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Everything posted by linuxgurugamer
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[RETIRED] PEBKAC Industries: Launch Escape System
linuxgurugamer replied to Kurld's topic in KSP1 Mod Releases
I'll do this later this evening. From what I recall, it's ok, just that you have multiple things in the gamedata directory. you have Saves, Source, and in GameDAta, you have both MP_Nazary and Pebkac. Not a simple directory structure, won't be too difficult to setup a .netkan for it. As I recall, the basic .netkan created by Spacedock won't handle things like this.- 118 replies
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[RETIRED] PEBKAC Industries: Launch Escape System
linuxgurugamer replied to Kurld's topic in KSP1 Mod Releases
ok, would you like me to do it for you? Probably not working because of the strange directory layout you have in the file- 118 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Ok, thanks for trying. I'll see if I can narrow it down some more this evening.- 5,206 replies
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[1.1] StrutFinder 0.2, Updated April 19, 2016
linuxgurugamer replied to kujuman's topic in KSP1 Mod Releases
For anyone interested, I have a beta of this here: https://www.dropbox.com/s/zotide19h90pur7/strutfinder-linuxgurugamer-beta.zip?dl=0 It's essentially the same, except that I've moved some of the files around into a more organized directory layout. While he mentions an "all rights reserved" in the OP, there is no license in the Github repo at all, so this tends to violate the forum rules. From a legal point of view, it's a grey area. I'm still waiting to hear from him. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
@nightingale I'm looking at my rover missions contract pack, and it's very strange; For the RoverExplore contracts (file is iteratorRover.cfg), it works, but the completedmessage is not displayed, even when the contract is completed. I see the following in the log file: Contract (Rover Expedition): Research complete! Good work. <b><color=#8BED8B>Completion Rewards:</color></b> <color=#B4D455>£ 10,000 </color> <color=#E0D503>¡ 1 </color> Here is a link to both log files: https://www.dropbox.com/s/ebe4jymj9jlyk4e/RoverLog.zip.zip?dl=0 While this install has a number of mods installed, this happens when only the minimal number of mods is installed also. CC installed via CKAN, version: 1.14.0- 5,206 replies
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I ran a test, and it did ask that science experiments be done. i do see a problem in that it isn't SAYING that a contract is completed, even when it is
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
linuxgurugamer replied to stupid_chris's topic in KSP1 Mod Releases
Take a look at this: -
[RETIRED] PEBKAC Industries: Launch Escape System
linuxgurugamer replied to Kurld's topic in KSP1 Mod Releases
Might I suggest that you create a simple INSTALL.txt file and include it in the zip, with the above instructions? Also, any chance of adding to CKAN?- 118 replies
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[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
Thank you. Feel free to reach out to me if you have any other CKAN issues. I'm not on the team, but can help -
[1.3.1] Persistent Dynamic Pod Names release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Fixed, just uploaded 0.1.1: Fixed bug where not having value in Persistent Pod name would cause segfault -
[1.3.1] Persistent Dynamic Pod Names release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I know what's wrong, working on it now -
But it would have been nice to be able to adjust it all at once, rather than having to go into settings Not complaining, it's a great little mod, thanks
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[1.3.1] Persistent Dynamic Pod Names release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Great! and I may even have an idea as to what's wrong, so watch for an update later this evening (US eastern time) -
[1.3.1] Persistent Dynamic Pod Names release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Career or sandbox? The persistent.sfs file would also be useful. I'll take a look this evening Also, do I just load the craft file and launch? Thanks -
[1.3.1] Persistent Dynamic Pod Names release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
What planet were you on? Did you hyperedit there? What's strange is that the NRE doesn't mention PDPN at all -
[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
The problem is that there isn't a reference in the .version file to the ksp-avc site, where CKAN could check for a new version. I've asked the ckan people to reindex it, and will send a message to @Crzyrndm about it In order for CKAN to see the correct .version file, it will have to be packaged up in a new release -
[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
Maybe because it isn't yet compatible with 1.1.3? It is, might be a CKAN bug -
[1.1.3] Part Wizard (1.2.5) [22-Jun-2016]
linuxgurugamer replied to ozraven's topic in KSP1 Mod Releases
Great. Let me know when you do, so I can update the netkan. LGG -
[1.1.3] Part Wizard (1.2.5) [22-Jun-2016]
linuxgurugamer replied to ozraven's topic in KSP1 Mod Releases
I can update the netkan file, but moving forward, do you think you can add the AVC .version file? that would mostly solve the problems -
[1.0.2] FTL Drive (Updates on development)
linuxgurugamer replied to krh42's topic in KSP1 Mod Development
Here you go, compiled for 1.1.3: https://www.dropbox.com/s/12qduj734sa04yc/FTPDriveContinued-0.1.0.zip?dl=0 When I do a full release, you are going to have to delete the old directory, since I'm going to change the names and layout a bit -
[1.1.3] Part Wizard (1.2.5) [22-Jun-2016]
linuxgurugamer replied to ozraven's topic in KSP1 Mod Releases
@ozraven Any chance to get this added to CKAN? working in CKAN again? CKAN isn't showing it for 1.1.3, it thinks the latest allowable KSP version is 1.1.0 -
[1.1] StrutFinder 0.2, Updated April 19, 2016
linuxgurugamer replied to kujuman's topic in KSP1 Mod Releases
This isn't my mod, I only contributed some code to it. I've contacted the author to see if he is going to continue, if not, I may take it over -
My apologies. I had to move the cfgs from one directory to a new PluginData directory, to accomodate a ModuleManager issue, and then the release was seriously broken. I fixed it and made a new release yesterday. Going forward, you shouldn't have any problems, with that issue at least. Just make sure that the KRASH-custom.cfg is in the PluginData directory