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pTrevTrevs

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Everything posted by pTrevTrevs

  1. I thought it would be harder than that, hardly anyone knows the Sikorsky H-5...
  2. I think I've got a hard one for you all today, but judging by how easily my other craft have been guessed, this one will probably be guessed within the next half hour.
  3. There's nothing quite like building a huge army for a Crusade, then sailing down to the Middle East to pummel the Egyptians while they're weak, then, right in the middle of your reclaiming Jerusalem for Christendom, the Mongols show up and ruin your whole day. 11/10 would Crusade again
  4. You like strategy? Get a Total War game. My favorite one is Medieval II, but Napoleon and Shogun 2 (and the Fall of the Samurai expansion) are pretty good as well
  5. The Hueys I've seen are almost brown, but not quite. Here's a picture of a Cobra at the US Army Aviation Museum, as you can see it's not really army green, but not brown either: Am I allowed to say it looks like a poop brown?
  6. Maybe it is, but I wanted to have the tubes for the launcher (I always thought they were kind of iconic). I know that helicopters carry launchers like that, in fact, I found a picture of a Cobra from the Republic of China carrying one: I'm going to see if I can reduce the movement range of the turrets to try and make it work. I'm not sure if the TOW's are radar-guided in BD armory, if they are that would explain why it wouldn't fire until I actually clicked on the missile and told it to fire.
  7. You may be interested in this website: http://andegraf.com/rockets/us_early.htm. It has orthographic views of pretty much every rocket you will need to fly, as well as Soviet, European, Japanese, Chinese, and Indian rockets.
  8. I can upload the craft file for the Huey Gunship if you like. I tried to make one with TOW missiles, but apparently the TOW launch is a turret, so when I tried to fire a missile I destroyed the helicopter with the exhaust.
  9. I took the liberty to make a gunship version, although I don't think any D or H model Hueys were ever converted to gunships, that role was reserved for the early model ones with shorter fuselages. It has two rocket pods and two 20mm Vulcan cannons. I'll probably make a version with TOW missiles too.
  10. I can't seem to find it here, would you mind posting a link to it?
  11. None, really. My main goal here is to make something that works, and my secondary one is to make it easy to use. I think making it look exactly like the concept images is only my #3 priority. Besides, the designs would likely have changed drastically before they went into production, so I think some differences will be acceptable. As an example of just how much things can change, allow me to link you to a photo of the original concept for the Apollo Lunar Module from 1963. But yeah, I think maybe command seats would be a better option for the DAV, and I will consider making it somewhat smaller. I might try and integrate the Descent engines and ascent Engines too, although I'm not sure about that just yet.
  12. Aw, come on! What is the UH-1 without a CCR song playing in the background? Hell, what is the Vietnam War without CCR?
  13. Hell yeah, it's time to find a 10 hour version of Fortunate Son to listen to while flying this!
  14. Oops, I didn't think of that, and I'm using six Mk 1 command pods clipped together. I'll have to add an extra pod to allow them to enter. Wait... If you're using command seats, what is the lander can for?
  15. Yep, that's it, except I believe the jump seats are facing backwards (at least they were in the Huey I flew in once), so that their occupants face the occupants in the four seats across the front of the transmission. If you happen to need any information regarding the Huey, feel free to ask me. I live half an hour away from the largest heliport in the world (or so they say), so I know quite a bit about US Army helicopters.
  16. I know it isn't exactly proper to immediately request something like this, but I would love to see more of these, especially the AH-1 Cobra and the UH-60 Blackhawk (the best helicopter in the entire world). Are you going to put more seats in or just leave it at the two on either side of the transmission? The Huey has two seats on the sides, as well as four across the front of the transmission, and most have two jump seats opposite those.
  17. More testing of the F9F on the aircraft carrier, not because it needs it, more because I like this jet and I want to mess around with it some more. Takeoff needs to be started at least from the island, since I don't have a catapult system in place. You can see two failed attempts in the water in front of the ship. The jet uses two parachutes to land because I can't get a real tail hook to work with the wheel overhaul. This does make it easier, because if your're a little high the parachutes will allow you to safely drop down onto the carrier deck. Unfortunately, I missed this landing because I couldn't view both the carrier and my instruments at the same time because the markers for all the wrecked Panther debris in front obscured the ship (I uh... also forgot about the button to hide those markers at the time). Oh well, it's nothing a little Vessel Mover can't fix!
  18. They are right now, but I may integrate the two systems if it turns out that fours extra engines are too heavy. Would the MAV's engines have fired on descent in real life?
  19. Yep, I've already cut the fuel supply in half, but I'm afraid to cut it anymore, because I want it to have a decent range, even though Korean War jets didn't have a very long range anyway.
  20. Looks like the counterweight idea worked. I should probably set up an action group to cut all the parachutes, they made it hard to judge my deceleration and kept swinging all over the place. It's sad that this is the best landing I've accomplished so far. Two of the landing struts *overstressed* when I tried to deploy them, and the engines managed to overheat a cubic strut or two. the other two legs probably couldn't bear the whole weight of the lander and *overstressed*. When I tried to deploy the SPR the game rewarded me for my achievement by crashing. Yeah, in case you didn't notice, I stole the DAV design from @Mad Rocket Scientist. Sorry, but it was such a clever idea!
  21. Do you know anything about pinpoint landings? I've been wondering how I'm going to land the Crew Lander right next to the Cargo Lander when I've only ever ever done an EDL on Duna about three or four times, and none of them were targeted landings.
  22. So I heard you need Alpha testers... If you want me, I can help, although I can never be sure of exactly when I will be able to test it. It is the middle of June though, so I should have a fair amount of time for the next few months, although you should know that I will be unavailable next week, as I'm going on vacation to North Carolina. Man, I could make so many things with reliable, functioning, versatile submarine parts...
  23. I think I'm going to try using a fuel tank or ore tank as a counterweight in the nose of the fairing. I think that it's going to flip no matter what, because it has always flipped around the same altitude, so I'm guessing its caused by the atmospheric pressure, not so much the speed or the presence of reentry heating. Custom Fairings are not really a possibility for me, since the lander alone is already 500 parts, with the Ares V or the NTR stage plug a custom fairing, there is a chance it will be too much for my computer to handle. From what I understand, 1.1 didn't remove the limit at which parts begin to cause lag, it just raised it a lot higher. Besides, lots of parts still cause FPS drop, at least for me, and I'm trying to keep it as economical as possible (while sacrificing as little detail as possible) for anyone who may want to try the pack but has a bad computer. My trajectory is usually a somewhat shallow suborbital trajectory, although it may turn out differently during an actual mission. The small maneuvering engines don't have enough fuel to slow the craft enough for this kind of trajectory, but I try it anyway because I'm not willing to trust Duna's sparse atmosphere unless I'm absolutely sure to hit the ground. (seriously, I usually start the lander in an orbit of about 60km, which only allows me 10x time warp. if I were to fail to land and had to come around again, the wait time would be excruciating
  24. I tried another EDL with the advice @Majorjim gave me, but the outcome was still the same. Atmospheric Entry Interface, SAS is set to Radial In, it looks good so far. About a minute later the aeroshell flips. The SAS and aerodynamic forces are locked in a bitter struggle for the craft's attitude, which stays about halfway between the retrograde vector and Radial In. Altitude is 6km above terrain, speed about 750 m/s. 1,000 meters above terrain, rocks are discernible, but the craft is still in the wrong attitude and going to fast for the parachutes to safely open. At 1,000 meters altitude and a speed of over 600m/s, not even the engines can save the lander. It crashes into the surface once again.
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