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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Hi, The Netkan people contacted me. There is a problem with your two mods, in that they have conflicting/duplicated files (the Agencies dir and the WildBlueTools.dll). Because of this, you will need to do the following: Create a WildBlueIndustriesSA mod, containing the following: 1. Agencies & Flags 2. The WildBlueTools.dll 3. The following files: license.txt, MiniAVC.dll 4. I don't think you need the MiniAVC.xml file in the Pathfinder release, that is written by the miniavc.dll 5. I would suggest putting the WildBlueTools.dll into a directory called Plugins Once this is done, then: 1. Upload the SA mod to kerbalstuff 2. Upload both updated mods to kerbalstuff (the updated mods will have the Agencies and the other files removed) 3. Either let me know so I can modify the Pathfinder.netkan to add this new mod as a dependency, or you could do it 4. Write a netkan file for the Deep Space Exploration Vessels; this would be essentially be very similar ot the Pathfinder.netkan I'd also suggest moving the following files from the Deep Space Exploration Vessels into the Plugins directory: Cooldown.dll DSEVUtils.dll Overall, since you are putting multiple mods in a single master directory (WildBlueIndustries), it would be best if the WildBlueIndustries directory only contain other directories. This way each mod would be mostly self-contained. Let me know if you want any help. I'm going to be available on and off most of the day/week, so send me a PM if you want help or have questions LGG
  2. Just an FYI, I have Cygwin installed, and installed PAR-Packer, and was then able to easily make a windows executable out of the pruner.pl file. Free also. LGG
  3. I came across a problem where I had pruned some files, then went ahead and updated (via CKAN) the mod, then did an unprune operation. It just went ahead and overwrite the newer files. So I went ahead and modified the pruner.pl file with the following code : Around line 97, where it says: rename($file, $+{base}); replace that line with the following: if ( -e $+{base} ) { say "$+{base} exists" # Uncomment the following line if you want the .pruned file deleted # unlink $+{base}; } else { say "Unpruning $file..."; rename($file, $+{base}); } I deliberately did not add a check when doing the prune function, but it really should be there, if nothing else than to remove the old .pruned file before renaming the current file to .pruned. LGG
  4. Will ModuleManager be able to edit the RemoteTech_Settings.cfg file before RT reads it, once it's been created? Alternatively, could MM just totally replace the entire cfg file, or, if it doesn't exist, create it? Thanks
  5. Hi, Nice mod, have some rep. Two things: First, you left out a colon in the URL for this forum thread. You have the following on Kerbalstuff.com: http//forum.kerbalspaceprogram.com/threads/125901 Second, do you think you could get this added to CKAN? It's a fairly simple mod, and would make life easier to keep updated. Other than that, thanks for a nice simple mod. LGG - - - Updated - - - Think of it as some small mechanism pulling two large masses together. It will act like a pump, pulling a little at a time.
  6. Your welcome. Hopefully they will have done the merge by tomorrow morning and I'll be able to try it out. LGG
  7. Ok, it's done, I had to make a single line addition: "x_netkan_license_ok": true, - - - Updated - - - Yes. I called the file: Pathfinder.netkan LGG
  8. I'll do it now, here are the steps: 1. On Github, clone the NetKAN repository 2. Create a local clone using the git command 3. Add the file to the proper directory (NetKAN/NetKAN) 4. Add it to the repo: git add . 5. Commit it: git commit 6. Push it back to Github: git push you will need your github userid/password to do this 7. Once done, you need to get onto Github and create a pull request.
