Violent Jeb
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KSP2 Release Notes
Everything posted by Violent Jeb
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Any plans to add a Dv calculator?
Violent Jeb replied to Jmillius's topic in KSP1 Technical Support (Console)
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This is a very bad experience on console
Violent Jeb replied to jdub's topic in KSP1 Technical Support (Console)
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Problem with kerbal re entry
Violent Jeb replied to LTPug's topic in KSP1 Technical Support (Console)
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I'll never buy another copy first regardless of what is promised second. I got burned on that one before. Now, console players are reaping the benefits of those promises, in my humble opinion.
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112 man days divided by 10 is just a shade under 3 business weeks. I would rebuy ksp again 5 times if you would have devs examine and approach 2700 bugs in this time, rather than the community. Whatever fixes the bugs i guess.
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16 Ton Eve sea level return vehicle - ALL STOCK
Violent Jeb replied to nuclear_turkey's topic in KSP1 The Spacecraft Exchange
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No question about it. But the part that gets me is that KSP will necessarily handle like c&c or rct on PSX for the same limitations with the controller in these regards. Part placement in the VAB is something I would never do with a controller. I even have the steam controller and have never had a desire to map KSP for it. I would rather perform my own brain surgery, but that's just me! I am sure there is a demographic that doesn't have a computer which can handle KSP but managed to get a next gen console, and those people will surely deal with it.
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New Craft Type
Violent Jeb replied to Brownhair2's topic in KSP1 Suggestions & Development Discussion
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Kerbal Space Program to hit XBox One and PlayStation 4 in July!
Violent Jeb commented on KasperVld's article in Developer Articles
NICE - (also waiting for the 360 release lol) -
Which is better to mine, Minmus, or the Mun
Violent Jeb replied to Alpha 360's topic in KSP1 Discussion
Yeah its 3200 dv to orbit, and realistically i've only managed to top that once or twice. So you're looking at 4800 dv for mun, and around 4200 dv for minmus. Note that once the craft is there you'll only ever need around 1200 dv for takeoff and landing operations on either and the rest is potential fuel for other purposes. As long as you're comfortable with inclinations then minmus is the obvious choice. Less fuel, solar panels work at night (except when behind kerbin), and there are giant flat swaths which will make landing a breeze. On the flip side, if you have a very small craft it might be hard to land and "ancor" to the minmusian surface. RCS and SAS should help with this. Not much of an issue for me as my mining rigs are usually 100t+ monstrosities. The other consideration is that return flights from the mun take a day, and return flights from minmus take a week. So if you're looking at a lot of time-critical operations, The mun will be faster. -
Fastest aircraft possible
Violent Jeb replied to Gman_builder's topic in KSP1 Challenges & Mission ideas
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FASTCORP Autogarage - Real Cars for KSP!
Violent Jeb replied to fast_de_la_speed's topic in KSP1 Mod Releases
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I will also mention that in 1.1.2 I was in the mountains to the west, and i have scansat related evidence to suggest there should be an anomaly there, and there was nothing. So hopefully they're not done with them yet. The idea to put it on the south side is good too. Yeah but did you know the arrow keys let you reposition the camera too?