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Everything posted by pTrevTrevs
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Huh, I've tried it in both 1.0.5 and 1.1 and when I press P to bring up the paint menu (it still works like that, right?) nothing happens
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Nice wok as usual! I have one question though, it may sound stupid, but how did you get KerbPaint to work on the Hood? I've tried to get it working so I can use RealShips properly, but it just doesn't show up anywhere. About the Yamato, I think it probably would have been scuttled had it survived the war. The cost of converting a ship to a museum is enormous, and the US would rather have spent all that money on mummifying their own Iowa class battleships (all four of which are museums today). Besides, it's unlikely that Japan would have just surrenders without using their most powerful ship in combat.
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Has the ballast tank been added yet? I remember hearing something about you forgetting to add it.
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I don't feel confident making an entire Constellation Mars Mission pack, but I would be willing to try doing Orion, Altair, Ares I, and Ares V. if they all go well, I might think about doing the whole pack. It would be nice to finally send a crewed mission to Duna. believe it or not,in my three or four years of playing KSP, I've only ever sent probes to other planets (not counting the Mun and Minmus)
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totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I'm gonna guess either an Armstrong Whitworth Whitley or a Handley Page Halifax. It could be a Wellington, but that seems almost too easy to guess to me. -
Trebuchet: Fling a Stayputnik 200 meters or more!
pTrevTrevs replied to pTrevTrevs's topic in KSP1 The Spacecraft Exchange
Hmm, now there's an idea. Build a target to shoot at... I'm afraid that the trebuchet would be too inaccurate to make it worth shooting at anything smaller than the VAB itself. However, I've been wondering whether it would be possible to use KAS winches to build a ballista, that sort of thing would be more accurate against a smaller target. I'm not really sure whether or not I can get KAS winches to "stretch" to create the tension neccessary to launch a Stayputnik that way though. Only one way to find out, I guess, After all, I wasn't sure whether a sling on a trebuchet could work, but here's the release thread with evidence that a sling is in fact possible. -
This game has seen many creations which the creators cannot have imagined would be possible, like stock piston engines, rotating hinges, and even submarines. However, as far as I know, this is the first real trebuchet to be created in Kerbal Space Program*. *Scott Manley did make a trebuchet several years ago, however it had no sling, no hinge, and used a mod for the bearing. For those who do not know, a trebuchet is a form of siege weapon used in the Middle Ages in Europe. Before gunpowder artillery was invented, the trebuchet was the largest, most powerful weapon used against fortified castles, and many were so large that they had to be built on the site of the siege itself, as they were too massive to be transported easily. The biggest trebuchets were able to lob boulders weighing nearly half a ton hundreds of meters[citation needed]. A trebuchet in general is actually quite simple, being essentially a first class lever. The energy needed to operate the arm is provided by gravity (or lots of really strong guys pulling on ropes, in the case of a traction trebuchet), and an extremely heavy counterweight is mounted on the end opposite the throwing arm. A sling is often used to transfer as much energy as possible to the projectile, and the counterweight is usually mounted on a hinge to relieve stress on the arm and help conserve energy. This design proved so effective that trebuchets continued to be used in warfare long after gunpowder weapons arrived on the battlefield, and their construction is so simple that many people still build recreations of them today. The projectile fired by my trebuchet is a stayputnik probe core. It may be too light to smash buildings, but because of its weight (or lack thereof), I can make the counterweight lighter and still get a cool looking projectile. The sling is a KAS winch, which can be extended to various lengths to allow for different release angles. The only problem with this (aside from the fact that I had to use a mod) is that the projectile must be released by an action group, making it nearly impossible to achieve a consistent, repeatable release. As you can see, I can launch the projectile a considerable distance using nothing but the power of gravity and instinct. By tuning the length of the sling and finding the best time to release the projectile, I daresay that this machine could actually launch even farther, but I haven't tested it yet. Here's the trebuchet after firing. Technically it can be reloaded because it uses a KAS winch, but I'm not sure if the action group used to release the ball would remain. To give you an idea of just how big this is, try and find the Kerbal standing in front of the machine. FIRING PROCEDURE Stage once to release the hinge. This allows it to swing freely. Extend the sling to the desired length. I typically use 10 meter long sling for my shots. Stage again to release the arm. it should not fire because of the landing legs I have placed in the way. Press G to retract the landing legs, allowing the arm to swing upwards. Once you do this, you have committed to the shot, and you must act fast in these next steps to get a good angle and range. Switch to the arm (it's a good idea to test which key you need to press before you pull the legs back) and watch for the sling to reach your desired release point Once the sling is in position, press 1, triggering AG1, which releases the projectile from the sling ??? Profit!! DOWNLOAD Required Mod: KAS If you can make a further shot than me, post a picture of it here, and I'll keep a leaderboard of record shots. Whoever can make the furthest shot will get... uh... an honorary Kerbal Siege Engineer certification? Yeah, that sounds good. If you make it on the leaderboard, you can make people refer to you as *insert name here*, KSE. Sounds cool, right? I can probably come up with a cool badge for your signature too, although I don't know how well MS Paint will work for that... Anyway, Enjoy!
