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KSP2 Release Notes
Everything posted by maceemiller
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You sir are a legend!! Worked first time and after an hour or so of play I havn't experienced a single problem! Thankyou so much
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Hi all. I really could do with some guidance here. Last night I spent 3 hours trying to get 64bit running but no matter what I tried all I get when I run the .exe is Data Folder not found There should be 'KSP.exe_Data' folder next to the executable I have followed the instructions on the first page of this post exactly to the letter using fresh installs and the correct version of unity as stated. I have also tried using the latest version of unity but with the same results. I have read through this thread and still I cannot fathom it. Could some kind pilot please explain in a dumbed down way some simple steps for me to follow. I can provide any extra information you may need. Thankyou in advance
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KSP Kopernicus Mods
maceemiller replied to AuxiliusM's topic in KSP1 Technical Support (PC, modded installs)
Im presuming then its due to you using a 64bit KSP. Ive been looking at installing a 64bit version today but couldnt get it working. Maybe try "downgrading" to 32bit and trying again? Sorry im not much help but im not a techie....I just try to help if I feel I have something remotely helpful to say. If anyone more advanced could help with this, I would like to learn as im sure Auxil would -
KSP Kopernicus Mods
maceemiller replied to AuxiliusM's topic in KSP1 Technical Support (PC, modded installs)
How did you install the mods you have? Was it manually or using CKAN? -
Tweakscale for all parts?
maceemiller posted a topic in KSP1 Technical Support (PC, modded installs)
Hi all. Ive just downloaded tweakscale and it works for most parts but not all. Is this normal? I do have various mods so this may be the problem. Any answers? I can provide a list of my mods, but if it generally doesnt rescale everything im ok with that, I just need to know -
Interesting.....ive never used explosives before. I like the idea of removing debris in space, thanks!
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Well, I launched an orange tank to dock with my space station. All went well until I fired up the RCS thrusters and my ship behaved odd......id only put 4 thrusters at one end so it didnt do what I wanted....I know, I know.....complete schoolboy error
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Mmm....im starting to think I should use the cubic strut more inventively now......
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LMAO! Fusion at its finest!
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I was just wondering what your favourite part is when you are building either space planes or rockets and why. It can either be a stock or modded part. Mine would have to be a simple parachute because without it I cant get my Kerbals home! Hopefully this post might introduce other players to parts they may have never used before
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Serious answer to the stutter issue.
maceemiller replied to SessoSaidSo's topic in KSP1 Suggestions & Development Discussion
I have the stutter on my game, however it doesn't affect my enjoyment one little bit! For all the little bits'n'bobs that may not be 100% working correctly there is plenty that is. I for one am not bothered about the stutter. -
No, it says my prop status is unstable, so im guessing im being impatient? Ill try again but not sure this is for me. Thanks though NathanKell, I do really like your work and responses
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Engine and FASA help
maceemiller replied to maceemiller's topic in KSP1 Technical Support (PC, modded installs)
Ill check 2morrow. Funny thing is I havnt installed any new mods for weeks so something has definitely changed....ive half a space station in orbit and now I get this.... -
Hi all. Im having a problem which maybe related to Real Fuels and/or Stockalike. Since updating RF in CKAN im getting "no ignitions left" once I shut down an engine and try to re-fire it, however in the VAB it says I have 2 ignitions left? Also, how are these used correctly? Alongside this, sometimes I get thrust off the launchpad but no flame out of the rocket? Please can someone help me?
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I have same upon launch. What I do is zoom out and change my FOV to the sky and just use the navball.....no lag at all. I then zoom in when cleared the EVE cloud layer.
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Hi all So I have a couple of questions here if I may. I havnt updated my mods via CKAN for a while so last night I decided to do it. All went well with the update so I carried on with my sandbox mission, docking another part to my spacestation. I left Kerbin with a rocket of mine which had a KR-2L+ "Rhino" engine strapped to the bottom. The launch went well and my idea was to use this same engine to achieve orbit as I had plenty of deltaV. I shut my engine down when I hit my required apaoapsis, set a manouver node and went to fire up the engine again......nothing happened!! I was informed that I had no more ignitions left?? Ive never seen this before so I reverted back to the VAB, right clicked the engine and it said I had 2 available ingnitions? Am I doing something wrong here? Another thing I have noticed is that in the VAB, when I goto the fuel tank builder I seem to have my FASA engines in there too? Ive used FASA for a while now and never noticed this before? Before I posted these questions I did a full, clean install. Any help would be much appreciated as its doing my head in!!
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Nice work! Im currently building a refuelling station in LKO ready to goto Jool. And its not ugly at all!
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Greetings pilot from what will be a very wet Northampton today. Cant wait to finish work, get dried off and fire up KSP!
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I had this problem too. I had a battery pack directly under the probe and it was overheating and exploding every time. I conducted a few tests and found that if I moved the battery pack further away from the probe the exploding stopped. Not sure if moving it away does actually help but in my case it did.
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RCS overheating?
maceemiller replied to maceemiller's topic in KSP1 Gameplay Questions and Tutorials
Urm, sort of! I use Real Fuels and while I right click to fill all my tanks for some reason I didnt do this with my monopropellant tank! What a fool I feel -
Hi all. So, I have the Docking Port Alignment Indicator mod installed from ckan (1.0.4) yet there is no button to activate it? I am currently in a paused game 237.3m away from where I want to dock, however when I click on the port i want to dock with I only have the option to change its name? One thing to note though, when I fire up KSP I get an incompatible toolbar warning even though its apparently up to date in ckan's eyes? Any help please? EDIT: Never mind.....I hadnt enabled it from the toolbar icon.....my bad
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Hi all. Went to dock and my rcs wasnt working. Got rcs fuel, thruster blocks etc. Have docked 100 times before and never had this problem however I noticed that my ship was hot and the thruster blocks were glowing red. Could this be the reason why they wont work? I had activated RCS by pressing R and the light on the navball came on. Thankyou in advance for any help.
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Spacestation location?
maceemiller replied to maceemiller's topic in KSP1 Gameplay Questions and Tutorials
Well thankyou for all your replies....I think I like Alshains post so will park there.....and also try some other replies. Thankyou all again