-
Posts
24,896 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by linuxgurugamer
-
Ummm. kerbalX doesn't host mods, just craft files. But it does list which mods are needed for each craft file
- 690 replies
-
- rotation
- persistentrotation
-
(and 1 more)
Tagged with:
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Me too. Thanks for the notice, i'll get changes out this evening.- 5,206 replies
-
Also, for CKAn, you need to use the following license: CC-BY-NC-SA-4.0 Spelling and case must be exact, otherwise it won't work properly with CKAN and will be rejected.
- 690 replies
-
- rotation
- persistentrotation
-
(and 1 more)
Tagged with:
-
http://forum.kerbalspaceprogram.com/threads/100067-The-Comprehensive-Kerbal-Archive-Network-%28CKAN%29-Package-Manager-v1-6-5-6-Mar-2015
- 690 replies
-
- rotation
- persistentrotation
-
(and 1 more)
Tagged with:
-
is there a problem with netkan right now? (1:45PM EDT)? I can't do a "mono netkan.exe -v file.netkan" on anything. I tried with my own, and then tried with a number of netkan files from the git repo. They all return the following (and yes, I did do the " mozroots --import --ask-remove" command): This is on a Mac mono /Users/jbayer/Desktop/Kerbal/Installs/KSP_osx_test/netkan.exe -v unmannedcontracts.netkan 240 [1] INFO CKAN.KSP (null) - KSP found at /Users/jbayer/Desktop/Kerbal/Installs/KSP_osx_test 283 [1] INFO CKAN.NetKAN.MainClass (null) - Using CKAN cache at /Users/jbayer/Desktop/Kerbal/Installs/KSP_osx_test/CKAN/downloads 283 [1] INFO CKAN.NetKAN.MainClass (null) - Processing unmannedcontracts.netkan Unhandled Exception: System.Net.WebException: Error: SendFailure (Error writing headers) ---> System.Net.WebException: Error writing headers ---> System.IO.IOException: The authentication or decryption has failed. ---> Mono.Security.Protocol.Tls.TlsException: The authentication or decryption has failed. at Mono.Security.Protocol.Tls.RecordProtocol.ProcessAlert (AlertLevel alertLevel, AlertDescription alertDesc) [0x00000] in <filename unknown>:0 at Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (IAsyncResult result) [0x00000] in <filename unknown>:0 at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- --- End of inner exception stack trace --- at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 at System.Net.HttpWebRequest.GetResponse () [0x00000] in <filename unknown>:0 at System.Net.WebClient.GetWebResponse (System.Net.WebRequest request) [0x00000] in <filename unknown>:0 at System.Net.WebClient.ReadAll (System.Net.WebRequest request, System.Object userToken) [0x00000] in <filename unknown>:0 at System.Net.WebClient.DownloadDataCore (System.Uri address, System.Object userToken) [0x00000] in <filename unknown>:0 [ERROR] FATAL UNHANDLED EXCEPTION: System.Net.WebException: Error: SendFailure (Error writing headers) ---> System.Net.WebException: Error writing headers ---> System.IO.IOException: The authentication or decryption has failed. ---> Mono.Security.Protocol.Tls.TlsException: The authentication or decryption has failed. at Mono.Security.Protocol.Tls.RecordProtocol.ProcessAlert (AlertLevel alertLevel, AlertDescription alertDesc) [0x00000] in <filename unknown>:0 at Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (IAsyncResult result) [0x00000] in <filename unknown>:0 at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- --- End of inner exception stack trace --- at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 at System.Net.HttpWebRequest.GetResponse () [0x00000] in <filename unknown>:0 at System.Net.WebClient.GetWebResponse (System.Net.WebRequest request) [0x00000] in <filename unknown>:0 at System.Net.WebClient.ReadAll (System.Net.WebRequest request, System.Object userToken) [0x00000] in <filename unknown>:0 at System.Net.WebClient.DownloadDataCore (System.Uri address, System.Object userToken) [0x00000] in <filename unknown>:0
-
Two things: You have a typo on the first page: expirience should be experience Second, can you get this included in CKAN? Looks great, will be downloading it soon.