  9. It's easiest to just add it to NetKAN and watch the update, it only takes a couple of minutes. Let me know if you'd like me to do that for you. LGG
  10. Well, I've found that that little checkbox doesn't work all the time. One issue is your license: CC-BY-NC SA 4.0 Try changing it to CC-BY-NC-SA-4.0 - - - Updated - - - Also, I downloaded your mod, and was a bit confused by what was in there. I assume that the directory WildBlueIndustries is the mod itself, but what about the CommunityResourcePack directory? Are these files already in the CRP? Edit: Oh, I see. You just included it so to make it easy to download. This makes the netcan file pretty easy, let me know if you want some help with it. - - - Updated - - - Hi, I took the liberty to write this up for you: { "spec_version" : "v1.4", "identifier" : "Pathfinder", "$kref" : "#/ckan/kerbalstuff/933", "release_status" : "stable", "depends" : [ { "name": "CommunityResourcePack" }, { "name": "ModuleManager" } ], "install" : [ { "find" : "WildBlueIndustries", "install_to" : "GameData/WildBlueIndustries" } ] } This should work, you will need to add and merge it to the NetKAN repo. LGG
  11. It's on Kerbalstuff, but not yet in CKAN. I just checked the NetKAN repo, I don't see a file for this there yet. Looks like a really nice mod, I'll be checking it out soon. LGG
  12. This is a very nice mod, as well as the 2.5 meter version. I'd suggest that rather than have two different mods, why not combine them into a single mod with both parts/pods? This would make it easier to install and update. LGG
  13. I'd like to report a bug with this: The following file installed by the CraftHistory mod: { "NAME":"KerboKatzUtilities", "URL":"https://github.com/Xarun/KerboKatzUtilities", "DOWNLOAD":"https://github.com/Xarun/KerboKatzUtilities/releases", "GITHUB": { "USERNAME":"Xarun", "REPOSITORY":"https://github.com/Xarun/KerboKatzUtilities", "ALLOW_PRE_RELEASE":false, }, "CHANGE_LOG_URL":"https://github.com/Xarun/KerboKatzUtilities/blob/master/changelog.txt", "VERSION": { "MAJOR":1, "MINOR":2, "PATCH":6, "BUILD":0 }, "KSP_VERSION": { "MAJOR":1, "MINOR":0, "PATCH":2 }, "KSP_VERSION_MIN": { "MAJOR":1, "MINOR":0, "PATCH":0 }, "KSP_VERSION_MAX": { "MAJOR":1, "MINOR":0, "PATCH":2 } } gets reported at startup time as being that the mod was compiled for 1.0, not 1.0.2 I did report this as an issue on GitHub
  14. I just figured out that the reason that all of my ships weren't loading in the VAB was due to this mod hiding ships which are unloadable. So I make it show the unloadable craft, and now they are all showing. Of course, most of them are unloadable. But I don't know why. Is there a way to have it show the reasons it is unloadable? I assume it is missing parts due to uninstalled mods, but I don't know which ones. Thanks in advance LGG - - - Updated - - - This appears to be an AVC problem. The version file installed by CKAN is correct, I'm going to report this to the AVC author
  15. To fix this problem until they fix the mod, add the following to a .cfg file in the GameData directory. This is a ModuleManager patch to put the correct value in place: // Fix a bug in KWRocketry @PART[KWSASmodule3mHalf] { @TechRequired = specializedControl }
  16. Is it a good idea to delete the Legacy folder if I'm starting a new game/career? or are there parts in there which are needed? Thanks in advance LGG
  17. Sorry to give you so much work, and a big thank you for doing so. I just got home from the hospital, hope to have a release out soon. LGG - - - Updated - - - New version released: https://kerbalstuff.com/mod/929/EVA%20Handrails%20Pack%20Continued License: CC BY-NC-SA 3.0 (original mod) and CC-BY-ND
  18. I got approval from the moderators on how to distribute this. So I'll be releasing it on Friday, I think, when I get home from the hospital
  19. What Roverdude said. How did you install it? CKAN or manual install? CKAN should have done the right thing, but if you do it manually, it is possible to put it in the wrong directory. - - - Updated - - - Ummm, check the license of the mods you have patches for. If they are CC-BY-ND, then technically you can't even distribute patches for them, according to the license. Sadly, I know this because I just finished discussing this with the moderators, and this was the consensus. LGG
  20. You need to change one of the lines: @PART[EVA?handrail?curved?2mR] should be: @PART[EVA?handrail?2mR] LGG - - - Updated - - - I asked for clarification from the moderators about the license. I had thought that I could release a standalone ModuleManager patch. Apparently not, I'm not going to get into the details (it was rather lengthly) So, unless I hear from Krasimir, I won't be able to release anything. Sorry Linuxgurugamer
  21. If you would like this to be released with the new parts and compatible with 1.0.2, please contact the original author: Krasimir and ask that he give me permission to release it. Unfortunately, he has it under the CC-BY-ND which means "no derivative works", so I need his permission to proceed with this release. LinuxGuruGamer
  22. Put it in a cfg file anywhere, either in the GameData directory or the mod directory itself - - - Updated - - - Just an FYI for all of you, I'm going to be releasing an updated version of this for 1.0.2 soon. Right now, the update will simply be Kerbas_ad_astra's patch merged in. Before I do this, I'm waiting for replies to messages I sent to Kerbas and kasimier Edit: I'm also adding in some longer parts: Handle type1a, 2x as long Handrail 3mR curved, for 3 meter tanks handrail type1a, 2x as long handrail type2a, 2x as long Let me know if you want other sizes.
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