into the source files so that MM won't be needed -
For anyone interested and in the need for any sort of time warping, I made a build of the BetterTimeWarp mod which seems to work ok in 1.1.3: https://www.dropbox.com/s/g2z5104fshgwvnd/BetterTimeWarp.zip?dl=0 It is not my mod, I just recompiled it for 1.1.3 and tested it. It works a bit differently than TimeControl, so you may want to come back to TimeControl when it's released
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[RETIRED] PEBKAC Industries: Launch Escape System
linuxgurugamer replied to Kurld's topic in KSP1 Mod Releases
It would be good if you would support the AVC .version file, and the AVC website: http://ksp-avc.cybutek.net I'm working on the netkan now, but the lack of a .version file will be problematic in the future LGG- 118 replies
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
linuxgurugamer replied to Firov's topic in KSP1 Mod Releases
Can you do modeling? I could probably do the code, but I don't model (yet) -
You remember the parachutes, and forgot the engines
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[RETIRED] PEBKAC Industries: Launch Escape System
linuxgurugamer replied to Kurld's topic in KSP1 Mod Releases
I'll do this later this evening. From what I recall, it's ok, just that you have multiple things in the gamedata directory. you have Saves, Source, and in GameDAta, you have both MP_Nazary and Pebkac. Not a simple directory structure, won't be too difficult to setup a .netkan for it. As I recall, the basic .netkan created by Spacedock won't handle things like this.- 118 replies
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[RETIRED] PEBKAC Industries: Launch Escape System
linuxgurugamer replied to Kurld's topic in KSP1 Mod Releases
ok, would you like me to do it for you? Probably not working because of the strange directory layout you have in the file- 118 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Ok, thanks for trying. I'll see if I can narrow it down some more this evening.- 5,206 replies
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[1.1] StrutFinder 0.2, Updated April 19, 2016
linuxgurugamer replied to kujuman's topic in KSP1 Mod Releases
For anyone interested, I have a beta of this here: https://www.dropbox.com/s/zotide19h90pur7/strutfinder-linuxgurugamer-beta.zip?dl=0 It's essentially the same, except that I've moved some of the files around into a more organized directory layout. While he mentions an "all rights reserved" in the OP, there is no license in the Github repo at all, so this tends to violate the forum rules. From a legal point of view, it's a grey area. I'm still waiting to hear from him. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
@nightingale I'm looking at my rover missions contract pack, and it's very strange; For the RoverExplore contracts (file is iteratorRover.cfg), it works, but the completedmessage is not displayed, even when the contract is completed. I see the following in the log file: Contract (Rover Expedition): Research complete! Good work. <b><color=#8BED8B>Completion Rewards:</color></b> <color=#B4D455>£ 10,000 </color> <color=#E0D503>¡ 1 </color> Here is a link to both log files: https://www.dropbox.com/s/ebe4jymj9jlyk4e/RoverLog.zip.zip?dl=0 While this install has a number of mods installed, this happens when only the minimal number of mods is installed also. CC installed via CKAN, version: 1.14.0- 5,206 replies
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I ran a test, and it did ask that science experiments be done. i do see a problem in that it isn't SAYING that a contract is completed, even when it is
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
linuxgurugamer replied to stupid_chris's topic in KSP1 Mod Releases
Take a look at this: -
[RETIRED] PEBKAC Industries: Launch Escape System
linuxgurugamer replied to Kurld's topic in KSP1 Mod Releases
Might I suggest that you create a simple INSTALL.txt file and include it in the zip, with the above instructions? Also, any chance of adding to CKAN?- 118 replies
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[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
Thank you. Feel free to reach out to me if you have any other CKAN issues. I'm not on the team, but can help -
[1.3.1] Persistent Dynamic Pod Names release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Fixed, just uploaded 0.1.1: Fixed bug where not having value in Persistent Pod name would cause segfault -
[1.3.1] Persistent Dynamic Pod Names release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I know what's wrong, working on it now -
But it would have been nice to be able to adjust it all at once, rather than having to go into settings Not complaining, it's a great little mod, thanks
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[1.3.1] Persistent Dynamic Pod Names release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Great! and I may even have an idea as to what's wrong, so watch for an update later this evening (US eastern time) -
[1.3.1] Persistent Dynamic Pod Names release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Career or sandbox? The persistent.sfs file would also be useful. I'll take a look this evening Also, do I just load the craft file and launch? Thanks