- 690 replies
-
- rotation
- persistentrotation
-
(and 1 more)
Tagged with:
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Looks good. I tested by putting a pod on the pad, it showed that the parameter was not valid (ie: it wasn't unmanned). then I put an M-38 unoccupied guidence system, and it looked good. Finally I used hyperedit to move the M-38 into Mun orbit and set orbital velocity to 0, it crashed and the contract was fulfilled.- 5,206 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
I had a problem when I had maxcrew=0 and mincrew=1. When I set them both to 0, it worked. This was back in 0.7.0- 5,206 replies
-
Forcing DirectX11: 40% memory reduction!
linuxgurugamer replied to Captain Sierra's topic in KSP1 Discussion
Actually, it's DX11. I've seen and heard about the same issues in some other games. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Try adding: minCrew = 1- 5,206 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
It worked in my first test, will be doing some more. But it feels good. Thanks for your perservance Edit: Worked in a full test, where I actually flew a ship to Minmus and crashed onto it. This contract had several requirements, and all worked! Good Job!- 5,206 replies
-
Forcing DirectX11: 40% memory reduction!
linuxgurugamer replied to Captain Sierra's topic in KSP1 Discussion
That Minmus thing is your video card interacting with dx11. Not too much you can do about it, I had the same problems and have switched to opengl -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Ok. Let me know if I can help. FYI, I'm testing with a totally new career, in easy mode, with lots of money and science to start. Don't know if it's relevant, but can't hurt to know. also, just so you have it, here is the meta ckan file which is created by CKAN, you can use it to create a fresh install with the same mods: { "spec_version": "v1.6", "identifier": "installed-default", "version": "2015.03.21.09.19.14", "license": "unknown", "name": "installed-default", "abstract": "A list of modules installed on the default KSP instance", "kind": "metapackage", "depends": [ { "name": "AerodynamicModel", "version": "provided by FerramAerospaceResearch" }, { "name": "FAR", "version": "provided by FerramAerospaceResearch" }, { "name": "ActiveTextureManagement", "version": "provided by ActiveTextureManagement-x86-Aggressive" }, { "name": "MechJebForAll", "version": "1.1.0" }, { "name": "QuickSearch", "version": "v1.10" }, { "name": "KerbalAlarmClock", "version": "v3.2.3.0" }, { "name": "WernherChecker", "version": "v0.3.4" }, { "name": "EditorExtensions", "version": "2.5.1" }, { "name": "FerramAerospaceResearch", "version": "v0.14.6" }, { "name": "ContractsWindowPlus", "version": "4.0" }, { "name": "HyperEdit", "version": "1.3" }, { "name": "KWRocketry", "version": "2.6d2" }, { "name": "ModuleManager", "version": "2.5.10" }, { "name": "ContractConfigurator", "version": "0.7.2" }, { "name": "SAVE", "version": "0.9.17-387" }, { "name": "NovaPunch", "version": "2.08" }, { "name": "KSPAPIExtensions", "version": "v1.7.2" }, { "name": "ActiveTextureManagement-x86-Aggressive", "version": "4-3" }, { "name": "BackgroundProcessing", "version": "0.4.0.1" }, { "name": "RasterPropMonitor-Core", "version": "v0.19" }, { "name": "StockBugFixModules", "version": "v0.1.7d" }, { "name": "MechJeb2", "version": "2.4.2" }, { "name": "KerbalEngineerRedux", "version": "1.0.15.2" }, { "name": "KSP-AVC", "version": "1.1.5.0" }, { "name": "SmartParts", "version": "1.5.1" }, { "name": "SmartStage", "version": "v2.5.0" }, { "name": "CheatMenu", "version": "1.0.5" }, { "name": "CIT-Util", "version": "1.2.1" }, { "name": "DeadlyReentry", "version": "v6.4.0" }, { "name": "ExceptionDetector", "version": "v.1.1" }, { "name": "GCMonitor", "version": "1.2.1.0-20" }, { "name": "KronalVesselViewer", "version": "0.0.4_0.90.0" }, { "name": "LandingHeight", "version": "1.3" }, { "name": "SafeChute", "version": "1.6" }, { "name": "Toolbar", "version": "1.7.8" }, { "name": "ToadicusTools", "version": "6" }, { "name": "VOID", "version": "0.17" }, { "name": "FilterExtensions", "version": "2.0.3" } ] }- 5,206 replies
