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minepagan

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Everything posted by minepagan

  1. Cold War Progression a Techtree mod for KSP (artwork & download link images stolen with permission from @DiscoSlelge & @CobaltWolf, respectively) KSP CWP aims to bring you a techtree experience that is balanced between historical and technological progression, but with a catch - you need to pick which side of the iron curtain your space program will be on! Choose wisely! Mod Support: Licensing: Click here for the roadmap!
  2. Well at this rate it's been progressing similar to IRL.... *drops mic*
  3. Look what I found in super-secret hidden folder in BDB! JK guys this is really from an old expansion for FASA. Plz don't kill me.
  4. *cough* BDB has working landing legs *cough* Shameless advertisement concluded, we now return you to your regularly scheduled programming.
  5. I'm just giving you a hard time kappa did I do it right?
  6. @awsumindymandon't forget that he's working on a major update and every time you pester him thats time he can't spend working on it..... Edit: *I suggested *don't
  7. The Energia *was* the launcher for Buran....it's like Saturn V is to Apollo. Its just that the only good pictures I found where the boosters weren't obscured were in the Energia-TKS configuration, not Energia-Buran. Not like I looked very hard, but regardless...
  8. Oh, no. Not RSS. I was thinking something like Sigma Dimensions - I know it works with other kopernicus-based planet packs (like OPM), but was curious if it would work with a procedurally-generated one like this.
  9. I've been keeping an eye on this ever since it was just an app! Quick question, does it work with rescales? Not like I'm even close to interstellar travel, but it's nice to dream....
  10. The parts to make that are in Tantares. If you want the *exact* docking port, the Contares mod has that. EDIT: IIRC the correct parts are the MIR docking adapter (big orange hotdog) and the rectangular monoprop tanks.
  11. I'd say about 3 days worth in each pod, with extra in station modules, the Gemini and Apollo bl2 SMs, and the Bl3+ MM.
  12. Because Salyut could only hold 3....tops.....if its the one I'm thinking of.
  13. I'm working on a craft file for that....no promises though. Last time I tried it kind of....challenger'd.....
  14. You have some very valid points, almost all of which I agree with. However, I was honestly just making a joke at the expense of all the people complainig "y dis no work update now plez" despite there being another similar (but not identical) mod that does work.
  15. Well then maybe he should focus on updating it, not expanding it. Half the apollo stuff is marked wrongly in terms of status (done, wip, not started, ect.)
  16. The ACV was a thingy from Eyes Turned Skyward. There's a wiki with plenty of pics. Also, IIRC @CobaltWolfsaid he wouldn't do it? So why is it on the roadmap?
  17. It isn't, it's been continued & expanded here: Sad to say that it is craft breaking though, but it comes with its own! plz no one get triggered by this
  18. Sigma Dimensions works, at least mostly. Last I checked the atmo scaling didn't work, but that was it.
  19. Yes, but IRL its supposed to hold the crew sanitation supplies & food...leaving less space for cosmonauts.
  20. I hate you. Not really its just a prank bro A note to add: The tree is reccomended for use with 10% science gains in stock, and 30% in a x3.2 rescale. I also *highly* reccomend just playing science mode.
  21. No, I'm saying that's what stock parts are scaled to, in terms of gameplay. Therefore it is what most mods are scaled to as well.
  22. But remember, the stock parts are balanced to about a x3.2 scale stock system. So it should perform similar to IRL, but in a x3.2 rescale. But he *could* make an optional patch that liberally applies the nerf bat?
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