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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I'll do this later this evening. From what I recall, it's ok, just that you have multiple things in the gamedata directory. you have Saves, Source, and in GameDAta, you have both MP_Nazary and Pebkac. Not a simple directory structure, won't be too difficult to setup a .netkan for it. As I recall, the basic .netkan created by Spacedock won't handle things like this.
  2. ok, would you like me to do it for you? Probably not working because of the strange directory layout you have in the file
  3. Ok, thanks for trying. I'll see if I can narrow it down some more this evening.
  4. For anyone interested, I have a beta of this here: https://www.dropbox.com/s/zotide19h90pur7/strutfinder-linuxgurugamer-beta.zip?dl=0 It's essentially the same, except that I've moved some of the files around into a more organized directory layout. While he mentions an "all rights reserved" in the OP, there is no license in the Github repo at all, so this tends to violate the forum rules. From a legal point of view, it's a grey area. I'm still waiting to hear from him.
  5. @nightingale I'm looking at my rover missions contract pack, and it's very strange; For the RoverExplore contracts (file is iteratorRover.cfg), it works, but the completedmessage is not displayed, even when the contract is completed. I see the following in the log file: Contract (Rover Expedition): Research complete! Good work. <b><color=#8BED8B>Completion Rewards:</color></b> <color=#B4D455>£ 10,000 </color> <color=#E0D503>¡ 1 </color> Here is a link to both log files: https://www.dropbox.com/s/ebe4jymj9jlyk4e/RoverLog.zip.zip?dl=0 While this install has a number of mods installed, this happens when only the minimal number of mods is installed also. CC installed via CKAN, version: 1.14.0
  6. I ran a test, and it did ask that science experiments be done. i do see a problem in that it isn't SAYING that a contract is completed, even when it is
  7. Maybe that's because it's a stock command? I added a line to the OP mentioning this, and will add to readme as well
  8. Might I suggest that you create a simple INSTALL.txt file and include it in the zip, with the above instructions? Also, any chance of adding to CKAN?
  9. Thank you. Feel free to reach out to me if you have any other CKAN issues. I'm not on the team, but can help
  10. Fixed, just uploaded 0.1.1: Fixed bug where not having value in Persistent Pod name would cause segfault
  11. But it would have been nice to be able to adjust it all at once, rather than having to go into settings Not complaining, it's a great little mod, thanks
  12. Great! and I may even have an idea as to what's wrong, so watch for an update later this evening (US eastern time)
  13. Career or sandbox? The persistent.sfs file would also be useful. I'll take a look this evening Also, do I just load the craft file and launch? Thanks
  14. What planet were you on? Did you hyperedit there? What's strange is that the NRE doesn't mention PDPN at all
  15. The problem is that there isn't a reference in the .version file to the ksp-avc site, where CKAN could check for a new version. I've asked the ckan people to reindex it, and will send a message to @Crzyrndm about it In order for CKAN to see the correct .version file, it will have to be packaged up in a new release
  16. Maybe because it isn't yet compatible with 1.1.3? It is, might be a CKAN bug
  17. Great. Let me know when you do, so I can update the netkan. LGG
  18. I can update the netkan file, but moving forward, do you think you can add the AVC .version file? that would mostly solve the problems
  19. Here you go, compiled for 1.1.3: https://www.dropbox.com/s/12qduj734sa04yc/FTPDriveContinued-0.1.0.zip?dl=0 When I do a full release, you are going to have to delete the old directory, since I'm going to change the names and layout a bit
  20. @ozraven Any chance to get this added to CKAN? working in CKAN again? CKAN isn't showing it for 1.1.3, it thinks the latest allowable KSP version is 1.1.0
  21. This isn't my mod, I only contributed some code to it. I've contacted the author to see if he is going to continue, if not, I may take it over
  22. I knew about the scaling, wasn't aware of the movement left/right Thanks
  23. My apologies. I had to move the cfgs from one directory to a new PluginData directory, to accomodate a ModuleManager issue, and then the release was seriously broken. I fixed it and made a new release yesterday. Going forward, you shouldn't have any problems, with that issue at least. Just make sure that the KRASH-custom.cfg is in the PluginData directory
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