-
- 1
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Some more info. I redid this, and kept the log. Now, the ship only consisted of a probe core. So I see in the log that: [LOG 21:33:12.477] [VERBOSE] ContractConfigurator.Parameters.VesselDestroyed: -> CheckVessel(57d2b08b-7054-40d6-bfff-422fc43b02c9) [LOG 21:33:12.477] [VERBOSE] ContractConfigurator.Parameters.VesselDestroyed: SetState to Incomplete for vessel 57d2b08b-7054-40d6-bfff-422fc43b02c9 [LOG 21:33:12.478] [VERBOSE] ContractConfigurator.Parameters.VesselDestroyed: <- CheckVessel [LOG 21:33:12.481] [VERBOSE] ContractConfigurator.Parameters.VesselDestroyed: SetState to that of vessel 57d2b08b-7054-40d6-bfff-422fc43b02c9 [LOG 21:33:12.484] [VERBOSE] ContractConfigurator.Parameters.VesselDestroyed: SetState to that of vessel 57d2b08b-7054-40d6-bfff-422fc43b02c9 [LOG 21:33:12.488] [VERBOSE] ContractConfigurator.Parameters.VesselDestroyed: SetState to that of vessel 57d2b08b-7054-40d6-bfff-422fc43b02c9 [LOG 21:33:12.489] [VERBOSE] ContractConfigurator.Parameters.VesselDestroyed: SetState to that of vessel 57d2b08b-7054-40d6-bfff-422fc43b02c9 [LOG 21:33:12.489] [VERBOSE] ContractConfigurator.Parameters.VesselDestroyed: SetState to that of vessel 57d2b08b-7054-40d6-bfff-422fc43b02c9 [LOG 21:33:12.489] [VERBOSE] ContractConfigurator.Parameters.VesselDestroyed: SetState to that of vessel 57d2b08b-7054-40d6-bfff-422fc43b02c9 . . . . [LOG 21:34:06.377] probeCoreSphere collided into Zn20100101 - relative velocity: 106.0997 - no impact momentum (no RB) [LOG 21:34:06.378] probeCoreSphere Exploded!! - blast awesomeness: 0 [LOG 21:34:06.381] [probeCoreSphere]: Deactivated [LOG 21:34:06.393] [VERBOSE] ContractConfigurator.Parameters.VesselDestroyed: OnVesselAboutToBeDestroyed: EventReport [LOG 21:34:06.393] [VERBOSE] ContractConfigurator.Parameters.VesselDestroyed: SetState to Complete for vessel 57d2b08b-7054-40d6-bfff-422f c43b02c9 [LOG 21:34:06.393] [VERBOSE] ContractConfigurator.Parameters.VesselDestroyed: -> CheckVessel(57d2b08b-7054-40d6-bfff-422fc43b02c9) [LOG 21:34:06.393] [VERBOSE] ContractConfigurator.Parameters.VesselDestroyed: SetState to Complete for vessel 57d2b08b-7054-40d6-bfff-422f c43b02c9 [LOG 21:34:06.393] [VERBOSE] ContractConfigurator.Parameters.VesselDestroyed: <- CheckVessel [LOG 21:34:06.393] [00:01:15]: Stayputnik Mk. 1 crashed into terrain. [LOG 21:34:06.397] 1 explosions created So it seems that it is trying to set the state, but for some reason the contract isn't getting fulfilled. I tried removing the BackgroundProcessing mod, but that didn't seem to help- 5,206 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Unfortunately, it didn't work, I tried it with 0.7.2 I also tried putting a decoupler on to seperate the Stayputnik, so that it would be the only part of the ship. Didn't work either Edit: I also tried with just the Stayputnik, and used Hyperedit to put it in orbit and then kill the orbital velocity. Still didn't work. This is on an OSX install. I'm going to reinstall KSP and then install the mods I need and will try again Edit 2: I created a totally new install, installed the mods and my contract. Did the Stayputnik hyperedited to Mun orbit. Still didn't work- 5,206 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Interesting. Are there any parts not destroyed in the log I sent you? I tried several things. I first noticed it when