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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. There shouldn't be any incompatibility. I only fixed a few issues (see the notes in the beta releases) and implemented the new models
  2. New release for Spacedock New release, 0.3.0.4 Thanks to github user @TonkaCrash Fix CLS Needs statements
  3. Spacedock: https://spacedock.info/mod/1585/Spacedocks Redeployed This was adopted and merged into another mod: 2nd level adoption (someone had it before me) I'll get ckan udpated
  4. If it's ok with you, I can take a look at it, might be able to puzzle it out. Also, I'd like to incorporate this into a camera experiment UI for a mod, Universal Storage II, which I'm currently working on. Would that be ok? Finally, an FYI, two things CKAN has the mod listed as MIT. You listed it as ARR in the OP The zip file does not contain a license
  5. Log file confirms no extraneous DLL is being loaded, that's good. What's your screen resolution? or, what screen size do you have the game set at?
  6. I really need the Player.log, but I can tell you that you don't have the right version of Kronometer installed. And while I don't think it's related, you should get it fixed before submitting another log. If you can't, then at least (if it's still available) get me the Player.log
  7. Yes, i was trying to add a camera to an existing part which I can't edit. Thanks
  8. New release, 1.5.2 DatedQuickSaves - 1.2.5 Thanks to github user @yalov for this Switch to Difficulty Section settings and GameConfig settings (DQS node) option to reload DQS node from the settings Add settings for disabling Quicksave or Autosave features Add localization Scale autosave period on Physic Time Warp Option for rename save file instead of copy
  9. New release, 1.6.3.2 Thanks to github user @Judicator for this: fixes Light from engine "broken" by Kerbalism or from not ignited engine with minThrust > 0
  10. New release, 1.9.10 Thanks to github user @peterhaneve for this: Optimize profile saving (reduce persistent file size), saves space and speeds up loading and saving
  11. New release, 0.3.0.4 Thanks to github user @TonkaCrash Fix CLS Needs statements
  12. New release, 0.2.1 Thanks to github user @tinygrox: Added localization, with en-us, zh-cn translation files
  13. New release, 2.6.1.2 Thanks to github user ArcaneZedric Update Arcanum experiments Add localization entries for the Arcanum experiments Fix sizes and node locations for Arcanum experiments
  14. New release, 0.0.2.2 Thanks to github user @lampeh for this: Fixes negative values in screen message
  15. @Beale Any chance you can add the ability to set these three values: cameraForward = 0, 0, 1 cameraUp = 0, 0, 1 cameraPosition = 0,0,0
  16. I have a new beta for this: 0.0.3.1 BETA Added missing line to config file (was not needed, but nice to have) for processManipulableOnly option Added tank volume calculations Added code to clamp window on screen Now hides the button if no changes are detected Thanks to user @yalov for these: add stackable support: parts, that is fitted at least two times in maxStackCommonVolume, have stackableQuantity, but no more than maxPartsInStack add packedVolume to ModuleCargoPart Bypass reasons info change patch, so an index of ModuleCargoPart is not changed support blacklistRegexPattern, and move KerbalEVA there update settings window (checkbox for all fillers) https://www.dropbox.com/s/ia29si4kdgjzssw/KSP_PartVolume-0.0.3.1.zip?dl=0 The feature to hide the button is experimental. Please let me know if you think I should leave it in or not
  17. No mod does that, and I'm not going to add that to this mod
  18. You can do that by changing the log level in the configuration. It defaults to INFO, but you can set it to anything you want. I'd suggest either WARNING or ERROR
  19. I need a log file. You can also try uninstalling it and reinstalling it, make sure the directory gets deleted first. Possible there is an extra DLL there
  20. As long as the discussion is done, it's fine here, and may help someone in the future with the same issue. Would it make sense if I either put in a check for the switcher and pop up a warning about it, or just to make it incompatible?
  21. Oh yuck! I'll see what I can do, this is the second mod that that new widget is interfering with
  22. That's called the cheat menu. This is used to help get past the early career grind
  23. The new parts are: Part Name Tech Required Title spacedust-telescope-1-small advScienceTech CactEye Telescope small Optical Tube spacedust-telescope-1 advScienceTech CactEye Telescope Optical Tube The old parts (deprecated) are: Part Name Tech Required Title tele_body2 spaceExploration FungEye Telescope Optics tele_body largeElectrics CactEye Telescope Optical Tube So I think I need to make the new parts match the old parts in the tech required. I'm trying to fix another problem with alignment, should get an update out in the next few days. in the meantime, you can just edit the parts with the Same as the old parts Would be great. I put the call out a while ago, no one responded, and finally I asked @Nertea for permission to use his models. Would be nice to have unique ones for the mdo
  24. There is a known issue I'll be working on: The EC usage of the micro satellites is way too high, that will be adjusted and fixed in the next release
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