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totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I now understand why trebuchets had slings on them. Apparently, it's pretty useful! I wasn't even aiming for an optimal release point, I just wanted to test to see if the action group still worked after the arm decoupled from the rest of the craft! Without the new sling, previous shots (with optimum releases) would only reach that first set of marking on the runway, while shots released with the sling travel three times as far! Is... is this what it feels like to make an engineering breakthrough in the game? I mean, I know Scott Manley made a trebuchet years ago, but this one has all the necessary workings of a proper trebuchet, correct weight and length ratios, a sling, a counterweight on a hinge, etc. -
Craft of the short film Cold War Blackbird
pTrevTrevs replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
Next you should consider doing a film about an F-4 mission from an aircraft carrier. I figure a bombing mission would be easier to film than a dogfight. -
Oh hell yes. Great planes, great film work, and it even has one of my favorite bands! Although it is pretty much required of any Vietnam movie to have at least one song by CCR... I really ought to learn how to make films like this.
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totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Back to the trebuchet: I doubled the counterweight and lowered the position of the throwing arm just a little so that it will swing up and get caught by the landing lags, rather than starting partially inside them and clipping through, leading to a premature release. Still trying to find the best time to release the projectile. EDIT: Even heavier counterweight, now with an experimental hinge fitted to it to reduce the amount of wasted energy. I can into physics -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Damn! That wasn't supposed to happen! "Well, I hate to say it, Jedbrett, but the captain does have to go down with his ship, and you're in the captain's chair, so... Have fun!" "Well, me friend, how's about one last mug o' rum for ole' time's sake, eh? Bottoms up!" Unfortunately, in his stupor Bill never realized the irony of that statement, as the ship tipped over and was sinking towards the bottom of the ocean 'Bottoms Up' within seconds. Bill and his drinking buddy remain entombed inside their ship to this day. I'll get to work on fixing the ship's stability. -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
18th Century sailing ship Doesn't really have a name yet other than "Galleon". Of course, I couldn't resist building another interior with an atrociously high part count. Even my computer is having trouble with this, maybe I'll have to port it over to.,. to a... stock... install I hope I don't have to, I love scatterer and EVE... Captain's cabin and Map Room. The Captain's private rum supply is on the left. Crew quarters below deck with a table and hammocks. Cargo hold with various boxes, bags, and barrels. -
I tried to load up the ship included with the mod so I can figure how how I might want to go about constructing ships, but it can't load because a some parts are missing. This may be a problem on my end, like me forgetting to install a mod that the ship uses. I was going to ask about the ballast tank, but now I see that you just forgot to include it.
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Post your most stubborn designs here!
pTrevTrevs replied to quasarrgames's topic in KSP1 The Spacecraft Exchange
You want to talk to ME about stubborn designs? The last craft I released very likely had Satan himself living inside it! Take a look, if you dare... -
At last! Projekt Anderen Boote (take a guess as to what it is) will begin construction soon! By the way, how about a Diesel engine for smaller craft like motor boats or submarines? It would fit better than a boiler for what I plan to build with this mod...
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totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Pretty nice, it reminds me of the lack of suitably sized SRBs for the 3.75m parts. -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
While I wait for Real Ships to be finished so i can start Projekt Adneren Boote, I've started building a trebuchet. I need to tinker with it to find the optimal release point.Maybe I'll bring in KAS to get a working sling on it too! -
This reminds me of this rocket car I saw in an Old Spice commercial one time. The guy was driving it and saying stuff about ambition and boldness and following your dreams, but then as he got to the part about how he decided to build and drive a rocket car without even taking a ground level engineering class, the car starts falling apart. Seems pretty Kerbal to me.
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I recommend using Google Drive for download links, it's fast to upload, easy to use on both ends, and you can even pick who is allowed to download the file and what they can do with it. Other people use KerbalX, which is a pretty good alternative, but I would say it takes a little more time than Google Drive. Looks like a neat little plane, I can't wait to see what you'll upload in the future!
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totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Yeah, it was famed for its exceptionally low turn radius in the early parts of the war, but the US pilots learned to exploit the Zero's weakness while relying on their Wildcat's own strengths. Once the newer Hellcats and Corsairs came out in 1943/1944, the Zero pretty much lost its dominance over th Pacific skies, and very few were even available for combat after Leyte Gulf. -
I've been make making a space carrier for myself (has been on my KSP bucket list before I ever bought the game), but I suspect that it's file has been corrupted, because I can't place any parts on it and it has zero slots for crew even though there are several crew cabins and cockpits on it. EDIT: Yep, it's corrupt. Somehow the entire craft disappeared and was replaced by a single RTg in the spaceplanes hangar. All that work for nothing...
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Which kind of warships are talking about here, sci-fi space warships or oceangoing warships? Because I know a certain @SaturnianBlue that has some pretty cool oceangoing warships.
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SCF 6/8/2016: The "Noob's first shot" edition.
pTrevTrevs replied to Yellowburn10's topic in KSP1 The Spacecraft Exchange
I think you actually wrote better descriptions for the craft than most people do, they were pretty well written. -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
After this, I guess you'll be doing HMS Prince of Wales next? Unless you want to do HMS Ark Royal so you can have some swordfish to harass the Bismarck.