testing the waypoints, then I tried using hyperedit and just flying it into the ground (hyperd to 7300, then killed orbital speed and accelerated to the ground). It's a fairly simple ship, a stayputnick, ft-800 tanks, 4 srb, batteries & solar. There doesn't seem to be any parts undestroyed after I crash it. Here is a link to the craft file: https://drive.google.com/file/d/0Bzid7e3pW1k7ckpCTThwZUg0ZVk/view?usp=sharing Hope it helps. Thanks- 5,206 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Here is the contract: CONTRACT_TYPE { name = FirstMunImpact group = SpaceTuxGroup title = Crash a probe on Mun! description = We want to get larger, clearer closeup pictures. To do this, we need to send a probe to crash on Mun. This will be a monumental achievement. notes = Complete the following: synopsis = Launch an unmanned probe and have it crash onto the Mun completedMessage = Future generations will remember this day. agent = Space Penguins, Inc // agent = Research & Development Department minExpiry = 50.0 maxExpiry = 100.0 // Contract deadline in days. Default is no deadline. deadline = 100 cancellable = true declinable = true prestige = Significant targetBody = Mun maxCompletions = 1 maxSimultaneous = 1 rewardScience = 25.0 rewardReputation = 10.0 rewardFunds = Random(18000.0, 22000.0) advanceFunds = Random(9000.0, 11000.0) weight = 910.0 REQUIREMENT { name = ReachSpace5702 type = ReachSpace } // If we've landed, then no need to crash a probe into it REQUIREMENT { name = Nolanding5702 type = Landing targetBody = Mun invertRequirement = true } PARAMETER { name = VPG5702 type = VesselParameterGroup PARAMETER { name = HasCrew5702 type = HasCrew maxCrew = 0 minCrew = 0 } PARAMETER { name = VesselDestroyed5701 type = VesselDestroyed // mustImpactTerrain = true // completeInSequence = true } } } - - - Updated - - - I don't have time to get screenshots right now. I'll be back tomorrow, if you still need it, just post and I'll do it then.- 5,206 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
did that, no change Log file located here: https://drive.google.com/file/d/0Bzid7e3pW1k7OVFtRzAtMmswZGM/view?usp=sharing Thanks- 5,206 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Nightingale, I'm running 0.70, the following parameter isn't working while all others are fulfilled: PARAMETER { name = VesselDestroyed5701 type = VesselDestroyed mustImpactTerrain = true completeInSequence = true } There is actually only one other parameter, which is that crew=0 I've watched it impact, both in normal time and accelerated time. It never says in the contract window that the vessel is destroyed, although KSP itself knows. Edit: I tried commenting out the completeInSequence, but it still didn't work- 5,206 replies
-
A question about shared files between mods. I have one mod (Unmanned Contracts) and am starting to work on another (Rover Contracts). They both use an agency I created, Spacetux. These are all using the ContractConfigurator mod So, here is the issue. The cfg files for these all live in ContractPacks/spacetux The agency is defined in a file: agent.cfg I also have a ContractGroup defined in another file: contract.cfg I would like to make it so that the two mods (Unmanned and Rover) can be installed independently of each other, but still include the agent.cfg and contract.cfg if it doesn't exist. How can I include these two files in the zip file for each mod and allow them to overwrite (or just not be written). Shared files: ContractPacks/spacetux/agent.cfg ContractPacks/spacetux/contract.cfg Files for UnmannedContracts: ContractPacks/spacetux/minmus_unmanned.cfg ContractPacks/spacetux/mun_unmanned.cfg Files for RoverContracts: ContractPacks/spacetux/minmus_rover.cfg ContractPacks/spacetux/mun_rover.cfg Thanks