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Everything posted by minepagan
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
minepagan replied to MrMeeb's topic in KSP1 Mod Development
(the image isn't working right you have to click on it to view it) Seriously though, WHY?!?! Just use the ABL that's part of BDA. Or I will drop some science on you.- 282 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
minepagan replied to Pak's topic in KSP1 Mod Releases
Those launch clamps make me oddly angry.....- 2,351 replies
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Got a New Card Game [Requesting the Help of a Coder]
minepagan replied to ZooNamedGames's topic in The Lounge
I knew how to code Java a little, a while back, but....I have lost said experience. Now all I know is basic CFG editing for ksp -
Got a New Card Game [Requesting the Help of a Coder]
minepagan replied to ZooNamedGames's topic in The Lounge
Yeah I cant code well either, so I thought I'd help how I could. -
Got a New Card Game [Requesting the Help of a Coder]
minepagan replied to ZooNamedGames's topic in The Lounge
https://www.code.org -
@linuxgurugamer did you contact @agises? His last login was only a few days ago, and I don't think this mod was "dead"....it seems he just wasn't prioritizing is, since it still mostly worked...
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. The ICPS is NOT the SLS....I don't even know what to say. Both SLS and Orion are being developed at the Marshall Spaceflight Center in north AL....I can hear engine tests from my house.... Yeah that's stupid. Apparently they want to use other engines, but are being forced to because the SSMEs are already man rated and its "cheaper" in the short term..... SRBs I thought would be recovered though, but I might be wrong.