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KSP2 Release Notes
Everything posted by Sampa
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If I may put my two cents in on the topic, I would recommend the better method to save ksp2 and the franchise as a whole, is to raise awareness and encourage others to buy it and spread awareness. In that way, take two can see that it might be worth keeping as an active project because it can make money.
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question...are there plans for more of the space station-related pieces to get IVAs... just asking because the lack of a visible IVA for the Mir Core/Zvezda is...rather odd.
- 22,643 replies
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- totm march 2020
- mod
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And this IS old, so it may not be up to date
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not gonna lie, I do not use this mod enough in my recent games
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That is interesting news! I am sorry to hear about your loss of data. I hope the files you have presently will be able to act as a starting point for retrieval? also, I have been working on the ISS, as you already know. but, instead of using a shuttle with your mod, as it is obviously designed for, I am using normal rockets and tugs to do the work!
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Hello @Lil_Bread402, I found a bug that only seems to occur when your fork is installed with Habtech2... apparently, when your fork is installed, it causes the truss related ports to glitch, disallowing me from selecting them as target and/or control from here. glitch goes away when your fork is removed.
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Sampa replied to girka2k's topic in KSP1 Mod Releases
hey Lisias, where should the Welded parts be showing up after telling it to weld? -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Sampa replied to girka2k's topic in KSP1 Mod Releases
alright, thanks! -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Sampa replied to girka2k's topic in KSP1 Mod Releases
Your timing is impeccable. I was just needing one for my iss build... I hope this fork will work with free iva? -
I just use the craft files that come with it
- 22,643 replies
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- totm march 2020
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Sampa replied to Theysen's topic in KSP1 Mod Releases
Hey, I am curious, but, what do I need to do to make a given mod compatible with RO?- 2,215 replies
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- realism overhaul
- ro
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Can is helpful in MOST instances. I do not use ksp or can on Mac, so, no idea. However, can does NOT in fact contain all mods ever written. Curseforge has some of them, as well as the ksp forum and other locations. There are various reasons why some authors choose not to have their work on can, or have their work removed (I will not go into it here as it is beyond the scope of your question). Regardless, I use a mix of both. I use can for most of my install, but manually install the rest. Ultimately, it's up to you, and depends on the mod. For mods with super complicated installations, can is the way to go (ckan will also check to ensure a specific mod you want to install does not conflict with others directly)
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Sampa replied to Dunbaratu's topic in KSP1 Mod Releases
So, how do I tell kos to run a specific script, say, a shuttle reentry script, afterthe craft is in orbit?- 1,361 replies
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- autopilot
- programming
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